#ifdef _DEBUG_
if ( normPar > 1 || normPar < 0) {
dump("DEBUG");
- cout << "WRONG normPar: "<<normPar<< " prevNormPar="<<prevNormPar
- << " u="<<u << " myFirst[i]="<<myFirst[i]<< " myLast[i]="<<myLast[i]
- << " paramSize="<<paramSize<<endl;
+ MESSAGE ( "WRONG normPar: "<<normPar<< " prevNormPar="<<prevNormPar
+ << " u="<<u << " myFirst[i]="<<myFirst[i]<< " myLast[i]="<<myLast[i]
+ << " paramSize="<<paramSize );
}
#endif
u2node.insert( make_pair( normPar, node ));
#ifdef _DEBUG_
if ( EdgeIndex >= myEdge.size() ) {
dump("DEBUG");
- cout << "WRONg EdgeIndex " << 1+EdgeIndex
- << " myNormPar.size()="<<myNormPar.size()
- << " myNormPar["<< EdgeIndex<<"]="<< myNormPar[ EdgeIndex ]
- << " uvPt.normParam="<<uvPt.normParam <<endl;
+ MESSAGE ( "WRONg EdgeIndex " << 1+EdgeIndex
+ << " myNormPar.size()="<<myNormPar.size()
+ << " myNormPar["<< EdgeIndex<<"]="<< myNormPar[ EdgeIndex ]
+ << " uvPt.normParam="<<uvPt.normParam );
}
#endif
paramSize = myNormPar[ EdgeIndex ] - prevNormPar;
void StdMeshers_FaceSide::dump(const char* msg) const
{
#ifdef _DEBUG_
- cout << endl;
- if (msg) cout << msg <<endl;
- cout<<"NB EDGES: "<< myEdge.size() <<endl;
- cout << "nbPoints: "<<myNbPonits<<" vecSize: " << myPoints.size()<<" "<<myFalsePoints.size() <<endl;
+ if (msg) MESSAGE ( std::endl << msg );
+ MESSAGE_BEGIN ("NB EDGES: "<< myEdge.size() );
+ MESSAGE_ADD ( "nbPoints: "<<myNbPonits<<" vecSize: " << myPoints.size()<<" "<<myFalsePoints.size() );
for ( int i=0; i<myEdge.size(); ++i)
{
- cout << "\t"<<i+1<<endl;
- cout << "\tEDGE: ";
- if (myEdge[i].IsNull())
- cout<<"NULL"<<endl;
+ MESSAGE_ADD ( "\t"<<i+1 );
+ MESSAGE_ADD ( "\tEDGE: " );
+ if (myEdge[i].IsNull()) {
+ MESSAGE_ADD ( "NULL" );
+ }
else {
TopAbs::Print(myEdge[i].Orientation(),cout)<<" "<<myEdge[i].TShape().operator->()<<endl;
- cout << "\tV1: " << TopExp::FirstVertex( myEdge[i], 1).TShape().operator->()
- << " V2: " << TopExp::LastVertex( myEdge[i], 1).TShape().operator->() << endl;
+ MESSAGE_ADD ( "\tV1: " << TopExp::FirstVertex( myEdge[i], 1).TShape().operator->()
+ << " V2: " << TopExp::LastVertex( myEdge[i], 1).TShape().operator->() );
+ }
+ MESSAGE_ADD ( "\tC2d: ");
+
+ if (myC2d[i].IsNull()) {
+ MESSAGE_ADD ( "NULL" );
+ }
+ else {
+ MESSAGE_ADD ( myC2d[i].operator->() );
}
- cout << "\tC2d: ";
- if (myC2d[i].IsNull()) cout<<"NULL"<<endl;
- else cout << myC2d[i].operator->()<<endl;
- cout << "\tF: "<<myFirst[i]<< " L: "<< myLast[i]<<endl;
- cout << "\tnormPar: "<<myNormPar[i]<<endl;
+
+ MESSAGE_ADD ( "\tF: "<<myFirst[i]<< " L: "<< myLast[i] );
+ MESSAGE_END ( "\tnormPar: "<<myNormPar[i]<<endl );
}
#endif
}