proj.Perform( testPnt );
if ( proj.IsDone() && proj.NbPoints() > 0 )
{
- Quantity_Parameter u,v;
+ Standard_Real u,v;
proj.LowerDistanceParameters( u,v );
if ( proj.LowerDistance() <= 0.1 * _grid->_tol )
else if ( eMidOut != edges.end() )
edges.splice( edges.end(), edges, edges.begin(), eMidOut );
- // sort nodes accoring to the order of edges
+ // sort nodes according to the order of edges
_Node* orderNodes [20];
//TGeomID orderShapeIDs[20];
size_t nbN = 0;