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Merge multi-study removal branch.
[modules/smesh.git] / src / StdMeshers / StdMeshers_CompositeHexa_3D.hxx
index d5b9f8b4e30eb5aeb1f92ea77d7e76361c8ce5ee..0b8e8f80d0a6e8a38325bfde41e609a175c27776 100644 (file)
@@ -1,9 +1,9 @@
-// Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 // License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
 //
 // This library is distributed in the hope that it will be useful,
 // but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -25,7 +25,7 @@
 #define _SMESH_CompositeSegment_1D_HXX_
 
 #include "SMESH_StdMeshers.hxx"
-#include "SMESH_3D_Algo.hxx"
+#include "SMESH_Algo.hxx"
 
 class SMESH_Mesh;
 class StdMeshers_FaceSide;
@@ -42,7 +42,7 @@ struct _QuadFaceGrid;
 class STDMESHERS_EXPORT StdMeshers_CompositeHexa_3D: public SMESH_3D_Algo
 {
 public:
-  StdMeshers_CompositeHexa_3D(int hypId, int studyId, SMESH_Gen* gen);
+  StdMeshers_CompositeHexa_3D(int hypId, SMESH_Gen* gen);
   //virtual ~StdMeshers_CompositeHexa_3D();
 
   virtual bool Compute(SMESH_Mesh&         aMesh,
@@ -57,14 +57,15 @@ public:
 
 private:
 
-  bool findBoxFaces( const TopoDS_Shape&    shape,
-                     list< _QuadFaceGrid >& boxFaceContainer,
-                     _QuadFaceGrid * &      fBottom,
-                     _QuadFaceGrid * &      fTop,
-                     _QuadFaceGrid * &      fFront,
-                     _QuadFaceGrid * &      fBack,
-                     _QuadFaceGrid * &      fLeft,
-                     _QuadFaceGrid * &      fRight);
+  bool findBoxFaces( const TopoDS_Shape&         shape,
+                     std::list< _QuadFaceGrid >& boxFaceContainer,
+                     SMESH_Mesh&                 mesh,
+                     _QuadFaceGrid * &           fBottom,
+                     _QuadFaceGrid * &           fTop,
+                     _QuadFaceGrid * &           fFront,
+                     _QuadFaceGrid * &           fBack,
+                     _QuadFaceGrid * &           fLeft,
+                     _QuadFaceGrid * &           fRight);
 };
 
 #endif