-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESH : implementaion of SMESH idl descriptions
// File : StdMeshers_Hexa_3D.hxx
// Moved here from SMESH_Hexa_3D.hxx
const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus);
- virtual bool Compute(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape)
- /*throw (SALOME_Exception)*/;
+ virtual bool Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape);
+
+ virtual bool Compute(SMESH_Mesh & aMesh, SMESH_MesherHelper* aHelper);
+
+ virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
+ MapShapeNbElems& aResMap);
static TopoDS_Vertex OppositeVertex(const TopoDS_Vertex& aVertex,
const TopTools_IndexedMapOfShape& aQuads0Vertices,
protected:
TopoDS_Edge
EdgeNotInFace(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
- const TopoDS_Face& aFace,
- const TopoDS_Vertex& aVertex,
- const TopTools_IndexedDataMapOfShapeListOfShape& MS);
+ const TopoDS_Shape& aShape,
+ const TopoDS_Face& aFace,
+ const TopoDS_Vertex& aVertex,
+ const TopTools_IndexedDataMapOfShapeListOfShape& MS);
int GetFaceIndex(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
- const std::vector<SMESH_subMesh*>& meshFaces,
- const TopoDS_Vertex& V0,
- const TopoDS_Vertex& V1,
- const TopoDS_Vertex& V2,
- const TopoDS_Vertex& V3);
+ const TopoDS_Shape& aShape,
+ const std::vector<SMESH_subMesh*>& meshFaces,
+ const TopoDS_Vertex& V0,
+ const TopoDS_Vertex& V1,
+ const TopoDS_Vertex& V2,
+ const TopoDS_Vertex& V3);
void GetConv2DCoefs(const faceQuadStruct& quad,
- const TopoDS_Shape& aShape,
- const TopoDS_Vertex& V0,
- const TopoDS_Vertex& V1,
- const TopoDS_Vertex& V2,
- const TopoDS_Vertex& V3,
- Conv2DStruct& conv);
+ const TopoDS_Shape& aShape,
+ const TopoDS_Vertex& V0,
+ const TopoDS_Vertex& V1,
+ const TopoDS_Vertex& V2,
+ const TopoDS_Vertex& V3,
+ Conv2DStruct& conv);
void GetPoint(Pt3 p,
- int i, int j, int k,
- int nbx, int nby, int nbz,
- Point3DStruct *np,
- const SMESHDS_Mesh* meshDS);
+ int i, int j, int k,
+ int nbx, int nby, int nbz,
+ Point3DStruct *np,
+ const SMESHDS_Mesh* meshDS);
bool ClearAndReturn(FaceQuadStruct* theQuads[6], const bool res);
};