-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <Geom2d_BSplineCurve.hxx>
#include <Geom2d_BezierCurve.hxx>
#include <Geom2d_TrimmedCurve.hxx>
+#include <GeomAPI_ProjectPointOnSurf.hxx>
+#include <GeomLib.hxx>
#include <Geom_BSplineCurve.hxx>
#include <Geom_BSplineSurface.hxx>
#include <Geom_BezierCurve.hxx>
#include <gp_Sphere.hxx>
#include <gp_Torus.hxx>
-#undef WITH_TBB
+#include <limits>
+
+//#undef WITH_TBB
#ifdef WITH_TBB
#include <tbb/parallel_for.h>
//#include <tbb/enumerable_thread_specific.h>
B_IntersectPoint(): _node(NULL) {}
void Add( const vector< TGeomID >& fIDs, const SMDS_MeshNode* n=0 ) const;
- bool HasCommonFace( const B_IntersectPoint * other ) const;
+ int HasCommonFace( const B_IntersectPoint * other, int avoidFace=-1 ) const;
bool IsOnFace( int faceID ) const;
virtual ~B_IntersectPoint() {}
};
*/
struct GridPlanes
{
- gp_XYZ _uNorm, _vNorm, _zNorm;
+ gp_XYZ _zNorm;
vector< gp_XYZ > _origins; // origin points of all planes in one direction
vector< double > _zProjs; // projections of origins to _zNorm
};
{
vector< double > _coords[3]; // coordinates of grid nodes
gp_XYZ _axes [3]; // axis directions
- vector< GridLine > _lines [3]; // in 3 directions
+ vector< GridLine > _lines [3]; // in 3 directions
double _tol, _minCellSize;
gp_XYZ _origin;
gp_Mat _invB; // inverted basis of _axes
- //bool _isOrthogonalAxes;
vector< const SMDS_MeshNode* > _nodes; // mesh nodes at grid nodes
vector< const F_IntersectPoint* > _gridIntP; // grid node intersection with geometry
list< E_IntersectPoint > _edgeIntP; // intersections with EDGEs
TopTools_IndexedMapOfShape _shapes;
+ SMESH_MesherHelper* _helper;
+
size_t CellIndex( size_t i, size_t j, size_t k ) const
{
return i + j*(_coords[0].size()-1) + k*(_coords[0].size()-1)*(_coords[1].size()-1);
FaceGridIntersector(): _grid(0), _surfaceInt(0) {}
void Intersect();
- bool IsInGrid(const Bnd_Box& gridBox);
void StoreIntersections()
{
// --------------------------------------------------------------------------------
struct _Node //!< node either at a hexahedron corner or at intersection
{
- const SMDS_MeshNode* _node; // mesh node at hexahedron corner
+ const SMDS_MeshNode* _node; // mesh node at hexahedron corner
const B_IntersectPoint* _intPoint;
+ const _Face* _usedInFace;
- _Node(const SMDS_MeshNode* n=0, const B_IntersectPoint* ip=0):_node(n), _intPoint(ip) {}
+ _Node(const SMDS_MeshNode* n=0, const B_IntersectPoint* ip=0)
+ :_node(n), _intPoint(ip), _usedInFace(0) {}
const SMDS_MeshNode* Node() const
{ return ( _intPoint && _intPoint->_node ) ? _intPoint->_node : _node; }
- const F_IntersectPoint* FaceIntPnt() const
- { return static_cast< const F_IntersectPoint* >( _intPoint ); }
+ //const F_IntersectPoint* FaceIntPnt() const
+ //{ return static_cast< const F_IntersectPoint* >( _intPoint ); }
const E_IntersectPoint* EdgeIntPnt() const
{ return static_cast< const E_IntersectPoint* >( _intPoint ); }
+ bool IsUsedInFace( const _Face* polygon = 0 )
+ {
+ return polygon ? ( _usedInFace == polygon ) : bool( _usedInFace );
+ }
void Add( const E_IntersectPoint* ip )
{
if ( !_intPoint ) {
_intPoint->Add( ip->_faceIDs );
}
}
- bool IsLinked( const B_IntersectPoint* other ) const
+ int IsLinked( const B_IntersectPoint* other,
+ int avoidFace=-1 ) const // returns id of a common face
{
- return _intPoint && _intPoint->HasCommonFace( other );
+ return _intPoint ? _intPoint->HasCommonFace( other, avoidFace ) : 0;
}
bool IsOnFace( int faceID ) const // returns true if faceID is found
{
struct _Link // link connecting two _Node's
{
_Node* _nodes[2];
- vector< _Node > _intNodes; // _Node's at GridLine intersections
- vector< _Link > _splits;
- vector< _Face*> _faces;
+ _Face* _faces[2]; // polygons sharing a link
+ vector< const F_IntersectPoint* > _fIntPoints; // GridLine intersections with FACEs
+ vector< _Node* > _fIntNodes; // _Node's at _fIntPoints
+ vector< _Link > _splits;
+ _Link() { _faces[0] = 0; }
};
// --------------------------------------------------------------------------------
struct _OrientedLink
return _OrientedLink(&_link->_splits[_reverse ? NbResultLinks()-i-1 : i],_reverse);
}
_Node* FirstNode() const { return _link->_nodes[ _reverse ]; }
- _Node* LastNode() const { return _link->_nodes[ !_reverse ]; }
+ _Node* LastNode() const { return _link->_nodes[ !_reverse ]; }
operator bool() const { return _link; }
- vector< TGeomID > GetNotUsedFace(const set<TGeomID>& usedIDs ) const // returns a supporting FACEs
+ vector< TGeomID > GetNotUsedFace(const set<TGeomID>& usedIDs ) const // returns supporting FACEs
{
vector< TGeomID > faces;
const B_IntersectPoint *ip0, *ip1;
}
return faces;
}
+ bool HasEdgeNodes() const
+ {
+ return ( dynamic_cast< const E_IntersectPoint* >( _link->_nodes[0]->_intPoint ) ||
+ dynamic_cast< const E_IntersectPoint* >( _link->_nodes[1]->_intPoint ));
+ }
+ int NbFaces() const
+ {
+ return !_link->_faces[0] ? 0 : 1 + bool( _link->_faces[1] );
+ }
+ void AddFace( _Face* f )
+ {
+ if ( _link->_faces[0] )
+ {
+ _link->_faces[1] = f;
+ }
+ else
+ {
+ _link->_faces[0] = f;
+ _link->_faces[1] = 0;
+ }
+ }
+ void RemoveFace( _Face* f )
+ {
+ if ( !_link->_faces[0] ) return;
+
+ if ( _link->_faces[1] == f )
+ {
+ _link->_faces[1] = 0;
+ }
+ else if ( _link->_faces[0] == f )
+ {
+ _link->_faces[0];
+ if ( _link->_faces[1] )
+ {
+ _link->_faces[0] = _link->_faces[1];
+ _link->_faces[1] = 0;
+ }
+ }
+ }
};
// --------------------------------------------------------------------------------
struct _Face
{
vector< _OrientedLink > _links; // links on GridLine's
vector< _Link > _polyLinks; // links added to close a polygonal face
- vector< _Node > _edgeNodes; // nodes at intersection with EDGEs
+ vector< _Node* > _eIntNodes; // nodes at intersection with EDGEs
+ bool isPolyLink( const _OrientedLink& ol )
+ {
+ return _polyLinks.empty() ? false :
+ ( &_polyLinks[0] <= ol._link && ol._link <= &_polyLinks.back() );
