-// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
for ( ++zS, --zT; zS < zTgt; ++zS, --zT ) // vertical loop on layers
{
// invert transformation
- if ( !trsfOfLayer[ zS+1 ].Invert() )
- trsfOfLayer[ zS+1 ] = NSProjUtils::TrsfFinder3D(); // to recompute
- if ( !trsfOfLayer[ zT-1 ].Invert() )
- trsfOfLayer[ zT-1 ] = NSProjUtils::TrsfFinder3D();
+ //if ( !trsfOfLayer[ zS+1 ].Invert() )
+ trsfOfLayer[ zS+1 ] = NSProjUtils::TrsfFinder3D(); // to recompute
+ //if ( !trsfOfLayer[ zT-1 ].Invert() )
+ trsfOfLayer[ zT-1 ] = NSProjUtils::TrsfFinder3D();
// project internal nodes and compute bnd error
for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )