-// SMESH SMESH : implementaion of SMESH idl descriptions
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// SMESH SMESH : implementaion of SMESH idl descriptions
// File : StdMeshers_Hexa_3D.cxx
// Moved here from SMESH_Hexa_3D.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
-// $Header$
-
+//
#include "StdMeshers_Hexa_3D.hxx"
-#include "StdMeshers_Quadrangle_2D.hxx"
+#include "StdMeshers_CompositeHexa_3D.hxx"
#include "StdMeshers_FaceSide.hxx"
#include "StdMeshers_Penta_3D.hxx"
#include "StdMeshers_Prism_3D.hxx"
+#include "StdMeshers_Quadrangle_2D.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Mesh.hxx"
//Unexpect aCatch(SalomeException);
MESSAGE("StdMeshers_Hexa_3D::Compute");
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
-
+
// 0. - shape and face mesh verification
// 0.1 - shape must be a solid (or a shell) with 6 faces
ASSERT(aSubMesh);
meshFaces.push_back(aSubMesh);
}
- if (meshFaces.size() != 6)
- return error(COMPERR_BAD_SHAPE, TComm(meshFaces.size())<<" instead of 6 faces in a block");
+ if (meshFaces.size() != 6) {
+ //return error(COMPERR_BAD_SHAPE, TComm(meshFaces.size())<<" instead of 6 faces in a block");
+ static StdMeshers_CompositeHexa_3D compositeHexa(-10, 0, aMesh.GetGen());
+ if ( !compositeHexa.Compute( aMesh, aShape ))
+ return error( compositeHexa.GetComputeError() );
+ return true;
+ }
// 0.2 - is each face meshed with Quadrangle_2D? (so, with a wire of 4 edges)
// 1. - identify faces and vertices of the "cube"
// 1.1 - ancestor maps vertex->edges in the cube
- TopTools_IndexedDataMapOfShapeListOfShape MS;
- TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS);
+// TopTools_IndexedDataMapOfShapeListOfShape MS;
+// TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS);
// 1.2 - first face is choosen as face Y=0 of the unit cube
const TopoDS_Shape & aFace = meshFaces[0]->GetSubShape();
- const TopoDS_Face & F = TopoDS::Face(aFace);
+ //const TopoDS_Face & F = TopoDS::Face(aFace);
// 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001
aCube.V101 = aQuads[0]->side[2]->LastVertex(); // will be (1,0,1) on the unit cube
TopTools_IndexedMapOfShape MV0;
- TopExp::MapShapes(F, TopAbs_VERTEX, MV0);
+ TopExp::MapShapes(aFace, TopAbs_VERTEX, MV0);
aCube.V010 = OppositeVertex( aCube.V000, MV0, aQuads);
aCube.V110 = OppositeVertex( aCube.V100, MV0, aQuads);
// 1.6 - find remaining faces given 4 vertices
int _indY0 = 0;
- aCube.quad_Y0 = aQuads[_indY0];
-
int _indY1 = GetFaceIndex(aMesh, aShape, meshFaces,
aCube.V010, aCube.V011, aCube.V110, aCube.V111);
- aCube.quad_Y1 = aQuads[_indY1];
-
int _indZ0 = GetFaceIndex(aMesh, aShape, meshFaces,
aCube.V000, aCube.V010, aCube.V100, aCube.V110);
- aCube.quad_Z0 = aQuads[_indZ0];
-
int _indZ1 = GetFaceIndex(aMesh, aShape, meshFaces,
aCube.V001, aCube.V011, aCube.V101, aCube.V111);
- aCube.quad_Z1 = aQuads[_indZ1];
-
int _indX0 = GetFaceIndex(aMesh, aShape, meshFaces,
aCube.V000, aCube.V001, aCube.V010, aCube.V011);
- aCube.quad_X0 = aQuads[_indX0];
-
int _indX1 = GetFaceIndex(aMesh, aShape, meshFaces,
aCube.V100, aCube.V101, aCube.V110, aCube.V111);
+
+ // IPAL21120: SIGSEGV on Meshing attached Compound with Automatic Hexadralization
+ if ( _indY1 < 1 || _indZ0 < 1 || _indZ1 < 1 || _indX0 < 1 || _indX1 < 1 )
+ return error(COMPERR_BAD_SHAPE);
+
+ aCube.quad_Y0 = aQuads[_indY0];
+ aCube.quad_Y1 = aQuads[_indY1];
+ aCube.quad_Z0 = aQuads[_indZ0];
+ aCube.quad_Z1 = aQuads[_indZ1];
+ aCube.quad_X0 = aQuads[_indX0];
aCube.quad_X1 = aQuads[_indX1];
// 1.7 - get convertion coefs from face 2D normalized to 3D normalized
break;
}
}
- ASSERT(faceIndex > 0);
+ //IPAL21120 ASSERT(faceIndex > 0);
//SCRUTE(faceIndex);
return faceIndex;
}