+ }
};
// --------------------------------------------------------------------------------
struct _volumeDef // holder of nodes of a volume mesh element
{
- //vector< const SMDS_MeshNode* > _nodes;
vector< _Node* > _nodes;
vector< int > _quantities;
typedef boost::shared_ptr<_volumeDef> Ptr;
void set( const vector< _Node* >& nodes,
const vector< int >& quant = vector< int >() )
{ _nodes = nodes; _quantities = quant; }
- // static Ptr New( const vector< const SMDS_MeshNode* >& nodes,
- // const vector< int > quant = vector< int >() )
- // {
- // _volumeDef* def = new _volumeDef;
- // def->_nodes = nodes;
- // def->_quantities = quant;
- // return Ptr( def );
- // }
};
// topology of a hexahedron
vector< _Face > _polygons;
// intresections with EDGEs
- vector< const E_IntersectPoint* > _edgeIntPnts;
+ vector< const E_IntersectPoint* > _eIntPoints;
+
+ // additional nodes created at intersection points
+ vector< _Node > _intNodes;
// nodes inside the hexahedron (at VERTEXes)
- vector< _Node > _vertexNodes;
+ vector< _Node* > _vIntNodes;
// computed volume elements
//vector< _volumeDef::Ptr > _volumeDefs;
Grid* _grid;
double _sizeThreshold, _sideLength[3];
- int _nbCornerNodes, _nbIntNodes, _nbBndNodes;
+ int _nbCornerNodes, _nbFaceIntNodes, _nbBndNodes;
int _origNodeInd; // index of _hexNodes[0] node within the _grid
size_t _i,_j,_k;
vector< Hexahedron* >& hexes,
int ijk[], int dIJK[] );
bool findChain( _Node* n1, _Node* n2, _Face& quad, vector<_Node*>& chainNodes );
+ bool closePolygon( _Face* polygon, vector<_Node*>& chainNodes ) const;
int addElements(SMESH_MesherHelper& helper);
+ bool is1stNodeOut( _Link& link ) const;
bool isInHole() const;
bool checkPolyhedronSize() const;
bool addHexa ();
bool addTetra();
bool addPenta();
bool addPyra ();
- _Node* FindEqualNode( vector< _Node >& nodes,
+ bool debugDumpLink( _Link* link );
+ _Node* FindEqualNode( vector< _Node* >& nodes,
const E_IntersectPoint* ip,
const double tol2 )
{
for ( size_t i = 0; i < nodes.size(); ++i )
- if ( nodes[i].Point().SquareDistance( ip->_point ) <= tol2 )
- return & nodes[i];
+ if ( nodes[i]->EdgeIntPnt() == ip ||
+ nodes[i]->Point().SquareDistance( ip->_point ) <= tol2 )
+ return nodes[i];
return 0;
}
};
return ( ipBef->_transition == Trans_OUT );
return ( ipBef->_transition != Trans_OUT );
}
- return prevIsOut; // _transition == Trans_TANGENT
+ // _transition == Trans_TANGENT
+ return !prevIsOut;
}
//================================================================================
/*
}
//================================================================================
/*
- * Returns \c true if \a other B_IntersectPoint holds the same face ID
+ * Returns index of a common face if any, else zero
*/
- bool B_IntersectPoint::HasCommonFace( const B_IntersectPoint * other ) const
+ int B_IntersectPoint::HasCommonFace( const B_IntersectPoint * other, int avoidFace ) const
{
if ( other )
for ( size_t i = 0; i < other->_faceIDs.size(); ++i )
- if ( IsOnFace( other->_faceIDs[i] ) )
- return true;
- return false;
+ if ( avoidFace != other->_faceIDs[i] &&
+ IsOnFace ( other->_faceIDs[i] ))
+ return other->_faceIDs[i];
+ return 0;
}
//================================================================================
/*
_invB.SetCols( _axes[0], _axes[1], _axes[2] );
_invB.Invert();
- // _isOrthogonalAxes = ( Abs( _axes[0] * _axes[1] ) < 1e-20 &&
- // Abs( _axes[1] * _axes[2] ) < 1e-20 &&
- // Abs( _axes[2] * _axes[0] ) < 1e-20 );
-
// compute tolerance
_minCellSize = Precision::Infinite();
for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
*/
void Grid::ComputeUVW(const gp_XYZ& P, double UVW[3])
{
- // gp_XYZ p = P - _origin;
- // UVW[ 0 ] = p.X() * _invB( 1, 1 ) + p.Y() * _invB( 1, 2 ) + p.Z() * _invB( 1, 3 );
- // UVW[ 1 ] = p.X() * _invB( 2, 1 ) + p.Y() * _invB( 2, 2 ) + p.Z() * _invB( 2, 3 );
- // UVW[ 2 ] = p.X() * _invB( 3, 1 ) + p.Y() * _invB( 3, 2 ) + p.Z() * _invB( 3, 3 );
- // UVW[ 0 ] += _coords[0][0];
- // UVW[ 1 ] += _coords[1][0];
- // UVW[ 2 ] += _coords[2][0];
gp_XYZ p = P * _invB;
p.Coord( UVW[0], UVW[1], UVW[2] );
}
const gp_XYZ lineLoc = line._line.Location().XYZ();
const gp_XYZ lineDir = line._line.Direction().XYZ();
line.RemoveExcessIntPoints( _tol );
- multiset< F_IntersectPoint >& intPnts = _lines[ iDir ][ li.LineIndex() ]._intPoints;
+ multiset< F_IntersectPoint >& intPnts = line._intPoints;
multiset< F_IntersectPoint >::iterator ip = intPnts.begin();
bool isOut = true;
#endif
}
- //=============================================================================
- /*
- * Checks if the face is encosed by the grid
- */
- bool FaceGridIntersector::IsInGrid(const Bnd_Box& gridBox)
- {
- // double x0,y0,z0, x1,y1,z1;
- // const Bnd_Box& faceBox = GetFaceBndBox();
- // faceBox.Get(x0,y0,z0, x1,y1,z1);
-
- // if ( !gridBox.IsOut( gp_Pnt( x0,y0,z0 )) &&
- // !gridBox.IsOut( gp_Pnt( x1,y1,z1 )))
- // return true;
-
- // double X0,Y0,Z0, X1,Y1,Z1;
- // gridBox.Get(X0,Y0,Z0, X1,Y1,Z1);
- // double faceP[6] = { x0,y0,z0, x1,y1,z1 };
- // double gridP[6] = { X0,Y0,Z0, X1,Y1,Z1 };
- // gp_Dir axes[3] = { gp::DX(), gp::DY(), gp::DZ() };
- // for ( int iDir = 0; iDir < 6; ++iDir )
- // {
- // if ( iDir < 3 && gridP[ iDir ] <= faceP[ iDir ] ) continue;
- // if ( iDir >= 3 && gridP[ iDir ] >= faceP[ iDir ] ) continue;
-
- // // check if the face intersects a side of a gridBox
-
- // gp_Pnt p = iDir < 3 ? gp_Pnt( X0,Y0,Z0 ) : gp_Pnt( X1,Y1,Z1 );
- // gp_Ax1 norm( p, axes[ iDir % 3 ] );
- // if ( iDir < 3 ) norm.Reverse();
-
- // gp_XYZ O = norm.Location().XYZ(), N = norm.Direction().XYZ();
-
- // TopLoc_Location loc = _face.Location();
- // Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(_face,loc);
- // if ( !aPoly.IsNull() )
- // {
- // if ( !loc.IsIdentity() )
- // {
- // norm.Transform( loc.Transformation().Inverted() );
- // O = norm.Location().XYZ(), N = norm.Direction().XYZ();
