+ // compute and get nodes on extremity VERTEX'es
+ SMESH_subMesh* smVFirst = aMesh.GetSubMesh( VFirst );
+ smVFirst->SetIsAlwaysComputed( false );
+ smVFirst->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ //
+ SMESH_subMesh* smVLast = aMesh.GetSubMesh( VLast );
+ smVLast->SetIsAlwaysComputed( false );
+ smVLast->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ //