subShapeIDs.insert( shapeID );
// get nodes on vertices
- list < SMESH_MeshEditor::TNodeXYZ > vertexNodes;
- list < SMESH_MeshEditor::TNodeXYZ >::iterator vNIt;
+ list < SMESH_TNodeXYZ > vertexNodes;
+ list < SMESH_TNodeXYZ >::iterator vNIt;
TopExp_Explorer vExp( theShape, TopAbs_VERTEX );
for ( ; vExp.More(); vExp.Next() )
{
n = SMESH_Algo::VertexNode( v, tgtMesh );
if ( !n ) return false; // very strange
}
- vertexNodes.push_back( SMESH_MeshEditor::TNodeXYZ( n ));
+ vertexNodes.push_back( SMESH_TNodeXYZ( n ));
}
// import edges from groups
const SMDS_MeshElement* edge = srcElems->next();
// find out if edge is located on geomEdge by projecting
// a middle of edge to geomEdge
- SMESH_MeshEditor::TNodeXYZ p1( edge->GetNode(0));
- SMESH_MeshEditor::TNodeXYZ p2( edge->GetNode(1));
+ SMESH_TNodeXYZ p1( edge->GetNode(0));
+ SMESH_TNodeXYZ p2( edge->GetNode(1));
gp_XYZ middle = ( p1 + p2 ) / 2.;
tmpNode->setXYZ( middle.X(), middle.Y(), middle.Z());
double u = 0;