- // }
- // const double deflection = aPoly->Deflection();
-
- // const TColgp_Array1OfPnt& nodes = aPoly->Nodes();
- // for ( int i = nodes.Lower(); i <= nodes.Upper(); ++i )
- // if (( nodes( i ).XYZ() - O ) * N > _grid->_tol + deflection )
- // return false;
- // }
- // else
- // {
- // BRepAdaptor_Surface surf( _face );
- // double u0, u1, v0, v1, du, dv, u, v;
- // BRepTools::UVBounds( _face, u0, u1, v0, v1);
- // if ( surf.GetType() == GeomAbs_Plane ) {
- // du = u1 - u0, dv = v1 - v0;
- // }
- // else {
- // du = surf.UResolution( _grid->_minCellSize / 10. );
- // dv = surf.VResolution( _grid->_minCellSize / 10. );
- // }
- // for ( u = u0, v = v0; u <= u1 && v <= v1; u += du, v += dv )
- // {
- // gp_Pnt p = surf.Value( u, v );
- // if (( p.XYZ() - O ) * N > _grid->_tol )
- // {
- // TopAbs_State state = GetCurveFaceIntersector()->ClassifyUVPoint(gp_Pnt2d( u, v ));
- // if ( state == TopAbs_IN || state == TopAbs_ON )
- // return false;
- // }
- // }
- // }
- // }
- return true;
- }
//=============================================================================
/*
* Intersects TopoDS_Face with all GridLine's
typedef void (FaceLineIntersector::* PIntFun )(const GridLine& gridLine);
PIntFun interFunction;
+ bool isDirect = true;
BRepAdaptor_Surface surf( _face );
switch ( surf.GetType() ) {
case GeomAbs_Plane:
intersector._plane = surf.Plane();
interFunction = &FaceLineIntersector::IntersectWithPlane;
+ isDirect = intersector._plane.Direct();
break;
case GeomAbs_Cylinder:
intersector._cylinder = surf.Cylinder();
interFunction = &FaceLineIntersector::IntersectWithCylinder;
+ isDirect = intersector._cylinder.Direct();
break;
case GeomAbs_Cone:
intersector._cone = surf.Cone();
interFunction = &FaceLineIntersector::IntersectWithCone;
+ //isDirect = intersector._cone.Direct();
break;
case GeomAbs_Sphere:
intersector._sphere = surf.Sphere();
interFunction = &FaceLineIntersector::IntersectWithSphere;
+ isDirect = intersector._sphere.Direct();
break;
case GeomAbs_Torus:
intersector._torus = surf.Torus();
interFunction = &FaceLineIntersector::IntersectWithTorus;
+ //isDirect = intersector._torus.Direct();
break;
default:
interFunction = &FaceLineIntersector::IntersectWithSurface;
}
+ if ( !isDirect )
+ std::swap( intersector._transOut, intersector._transIn );
_intersections.clear();
for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
* \brief Creates topology of the hexahedron
*/
Hexahedron::Hexahedron(const double sizeThreshold, Grid* grid)
- : _grid( grid ), _sizeThreshold( sizeThreshold ), _nbIntNodes(0)
+ : _grid( grid ), _sizeThreshold( sizeThreshold ), _nbFaceIntNodes(0)
{
_polygons.reserve(100); // to avoid reallocation;
_Link& link = _hexLinks[ SMESH_Block::ShapeIndex( linkID )];
link._nodes[0] = &_hexNodes[ SMESH_Block::ShapeIndex( idVec[0] )];
link._nodes[1] = &_hexNodes[ SMESH_Block::ShapeIndex( idVec[1] )];
- link._intNodes.reserve( 10 ); // to avoid reallocation
- link._splits.reserve( 10 );
}
// set links to faces
* \brief Copy constructor
*/
Hexahedron::Hexahedron( const Hexahedron& other )
- :_grid( other._grid ), _sizeThreshold( other._sizeThreshold ), _nbIntNodes(0)
+ :_grid( other._grid ), _sizeThreshold( other._sizeThreshold ), _nbFaceIntNodes(0)
{
_polygons.reserve(100); // to avoid reallocation;
_Link& tgtLink = this->_hexLinks[ i ];
tgtLink._nodes[0] = _hexNodes + ( srcLink._nodes[0] - other._hexNodes );
tgtLink._nodes[1] = _hexNodes + ( srcLink._nodes[1] - other._hexNodes );
- tgtLink._intNodes.reserve( 10 ); // to avoid reallocation
- tgtLink._splits.reserve( 10 );
}
for ( int i = 0; i < 6; ++i )
_sideLength[1] = _grid->_coords[1][j+1] - _grid->_coords[1][j];
_sideLength[2] = _grid->_coords[2][k+1] - _grid->_coords[2][k];
- if ( _nbIntNodes + _edgeIntPnts.size() > 0 &&
- _nbIntNodes + _nbCornerNodes + _edgeIntPnts.size() > 3)
+ _intNodes.clear();
+ _vIntNodes.clear();
+
+ if ( _nbFaceIntNodes + _eIntPoints.size() > 0 &&
+ _nbFaceIntNodes + _nbCornerNodes + _eIntPoints.size() > 3)
{
+ _intNodes.reserve( 3 * _nbBndNodes + _nbFaceIntNodes + _eIntPoints.size() );
+
_Link split;
- // create sub-links (_splits) by splitting links with _intNodes
+ // create sub-links (_splits) by splitting links with _fIntPoints
for ( int iLink = 0; iLink < 12; ++iLink )
{
_Link& link = _hexLinks[ iLink ];
+ link._fIntNodes.resize( link._fIntPoints.size() );
+ for ( size_t i = 0; i < link._fIntPoints.size(); ++i )
+ {
+ _intNodes.push_back( _Node( 0, link._fIntPoints[i] ));
+ link._fIntNodes[ i ] = & _intNodes.back();
+ }
+
link._splits.clear();
split._nodes[ 0 ] = link._nodes[0];
- bool isOut = ( ! link._nodes[0]->Node() );
- //int iEnd = link._intNodes.size() - bool( link._nodes[1]->_intPoint );
- for ( size_t i = 0; i < link._intNodes.size(); ++i )
+ bool isOut = ( ! link._nodes[0]->Node() ); // is1stNodeOut( iLink );
+ bool checkTransition;
+ for ( size_t i = 0; i < link._fIntNodes.size(); ++i )
{
- if ( link._intNodes[i].Node() )
+ if ( link._fIntNodes[i]->Node() ) // intersection non-coinsident with a grid node
{
if ( split._nodes[ 0 ]->Node() && !isOut )
{
- split._nodes[ 1 ] = &link._intNodes[i];
+ split._nodes[ 1 ] = link._fIntNodes[i];
link._splits.push_back( split );
}
- split._nodes[ 0 ] = &link._intNodes[i];
+ split._nodes[ 0 ] = link._fIntNodes[i];
+ checkTransition = true;
}
- switch ( link._intNodes[i].FaceIntPnt()->_transition ) {
- case Trans_OUT: isOut = true; break;
- case Trans_IN : isOut = false; break;
- default:; // isOut remains the same
+ else // FACE intersection coinsident with a grid node
+ {
+ checkTransition = ( link._nodes[0]->Node() );
+ }
+ if ( checkTransition )
+ {
+ switch ( link._fIntPoints[i]->_transition ) {
+ case Trans_OUT: isOut = true; break;
+ case Trans_IN : isOut = false; break;
+ default:
+ if ( !link._fIntNodes[i]->Node() && i == 0 )
+ isOut = is1stNodeOut( link );
+ else
+ ; // isOut remains the same
+ }
}
}
if ( link._nodes[ 1 ]->Node() && split._nodes[ 0 ]->Node() && !isOut )
const double tol2 = _grid->_tol * _grid->_tol;
int facets[3], nbFacets, subEntity;
- for ( size_t iP = 0; iP < _edgeIntPnts.size(); ++iP )
+ for ( size_t iP = 0; iP < _eIntPoints.size(); ++iP )
{
- nbFacets = getEntity( _edgeIntPnts[iP], facets, subEntity );
+ nbFacets = getEntity( _eIntPoints[iP], facets, subEntity );
_Node* equalNode = 0;
switch( nbFacets ) {
case 1: // in a _Face
{
_Face& quad = _hexQuads[ facets[0] - SMESH_Block::ID_FirstF ];
- equalNode = FindEqualNode( quad._edgeNodes, _edgeIntPnts[ iP ], tol2 );
+ equalNode = FindEqualNode( quad._eIntNodes, _eIntPoints[ iP ], tol2 );
if ( equalNode ) {
- equalNode->Add( _edgeIntPnts[ iP ] );
+ equalNode->Add( _eIntPoints[ iP ] );
}
else {
- quad._edgeNodes.push_back( _Node( 0, _edgeIntPnts[ iP ]));
- ++_nbIntNodes;
+ _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
+ quad._eIntNodes.push_back( & _intNodes.back() );
}
break;
}
_Link& link = _hexLinks[ subEntity - SMESH_Block::ID_FirstE ];
if ( link._splits.size() > 0 )
{
- equalNode = FindEqualNode( link._intNodes, _edgeIntPnts[ iP ], tol2 );
+ equalNode = FindEqualNode( link._fIntNodes, _eIntPoints[ iP ], tol2 );
if ( equalNode )
- equalNode->Add( _edgeIntPnts[ iP ] );
+ equalNode->Add( _eIntPoints[ iP ] );
}
else
{
+ _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
for ( int iF = 0; iF < 2; ++iF )
{
_Face& quad = _hexQuads[ facets[iF] - SMESH_Block::ID_FirstF ];
- equalNode = FindEqualNode( quad._edgeNodes, _edgeIntPnts[ iP ], tol2 );
+ equalNode = FindEqualNode( quad._eIntNodes, _eIntPoints[ iP ], tol2 );
if ( equalNode ) {
- equalNode->Add( _edgeIntPnts[ iP ] );
+ equalNode->Add( _eIntPoints[ iP ] );
}
else {
- quad._edgeNodes.push_back( _Node( 0, _edgeIntPnts[ iP ]));
- ++_nbIntNodes;
+ quad._eIntNodes.push_back( & _intNodes.back() );
}
}
}
if ( node.Node() > 0 )
{
if ( node._intPoint )
- node._intPoint->Add( _edgeIntPnts[ iP ]->_faceIDs, _edgeIntPnts[ iP ]->_node );
+ node._intPoint->Add( _eIntPoints[ iP ]->_faceIDs, _eIntPoints[ iP ]->_node );
}
else
{
+ _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
for ( int iF = 0; iF < 3; ++iF )
{
_Face& quad = _hexQuads[ facets[iF] - SMESH_Block::ID_FirstF ];
- equalNode = FindEqualNode( quad._edgeNodes, _edgeIntPnts[ iP ], tol2 );
+ equalNode = FindEqualNode( quad._eIntNodes, _eIntPoints[ iP ], tol2 );
if ( equalNode ) {
- equalNode->Add( _edgeIntPnts[ iP ] );
+ equalNode->Add( _eIntPoints[ iP ] );
}
else {
- quad._edgeNodes.push_back( _Node( 0, _edgeIntPnts[ iP ]));
- ++_nbIntNodes;
+ quad._eIntNodes.push_back( & _intNodes.back() );
}
}
}
break;
}
- default: // inside a hex
+ } // switch( nbFacets )
+
+ if ( nbFacets == 0 ||
+ _grid->_shapes( _eIntPoints[ iP ]->_shapeID ).ShapeType() == TopAbs_VERTEX )
{
- equalNode = FindEqualNode( _vertexNodes, _edgeIntPnts[ iP ], tol2 );
+ equalNode = FindEqualNode( _vIntNodes, _eIntPoints[ iP ], tol2 );
if ( equalNode ) {
- equalNode->Add( _edgeIntPnts[ iP ] );
+ equalNode->Add( _eIntPoints[ iP ] );
}
else {
- _vertexNodes.push_back( _Node( 0, _edgeIntPnts[iP] ));
- ++_nbIntNodes;
+ if ( _intNodes.empty() || _intNodes.back().EdgeIntPnt() != _eIntPoints[ iP ])
+ _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
+ _vIntNodes.push_back( & _intNodes.back() );
}
}
- } // switch( nbFacets )
-
- } // loop on _edgeIntPnts
+ } // loop on _eIntPoints
}
- else if ( 3 < _nbCornerNodes && _nbCornerNodes < 8 ) // _nbIntNodes == 0
+ else if ( 3 < _nbCornerNodes && _nbCornerNodes < 8 ) // _nbFaceIntNodes == 0
{
_Link split;
// create sub-links (_splits) of whole links
{
Init();
- if ( _nbCornerNodes + _nbIntNodes < 4 )
+ int nbIntersections = _nbFaceIntNodes + _eIntPoints.size();
+ if ( _nbCornerNodes + nbIntersections < 4 )
return;
- if ( _nbBndNodes == _nbCornerNodes && _nbIntNodes == 0 && isInHole() )
+ if ( _nbBndNodes == _nbCornerNodes && nbIntersections == 0 && isInHole() )
return;
_polygons.clear();
- _polygons.reserve( 10 );
+ _polygons.reserve( 20 );
- // create polygons from quadrangles and get their nodes
+ // Create polygons from quadrangles
+ // --------------------------------
- _Link polyLink;
+ _Link polyLink;
vector< _OrientedLink > splits;
- vector<_Node*> chainNodes;
+ vector<_Node*> chainNodes, usedEdgeNodes;
+ _Face* coplanarPolyg;
- bool hasEdgeIntersections = !_edgeIntPnts.empty();
+ bool hasEdgeIntersections = !_eIntPoints.empty();
for ( int iF = 0; iF < 6; ++iF ) // loop on 6 sides of a hexahedron
{
// polygon's boundary closed
int nbSplits = splits.size();
- if ( nbSplits < 2 && quad._edgeNodes.empty() )
+ if ( nbSplits < 2 && quad._eIntNodes.empty() )
nbSplits = 0;
- if ( nbSplits == 0 && !quad._edgeNodes.empty() )
- {
- // make _vertexNodes from _edgeNodes of an empty quad
- const double tol2 = _grid->_tol * _grid->_tol;
- for ( size_t iP = 0; iP < quad._edgeNodes.size(); ++iP )
- {
- _Node* equalNode =
- FindEqualNode( _vertexNodes, quad._edgeNodes[ iP ].EdgeIntPnt(), tol2 );
- if ( equalNode )
- equalNode->Add( quad._edgeNodes[ iP ].EdgeIntPnt() );
- else
- _vertexNodes.push_back( quad._edgeNodes[ iP ]);
- }
- }
+#ifdef _DEBUG_
+ for ( size_t iP = 0; iP < quad._eIntNodes.size(); ++iP )
+ if ( quad._eIntNodes[ iP ]->IsUsedInFace( polygon ))
+ quad._eIntNodes[ iP ]->_usedInFace = 0;
+#endif
+ int nbUsedEdgeNodes = 0;
while ( nbSplits > 0 )
{
n1 = split.FirstNode();
if ( n1 != n2 )
{
- // try to connect to intersections with EDGES
- if ( quad._edgeNodes.size() > 0 &&
+ // try to connect to intersections with EDGEs
+ if ( quad._eIntNodes.size() > nbUsedEdgeNodes &&
findChain( n2, n1, quad, chainNodes ))
{
for ( size_t i = 1; i < chainNodes.size(); ++i )
polyLink._nodes[1] = chainNodes[i];
polygon->_polyLinks.push_back( polyLink );
polygon->_links.push_back( _OrientedLink( &polygon->_polyLinks.back() ));
