-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
return col_frw.first;
}
+ /*!
+ * \brief Return pointer to column of nodes
+ * \param node - bottom node from which the returned column goes up
+ * \retval const TNodeColumn* - the found column
+ */
+ bool HasNodeColumn(const SMDS_MeshNode* node) const
+ {
+ return myShapeIndex2ColumnMap.count( node->getshapeId() );
+ }
+
/*!
* \brief Return transformations to get coordinates of nodes of each internal layer
* by nodes of the bottom. Layer is a set of nodes at a certain step
TParam2ColumnMap* myParamToColumnMap;
PSurface mySurface;
TopoDS_Edge myBaseEdge;
- map< int, PSurface > myShapeID2Surf;
+ std::map< int, PSurface > myShapeID2Surf;
// first and last normalized params and orientaion for each component or it-self
std::vector< std::pair< double, double> > myParams; // select my columns in myParamToColumnMap
bool myIsForward;
std::vector< TNodeColumn* > myIntColumns; // internal nodes
bool ComputeNodes( SMESH_MesherHelper& helper,
- const double tol );
+ const double tol,
+ const bool allowHighBndError );
private:
* \param nodeColumns - columns of nodes generated from nodes of a mesh face
* \param helper - helper initialized by mesh and shape to add prisms to
*/
- static void AddPrisms( std::vector<const TNodeColumn*> & nodeColumns,
+ static bool AddPrisms( std::vector<const TNodeColumn*> & nodeColumns,
SMESH_MesherHelper* helper);
static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);
* \brief Analyse shape geometry and mesh.
* If there are triangles on one of faces, it becomes 'bottom'
*/
- bool initPrism(Prism_3D::TPrismTopo& thePrism, const TopoDS_Shape& theSolid);
+ bool initPrism(Prism_3D::TPrismTopo& thePrism,
+ const TopoDS_Shape& theSolid,
+ const bool selectBottom = true);
/*!
* \brief Fill thePrism.myWallQuads and thePrism.myTopEdges
*/
double getSweepTolerance( const Prism_3D::TPrismTopo& thePrism );
+ /*!
+ * \brief Defines if it's safe to use the block approach
+ */
+ bool isSimpleBottom( const Prism_3D::TPrismTopo& thePrism );
+
/*!
* \brief Project mesh faces from a source FACE of one prism to
* a source FACE of another prism
bool myProjectTriangles;
bool mySetErrorToSM;
+ bool myUseBlock;
StdMeshers_PrismAsBlock myBlock;
SMESH_MesherHelper* myHelper;