// update state of sub-meshes (mostly in order to erase improper errors)
SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( thePrism.myShape3D );
- SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(/*includeSelf=*/false);
+ SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(/*includeSelf=*/true);
while ( smIt->more() )
{
sm = smIt->next();