+ nbUsedEdgeNodes += ( polyLink._nodes[1]->IsUsedInFace( polygon ));
+ }
+ if ( chainNodes.back() != n1 )
+ {
+ n2 = chainNodes.back();
+ --iS;
+ continue;
}
}
// try to connect to a split ending on the same FACE
if ( nFirst != n2 ) // close a polygon
{
- findChain( n2, nFirst, quad, chainNodes );
+ if ( !findChain( n2, nFirst, quad, chainNodes ))
+ {
+ if ( !closePolygon( polygon, chainNodes ))
+ chainNodes.push_back( nFirst );
+ }
for ( size_t i = 1; i < chainNodes.size(); ++i )
{
polyLink._nodes[0] = chainNodes[i-1];
polyLink._nodes[1] = chainNodes[i];
polygon->_polyLinks.push_back( polyLink );
polygon->_links.push_back( _OrientedLink( &polygon->_polyLinks.back() ));
+ nbUsedEdgeNodes += bool( polyLink._nodes[1]->IsUsedInFace( polygon ));
}
}
}
} // while ( nbSplits > 0 )
+ // if ( quad._eIntNodes.size() > nbUsedEdgeNodes )
+ // {
+ // // make _vIntNodes from not used _eIntNodes
+ // const double tol = 0.05 * Min( Min( _sideLength[0], _sideLength[1] ), _sideLength[0] );
+ // for ( size_t iP = 0; iP < quad._eIntNodes.size(); ++iP )
+ // {
+ // if ( quad._eIntNodes[ iP ]->IsUsedInFace() ) continue;
+ // _Node* equalNode =
+ // FindEqualNode( _vIntNodes, quad._eIntNodes[ iP ].EdgeIntPnt(), tol*tol );
+ // if ( equalNode )
+ // equalNode->Add( quad._eIntNodes[ iP ].EdgeIntPnt() );
+ // else
+ // _vIntNodes.push_back( quad._eIntNodes[ iP ]);
+ // }
+ // }
+
if ( polygon->_links.size() < 3 )
+ {
_polygons.pop_back();
+ //usedEdgeNodes.resize( usedEdgeNodes.size() - nbUsedEdgeNodes );
+ }
+ } // loop on 6 hexahedron sides
- } // loop on 6 sides of a hexahedron
+ // Create polygons closing holes in a polyhedron
+ // ----------------------------------------------
- // create polygons closing holes in a polyhedron
+ // clear _usedInFace
+ for ( size_t iN = 0; iN < _intNodes.size(); ++iN )
+ _intNodes[ iN ]._usedInFace = 0;
- // add polygons to their links
+ // add polygons to their links and mark used nodes
for ( size_t iP = 0; iP < _polygons.size(); ++iP )
{
_Face& polygon = _polygons[ iP ];
for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
{
- polygon._links[ iL ]._link->_faces.reserve( 2 );
- polygon._links[ iL ]._link->_faces.push_back( &polygon );
+ polygon._links[ iL ].AddFace( &polygon );
+ polygon._links[ iL ].FirstNode()->_usedInFace = &polygon;
}
}
// find free links
{
_Face& polygon = _polygons[ iP ];
for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
- if ( polygon._links[ iL ]._link->_faces.size() < 2 )
+ if ( polygon._links[ iL ].NbFaces() < 2 )
+ {
freeLinks.push_back( & polygon._links[ iL ]);
+ freeLinks.back()->FirstNode()->IsUsedInFace() == true;
+ }
}
int nbFreeLinks = freeLinks.size();
- if ( 0 < nbFreeLinks && nbFreeLinks < 3 ) return;
+ if ( nbFreeLinks > 0 && nbFreeLinks < 3 ) return;
+
+ // put not used intersection nodes to _vIntNodes
+ int nbVertexNodes = 0; // nb not used vertex nodes
+ {
+ for ( size_t iN = 0; iN < _vIntNodes.size(); ++iN )
+ nbVertexNodes += ( !_vIntNodes[ iN ]->IsUsedInFace() );
+
+ const double tol = 1e-3 * Min( Min( _sideLength[0], _sideLength[1] ), _sideLength[0] );
+ for ( size_t iN = _nbFaceIntNodes; iN < _intNodes.size(); ++iN )
+ {
+ if ( _intNodes[ iN ].IsUsedInFace() ) continue;
+ if ( dynamic_cast< const F_IntersectPoint* >( _intNodes[ iN ]._intPoint )) continue;
+ _Node* equalNode =
+ FindEqualNode( _vIntNodes, _intNodes[ iN ].EdgeIntPnt(), tol*tol );
+ if ( !equalNode /*|| equalNode->IsUsedInFace()*/ )
+ {
+ _vIntNodes.push_back( &_intNodes[ iN ]);
+ ++nbVertexNodes;
+ }
+ }
+ }
set<TGeomID> usedFaceIDs;
+ TGeomID curFace = 0;
+ const size_t nbQuadPolygons = _polygons.size();
- // make closed chains of free links
+ // create polygons by making closed chains of free links
+ size_t iPolygon = _polygons.size();
while ( nbFreeLinks > 0 )
{
- _polygons.resize( _polygons.size() + 1 );
- _Face& polygon = _polygons.back();
+ if ( iPolygon == _polygons.size() )
+ _polygons.resize( _polygons.size() + 1 );
+ _Face& polygon = _polygons[ iPolygon ];
polygon._polyLinks.reserve( 20 );
polygon._links.reserve( 20 );
_OrientedLink* curLink = 0;
_Node* curNode;
- if ( !hasEdgeIntersections )
+ if (( !hasEdgeIntersections ) ||
+ ( nbFreeLinks < 4 && nbVertexNodes == 0 ))
{
// get a remaining link to start from
for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL )
}
else // there are intersections with EDGEs
{
- TGeomID curFace;
// get a remaining link to start from, one lying on minimal
// nb of FACEs
{
- map< vector< TGeomID >, int > facesOfLink;
- map< vector< TGeomID >, int >::iterator f2l;
+ vector< pair< TGeomID, int > > facesOfLink[3];
+ pair< TGeomID, int > faceOfLink( -1, -1 );
+ vector< TGeomID > faces;
for ( size_t iL = 0; iL < freeLinks.size(); ++iL )
if ( freeLinks[ iL ] )
{
- f2l = facesOfLink.insert
- ( make_pair( freeLinks[ iL ]->GetNotUsedFace( usedFaceIDs ), iL )).first;
- if ( f2l->first.size() == 1 )
- break;
+ faces = freeLinks[ iL ]->GetNotUsedFace( usedFaceIDs );
+ if ( faces.size() == 1 )
+ {
+ faceOfLink = make_pair( faces[0], iL );
+ if ( !freeLinks[ iL ]->HasEdgeNodes() )
+ break;
+ facesOfLink[0].push_back( faceOfLink );
+ }
+ else if ( facesOfLink[0].empty() )
+ {
+ faceOfLink = make_pair(( faces.empty() ? -1 : faces[0]), iL );
+ facesOfLink[ 1 + faces.empty() ].push_back( faceOfLink );
+ }
}
- f2l = facesOfLink.begin();
- if ( f2l->first.empty() )
- return;
- curFace = f2l->first[0];
- curLink = freeLinks[ f2l->second ];
- freeLinks[ f2l->second ] = 0;
+ for ( int i = 0; faceOfLink.second < 0 && i < 3; ++i )
+ if ( !facesOfLink[i].empty() )
+ faceOfLink = facesOfLink[i][0];
+
+ if ( faceOfLink.first < 0 ) // all faces used
+ {
+ for ( size_t i = 0; i < facesOfLink[2].size() && faceOfLink.first < 1; ++i )
+ {
+ curLink = freeLinks[ facesOfLink[2][i].second ];
+ faceOfLink.first = curLink->FirstNode()->IsLinked( curLink->LastNode()->_intPoint );
+ }
+ usedFaceIDs.clear();
+ }
+ curFace = faceOfLink.first;
+ curLink = freeLinks[ faceOfLink.second ];
+ freeLinks[ faceOfLink.second ] = 0;
}
usedFaceIDs.insert( curFace );
polygon._links.push_back( *curLink );
if ( polygon._links[0].LastNode() != curNode )
{
- if ( !_vertexNodes.empty() )
+ if ( nbVertexNodes > 0 )
{
- // add links with _vertexNodes if not already used
- for ( size_t iN = 0; iN < _vertexNodes.size(); ++iN )
- if ( _vertexNodes[ iN ].IsOnFace( curFace ))
+ // add links with _vIntNodes if not already used
+ for ( size_t iN = 0; iN < _vIntNodes.size(); ++iN )
+ if ( !_vIntNodes[ iN ]->IsUsedInFace() &&
+ _vIntNodes[ iN ]->IsOnFace( curFace ))
{
- bool used = ( curNode == &_vertexNodes[ iN ] );
- for ( size_t iL = 0; iL < polygon._links.size() && !used; ++iL )
- used = ( &_vertexNodes[ iN ] == polygon._links[ iL ].LastNode() );
- if ( !used )
- {
- polyLink._nodes[0] = &_vertexNodes[ iN ];
- polyLink._nodes[1] = curNode;
- polygon._polyLinks.push_back( polyLink );
- polygon._links.push_back( _OrientedLink( &polygon._polyLinks.back() ));
- freeLinks.push_back( &polygon._links.back() );
- ++nbFreeLinks;
- curNode = &_vertexNodes[ iN ];
- }
- // TODO: to reorder _vertexNodes within polygon, if there are several ones
+ _vIntNodes[ iN ]->_usedInFace = &polygon;
+ --nbVertexNodes;
+ polyLink._nodes[0] = _vIntNodes[ iN ];
+ polyLink._nodes[1] = curNode;
+ polygon._polyLinks.push_back( polyLink );
+ polygon._links.push_back( _OrientedLink( &polygon._polyLinks.back() ));
+ freeLinks.push_back( &polygon._links.back() );
+ ++nbFreeLinks;
+ curNode = _vIntNodes[ iN ];
+ // TODO: to reorder _vIntNodes within polygon, if there are several ones
}
}
- polyLink._nodes[0] = polygon._links[0].LastNode();
- polyLink._nodes[1] = curNode;
- polygon._polyLinks.push_back( polyLink );
- polygon._links.push_back( _OrientedLink( &polygon._polyLinks.back() ));
- freeLinks.push_back( &polygon._links.back() );
- ++nbFreeLinks;
+ // if ( polygon._links.size() > 1 )
+ {
+ polyLink._nodes[0] = polygon._links[0].LastNode();
+ polyLink._nodes[1] = curNode;
+ polygon._polyLinks.push_back( polyLink );
+ polygon._links.push_back( _OrientedLink( &polygon._polyLinks.back() ));
+ freeLinks.push_back( &polygon._links.back() );
+ ++nbFreeLinks;
+ }
}
-
} // if there are intersections with EDGEs
if ( polygon._links.size() < 2 ||
if ( polygon._links.size() == 2 )
{
+ if ( freeLinks.back() == &polygon._links.back() )
+ {
+ freeLinks.pop_back();
+ --nbFreeLinks;
+ }
+ if ( polygon._links.front().NbFaces() > 0 )
+ polygon._links.back().AddFace( polygon._links.front()._link->_faces[0] );
+ if ( polygon._links.back().NbFaces() > 0 )
+ polygon._links.front().AddFace( polygon._links.back()._link->_faces[0] );
+
_polygons.pop_back();
}
- else
+ else // polygon._links.size() >= 2
{
// add polygon to its links
for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
{
- polygon._links[ iL ]._link->_faces.reserve( 2 );
- polygon._links[ iL ]._link->_faces.push_back( &polygon );
+ polygon._links[ iL ].AddFace( &polygon );
polygon._links[ iL ].Reverse();
}
- }
+ if ( hasEdgeIntersections && iPolygon == _polygons.size() - 1 )
+ {
+ // check that a polygon does not lie in the plane of another polygon
+ coplanarPolyg = 0;
+ for ( size_t iL = 0; iL < polygon._links.size() && !coplanarPolyg; ++iL )
+ {
+ if ( polygon._links[ iL ].NbFaces() < 2 )
+ continue; // it's a just added free link
+ // look for a polygon made on a hexa side and sharing
+ // two or more haxa links
+ size_t iL2;
+ coplanarPolyg = polygon._links[ iL ]._link->_faces[0];
+ for ( iL2 = iL + 1; iL2 < polygon._links.size(); ++iL2 )
+ if ( polygon._links[ iL2 ]._link->_faces[0] == coplanarPolyg &&
+ !coplanarPolyg->isPolyLink( polygon._links[ iL2 ]) &&
+ coplanarPolyg < & _polygons[ nbQuadPolygons ])
+ break;
+ if ( iL2 == polygon._links.size() )
+ coplanarPolyg = 0;
+ }
+ if ( 0 /*coplanarPolyg*/ ) // coplanar polygon found
+ {
+ freeLinks.resize( freeLinks.size() - polygon._polyLinks.size() );
+ nbFreeLinks -= polygon._polyLinks.size();
+
+ // fill freeLinks with links not shared by coplanarPolyg and polygon
+ for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
+ if ( polygon._links[ iL ]._link->_faces[1] &&
+ polygon._links[ iL ]._link->_faces[0] != coplanarPolyg )
+ {
+ _Face* p = polygon._links[ iL ]._link->_faces[0];
+ for ( size_t iL2 = 0; iL2 < p->_links.size(); ++iL2 )
+ if ( p->_links[ iL2 ]._link == polygon._links[ iL ]._link )
+ {
+ freeLinks.push_back( & p->_links[ iL2 ] );
+ ++nbFreeLinks;
+ freeLinks.back()->RemoveFace( &polygon );
+ break;
+ }
+ }
+ for ( size_t iL = 0; iL < coplanarPolyg->_links.size(); ++iL )
+ if ( coplanarPolyg->_links[ iL ]._link->_faces[1] &&
+ coplanarPolyg->_links[ iL ]._link->_faces[1] != &polygon )
+ {
+ _Face* p = coplanarPolyg->_links[ iL ]._link->_faces[0];
+ if ( p == coplanarPolyg )
+ p = coplanarPolyg->_links[ iL ]._link->_faces[1];
+ for ( size_t iL2 = 0; iL2 < p->_links.size(); ++iL2 )
+ if ( p->_links[ iL2 ]._link == coplanarPolyg->_links[ iL ]._link )
+ {
+ freeLinks.push_back( & p->_links[ iL2 ] );
+ ++nbFreeLinks;
+ freeLinks.back()->RemoveFace( coplanarPolyg );
+ break;
+ }
+ }
+ // set coplanarPolyg to be re-created next
+ for ( size_t iP = 0; iP < _polygons.size(); ++iP )
+ if ( coplanarPolyg == & _polygons[ iP ] )
+ {
+ iPolygon = iP;
+ _polygons[ iPolygon ]._links.clear();
+ _polygons[ iPolygon ]._polyLinks.clear();
+ break;
+ }
+ if ( freeLinks.back() == &polygon._links.back() )
+ {
+ freeLinks.pop_back();
+ --nbFreeLinks;
+ }
+ _polygons.pop_back();
+ usedFaceIDs.erase( curFace );
+ continue;
+ } // if ( coplanarPolyg )
+ } // if ( hasEdgeIntersections )
+
+ iPolygon = _polygons.size();
+
+ } // end of case ( polygon._links.size() > 2 )
} // while ( nbFreeLinks > 0 )
if ( ! checkPolyhedronSize() )
}
// create a classic cell if possible
- const int nbNodes = _nbCornerNodes + _nbIntNodes;
+ const int nbNodes = _nbCornerNodes + nbIntersections;
bool isClassicElem = false;
if ( nbNodes == 8 && _polygons.size() == 6 ) isClassicElem = addHexa();
else if ( nbNodes == 4 && _polygons.size() == 4 ) isClassicElem = addTetra();
multiset< F_IntersectPoint >::const_iterator ip = line._intPoints.begin();
for ( ; ip != line._intPoints.end(); ++ip )
{
- //if ( !ip->_node ) continue;
+ // if ( !ip->_node ) continue; // intersection at a grid node
lineInd.SetIndexOnLine( ip->_indexOnLine );
for ( int iL = 0; iL < 4; ++iL ) // loop on 4 cells sharing a link
{
++nbIntHex;
}
const int iLink = iL + iDir * 4;
- hex->_hexLinks[iLink]._intNodes.push_back( _Node( 0, &(*ip) ));
- hex->_nbIntNodes += bool( ip->_node );
+ hex->_hexLinks[iLink]._fIntPoints.push_back( &(*ip) );
+ hex->_nbFaceIntNodes += bool( ip->_node );
}
}
}
if ( hex )
{
intHexInd[ nbIntHex++ ] = i;
- if ( hex->_nbIntNodes > 0 ) continue; // treat intersected hex later
+ if ( hex->_nbFaceIntNodes > 0 || hex->_eIntPoints.size() > 0 )
+ continue; // treat intersected hex later
this->init( hex->_i, hex->_j, hex->_k );
}
else
{
this->init( i );
}
- if ( _nbCornerNodes == 8 && ( _nbBndNodes < _nbCornerNodes || !isInHole() ))
+ if (( _nbCornerNodes == 8 ) &&
+ ( _nbBndNodes < _nbCornerNodes || !isInHole() ))
{
// order of _hexNodes is defined by enum SMESH_Block::TShapeID
SMDS_MeshElement* el =
{
// all intersection of hex with geometry are at grid nodes
hex = new Hexahedron( *this );
- //hex->init( i );
hex->_i = _i;
hex->_j = _j;
hex->_k = _k;
GridPlanes& planes = pln[ iDirZ ];
int iDirX = ( iDirZ + 1 ) % 3;
int iDirY = ( iDirZ + 2 ) % 3;
- // planes._uNorm = ( _grid->_axes[ iDirY ] ^ _grid->_axes[ iDirZ ] ).Normalized();
- // planes._vNorm = ( _grid->_axes[ iDirZ ] ^ _grid->_axes[ iDirX ] ).Normalized();
planes._zNorm = ( _grid->_axes[ iDirX ] ^ _grid->_axes[ iDirY ] ).Normalized();
planes._zProjs.resize ( _grid->_coords[ iDirZ ].size() );
planes._zProjs [0] = 0;
double xLen = _grid->_coords[ iDirX ].back() - _grid->_coords[ iDirX ][0];
double yLen = _grid->_coords[ iDirY ].back() - _grid->_coords[ iDirY ][0];
double zLen = _grid->_coords[ iDirZ ].back() - _grid->_coords[ iDirZ ][0];
- //double zFactor = _grid->_axes[ iDirZ ] * planes._zNorm;
int dIJK[3], d000[3] = { 0,0,0 };
double o[3] = { _grid->_coords[0][0],
_grid->_coords[1][0],
if ( iDirZ == 0 )
{
ip._point = p1;
+ ip._shapeID = _grid->_shapes.Add( v1 );
_grid->_edgeIntP.push_back( ip );
if ( !addIntersection( _grid->_edgeIntP.back(), hexes, ijk, d000 ))
_grid->_edgeIntP.pop_back();
+ ip._shapeID = edgeID;
}
for ( int iP = 2; iP <= discret.NbPoints(); ++iP )
{
gp_XYZ p2 = discret.Value( iP ).XYZ();
double u2 = discret.Parameter( iP );
double zProj2 = planes._zNorm * ( p2 - _grid->_origin );
- int iZ2 = iZ1;
+ int iZ2 = iZ1;
+ if ( Abs( zProj2 - zProj1 ) <= std::numeric_limits<double>::min() )
+ continue;
locateValue( iZ2, zProj2, planes._zProjs, dIJK[ iDirZ ], tol );
// treat intersections with planes between 2 end points of a segment
// add the 2nd vertex point to a hexahedron
if ( iDirZ == 0 )
{
+ ip._shapeID = _grid->_shapes.Add( v2 );
ip._point = p1;
_grid->ComputeUVW( p1, ip._uvw );
locateValue( ijk[iDirX], ip._uvw[iDirX], _grid->_coords[iDirX], dIJK[iDirX], tol );
_grid->_edgeIntP.push_back( ip );
if ( !addIntersection( _grid->_edgeIntP.back(), hexes, ijk, d000 ))
_grid->_edgeIntP.pop_back();
+ ip._shapeID = edgeID;
}
} // loop on 3 grid directions
} // loop on EDGEs
- // Create nodes at found intersections
- // const E_IntersectPoint* eip;
- // for ( size_t i = 0; i < hexes.size(); ++i )
- // {
- // Hexahedron* h = hexes[i];
- // if ( !h ) continue;
- // for ( int iF = 0; iF < 6; ++iF )
- // {
- // _Face& quad = h->_hexQuads[ iF ];
- // for ( size_t iP = 0; iP < quad._edgeNodes.size(); ++iP )
- // if ( !quad._edgeNodes[ iP ]._node )
- // if (( eip = quad._edgeNodes[ iP ].EdgeIntPnt() ))
- // quad._edgeNodes[ iP ]._intPoint->_node = helper.AddNode( eip->_point.X(),
- // eip->_point.Y(),
- // eip->_point.Z() );
- // }
- // for ( size_t iP = 0; iP < hexes[i]->_vertexNodes.size(); ++iP )
- // if (( eip = h->_vertexNodes[ iP ].EdgeIntPnt() ))
- // h->_vertexNodes[ iP ]._intPoint->_node = helper.AddNode( eip->_point.X(),
- // eip->_point.Y(),
- // eip->_point.Z() );
- // }
}
//================================================================================
( _grid->_coords[2][ h->_k+1 ] + _grid->_tol < ip._uvw[2] ))
throw SALOME_Exception("ip outside a hex");
#endif
- h->_edgeIntPnts.push_back( & ip );
+ h->_eIntPoints.push_back( & ip );
added = true;
}
}
{
chn.clear();
chn.push_back( n1 );
- bool found = false;
+ for ( size_t iP = 0; iP < quad._eIntNodes.size(); ++iP )
+ if ( !quad._eIntNodes[ iP ]->IsUsedInFace( &quad ) &&
+ n1->IsLinked( quad._eIntNodes[ iP ]->_intPoint ) &&
+ n2->IsLinked( quad._eIntNodes[ iP ]->_intPoint ))
+ {
+ chn.push_back( quad._eIntNodes[ iP ]);
+ chn.push_back( n2 );
+ quad._eIntNodes[ iP ]->_usedInFace = &quad;
+ return true;
+ }
+ bool found;
do
{
found = false;
- for ( size_t iP = 0; iP < quad._edgeNodes.size(); ++iP )
- if (( std::find( ++chn.begin(), chn.end(), & quad._edgeNodes[iP]) == chn.end()) &&
- chn.back()->IsLinked( quad._edgeNodes[ iP ]._intPoint ))
+ for ( size_t iP = 0; iP < quad._eIntNodes.size(); ++iP )
+ if ( !quad._eIntNodes[ iP ]->IsUsedInFace( &quad ) &&
+ chn.back()->IsLinked( quad._eIntNodes[ iP ]->_intPoint ))
{
- chn.push_back( & quad._edgeNodes[ iP ]);
- found = true;
+ chn.push_back( quad._eIntNodes[ iP ]);
+ found = quad._eIntNodes[ iP ]->_usedInFace = &quad;
break;
}
- } while ( found && chn.back() != n2 );
+ } while ( found && ! chn.back()->IsLinked( n2->_intPoint ) );
- if ( chn.back() != n2 )
+ if ( chn.back() != n2 && chn.back()->IsLinked( n2->_intPoint ))
chn.push_back( n2 );
- return chn.size() > 2;
+ return chn.size() > 1;
+ }
+ //================================================================================
+ /*!
+ * \brief Try to heal a polygon whose ends are not connected
+ */
+ bool Hexahedron::closePolygon( _Face* polygon, vector<_Node*>& chainNodes ) const
+ {
+ int i = -1, nbLinks = polygon->_links.size();
+ if ( nbLinks < 3 )
+ return false;
+ vector< _OrientedLink > newLinks;
+ // find a node lying on the same FACE as the last one
+ _Node* node = polygon->_links.back().LastNode();
+ int avoidFace = node->IsLinked( polygon->_links.back().FirstNode()->_intPoint );
+ for ( i = nbLinks - 2; i >= 0; --i )
+ if ( node->IsLinked( polygon->_links[i].FirstNode()->_intPoint, avoidFace ))
+ break;
+ if ( i >= 0 )
+ {
+ for ( ; i < nbLinks; ++i )
+ newLinks.push_back( polygon->_links[i] );
+ }
+ else
+ {
+ // find a node lying on the same FACE as the first one
+ node = polygon->_links[0].FirstNode();
+ avoidFace = node->IsLinked( polygon->_links[0].LastNode()->_intPoint );
+ for ( i = 1; i < nbLinks; ++i )
+ if ( node->IsLinked( polygon->_links[i].LastNode()->_intPoint, avoidFace ))
+ break;
+ if ( i < nbLinks )
+ for ( nbLinks = i + 1, i = 0; i < nbLinks; ++i )
+ newLinks.push_back( polygon->_links[i] );
+ }
+ if ( newLinks.size() > 1 )
+ {
+ polygon->_links.swap( newLinks );
+ chainNodes.clear();
+ chainNodes.push_back( polygon->_links.back().LastNode() );
+ chainNodes.push_back( polygon->_links[0].FirstNode() );
+ return true;
+ }
+ return false;
+ }
+ //================================================================================
+ /*!
+ * \brief Checks transition at the 1st node of a link
+ */
+ bool Hexahedron::is1stNodeOut( _Link& link /*int iLink*/ ) const
+ {
+ // new version is for the case: tangent transition at the 1st node
+ bool isOut = false;
+ if ( link._fIntNodes.size() > 1 )
+ {
+ // check transition at the next intersection
+ switch ( link._fIntPoints[1]->_transition ) {
+ case Trans_OUT: return false;
+ case Trans_IN : return true;
+ default: ; // tangent transition
+ }
+ }
+ gp_Pnt p1 = link._nodes[0]->Point();
+ gp_Pnt p2 = link._nodes[1]->Point();
+ gp_Pnt testPnt = 0.8 * p1.XYZ() + 0.2 * p2.XYZ();
+
+ TGeomID faceID = link._fIntPoints[0]->_faceIDs[0];
+ const TopoDS_Face& face = TopoDS::Face( _grid->_shapes( faceID ));
+ TopLoc_Location loc;
+ GeomAPI_ProjectPointOnSurf& proj =
+ _grid->_helper->GetProjector( face, loc, 0.1*_grid->_tol );
+ testPnt.Transform( loc );
+ proj.Perform( testPnt );
+ if ( proj.IsDone() &&
+ proj.NbPoints() > 0 &&
+ proj.LowerDistance() > _grid->_tol )
+ {
+ Quantity_Parameter u,v;
+ proj.LowerDistanceParameters( u,v );
+ gp_Dir normal;
+ if ( GeomLib::NormEstim( BRep_Tool::Surface( face, loc ),
+ gp_Pnt2d( u,v ),
+ 0.1*_grid->_tol,
+ normal ) < 3 )
+ {
+ if ( face.Orientation() == TopAbs_REVERSED )
+ normal.Reverse();
+ gp_Vec v( proj.NearestPoint(), testPnt );
+ return v * normal > 0;
+ }
+ }
+ return isOut;
}
//================================================================================
/*!
*/
bool Hexahedron::isInHole() const
{
- if ( !_vertexNodes.empty() )
+ if ( !_vIntNodes.empty() )
return false;
const int ijk[3] = { _i, _j, _k };
--ip;
firstIntPnt = &(*ip);
}
- else if ( !link._intNodes.empty() )
+ else if ( !link._fIntPoints.empty() )
{
- firstIntPnt = link._intNodes[0].FaceIntPnt();
+ firstIntPnt = link._fIntPoints[0];
}
if ( firstIntPnt )
// find a top node above the base node
_Link* link = _polygons[0]._links[iL]._link;
- ASSERT( link->_faces.size() > 1 );
+ if ( !link->_faces[0] || !link->_faces[1] )
+ return debugDumpLink( link );
// a quadrangle sharing <link> with _polygons[0]
_Face* quad = link->_faces[ bool( link->_faces[0] == & _polygons[0] )];
for ( int i = 0; i < 4; ++i )
nodes[2] = _polygons[0]._links[2].FirstNode();
_Link* link = _polygons[0]._links[0]._link;
- ASSERT( link->_faces.size() > 1 );
+ if ( !link->_faces[0] || !link->_faces[1] )
+ return debugDumpLink( link );
// a triangle sharing <link> with _polygons[0]
_Face* tria = link->_faces[ bool( link->_faces[0] == & _polygons[0] )];
// find a top node above the base node
_Link* link = _polygons[ iTri ]._links[iL]._link;
- ASSERT( link->_faces.size() > 1 );
+ if ( !link->_faces[0] || !link->_faces[1] )
+ return debugDumpLink( link );
// a quadrangle sharing <link> with a base triangle
_Face* quad = link->_faces[ bool( link->_faces[0] == & _polygons[ iTri ] )];
if ( quad->_links.size() != 4 ) return false;
nodes[3] = _polygons[iQuad]._links[3].FirstNode();
_Link* link = _polygons[iQuad]._links[0]._link;
- ASSERT( link->_faces.size() > 1 );
+ if ( !link->_faces[0] || !link->_faces[1] )
+ return debugDumpLink( link );
// a triangle sharing <link> with a base quadrangle
_Face* tria = link->_faces[ bool( link->_faces[0] == & _polygons[ iQuad ] )];
return false;
}
+ //================================================================================
+ /*!
+ * \brief Dump a link and return \c false
+ */
+ bool Hexahedron::debugDumpLink( Hexahedron::_Link* link )
+ {
+#ifdef _DEBUG_
+ gp_Pnt p1 = link->_nodes[0]->Point(), p2 = link->_nodes[1]->Point();
+ cout << "BUG: not shared link. IKJ = ( "<< _i << " " << _j << " " << _k << " )" << endl
+ << "n1 (" << p1.X() << ", "<< p1.Y() << ", "<< p1.Z() << " )" << endl
+ << "n2 (" << p2.X() << ", "<< p2.Y() << ", "<< p2.Z() << " )" << endl;
+#endif
+ return false;
+ }
//================================================================================
/*!
_computeCanceled = false;
+ SMESH_MesherHelper helper( theMesh );
+
try
{
Grid grid;
+ grid._helper = &helper;
vector< TopoDS_Shape > faceVec;
{
shapeBox.Add( facesItersectors[i].GetFaceBndBox() );
if ( _hyp->GetToAddEdges() )
+ {
+ helper.SetSubShape( faceVec[i] );
for ( eExp.Init( faceVec[i], TopAbs_EDGE ); eExp.More(); eExp.Next() )
{
const TopoDS_Edge& edge = TopoDS::Edge( eExp.Current() );
- if ( !SMESH_Algo::isDegenerated( edge ))
+ if ( !SMESH_Algo::isDegenerated( edge ) &&
+ !helper.IsRealSeam( edge ))
edge2faceIDsMap[ grid._shapes.Add( edge )].push_back( facesItersectors[i]._faceID );
}
+ }
}
getExactBndBox( faceVec, _hyp->GetAxisDirs(), shapeBox );
for ( size_t i = 0; i < facesItersectors.size(); ++i )
facesItersectors[i].StoreIntersections();
- SMESH_MesherHelper helper( theMesh );
TopExp_Explorer solidExp (theShape, TopAbs_SOLID);
helper.SetSubShape( solidExp.Current() );
helper.SetElementsOnShape( true );