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allow actor presentation modification from PyQt modules
[modules/smesh.git] / src / SMESH_SWIG_WITHIHM / libSMESH_Swig.cxx
index 68d424c9e460a74867736be52fd8d6545c0b9b32..e0d44ec30fb3eaafeeebaae5b179c4311782ea0a 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2015  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 //
 #include "libSMESH_Swig.h"
 
+
 #include <SMESHGUI.h>
 #include <SMESHGUI_Utils.h>
 #include <SMESHGUI_Displayer.h>
+#include <SMESHGUI_VTKUtils.h>
+#include <SMESH_Actor.h>
 
 // SALOME KERNEL includes
 #include <Utils_ORB_INIT.hxx>
 #include <SUIT_ViewManager.h>
 #include <SALOME_Prs.h>
 #include <SUIT_ViewWindow.h>
+#include <SVTK_ViewWindow.h>
 #include <VTKViewer_ViewModel.h>
 #include <SALOME_Event.h>
 #include <SalomeApp_Application.h>
+#include <LightApp_SelectionMgr.h>
+#include <SVTK_RenderWindowInteractor.h>
 
 // OCCT includes
 #include <TopAbs.hxx>
+#include <TColStd_MapOfInteger.hxx>
 
 // Qt includes
 #include <QApplication>
@@ -295,7 +302,7 @@ SMESH_Swig::SMESH_Swig()
     }
   };
 
-  MESSAGE("Constructeur");
+  //MESSAGE("Constructeur");
 
   if(CORBA::is_nil(anORB))
     ProcessVoidEvent(new TEvent(anORB));
@@ -395,7 +402,7 @@ SMESH_Swig::Init(int theStudyID)
     }
   };
 
-  MESSAGE("Init");
+  //MESSAGE("Init");
 
   ProcessVoidEvent(new TEvent(theStudyID,
                               myStudy,
@@ -407,14 +414,13 @@ SMESH_Swig::Init(int theStudyID)
 //===============================================================
 SMESH_Swig::~SMESH_Swig()
 {
-  MESSAGE("Destructeur");
+  //MESSAGE("Destructeur");
 }
 
 
 //===============================================================
 const char* SMESH_Swig::AddNewMesh(const char* theIOR)
 {
-  MESSAGE("AddNewMesh");
 
   // VSR: added temporarily - to be removed - objects are published automatically by engine
   SALOMEDS::SObject_var aSObject = myStudy->FindObjectIOR(theIOR);
@@ -449,8 +455,6 @@ const char* SMESH_Swig::AddNewMesh(const char* theIOR)
 //===============================================================
 const char* SMESH_Swig::AddNewHypothesis(const char* theIOR)
 {
-  MESSAGE("AddNewHypothesis");
-
   SALOMEDS::SObject_var aSObject = ::AddHypothesis(theIOR,
                                                    mySComponentMesh,
                                                    myStudyBuilder);
@@ -464,8 +468,6 @@ const char* SMESH_Swig::AddNewHypothesis(const char* theIOR)
 //===============================================================
 const char* SMESH_Swig::AddNewAlgorithms(const char* theIOR)
 {
-  MESSAGE("AddNewAlgorithms");
-
   SALOMEDS::SObject_var aSObject = ::AddAlgorithms(theIOR,
                                                    mySComponentMesh,
                                                    myStudyBuilder);
@@ -608,6 +610,149 @@ const char* SMESH_Swig::AddSubMeshOnShape(const char* theMeshEntry,
   return "";
 }
 
+/*!
+  \brief Gets window with specified identifier
+  \internal
+  \param id window identifier
+  \return pointer on the window
+*/
+
+SUIT_ViewWindow* getWnd( const int id )
+{
+  SUIT_ViewWindow* resWnd = 0;
+  SUIT_Session* aSession          = SUIT_Session::session();
+  SUIT_Application* anApplication = aSession->activeApplication();
+  SalomeApp_Application* app    = dynamic_cast<SalomeApp_Application*>(anApplication);
+  if ( app ) {
+    ViewManagerList vmlist = app->viewManagers();
+    foreach( SUIT_ViewManager* vm, vmlist ) {
+      QVector<SUIT_ViewWindow*> vwlist = vm->getViews();
+      foreach ( SUIT_ViewWindow* vw, vwlist ) {
+        if ( id == vw->getId() ) {
+          resWnd = vw;
+          break;
+        }
+      }
+    }
+  }
+  return resWnd;
+}
+
+
+actorAspect SMESH_Swig::GetActorAspect( const char* Mesh_Entry, int viewId )
+{
+  class TGetActorAspect: public SALOME_Event
+  {
+  public:
+    typedef actorAspect TResult;
+    TResult myResult;
+    const char* _entry;
+    int _wid;
+    TGetActorAspect( const char* Mesh_Entry, int viewId )
+    {
+      _entry = Mesh_Entry;
+      _wid = viewId;
+    }
+    virtual void Execute()
+    {
+      SMESH_Actor* anActor;
+      if (_wid)
+        {
+          SUIT_ViewWindow* w = getWnd(_wid);
+          anActor = SMESH::FindActorByEntry( w, _entry );
+        }
+      else
+        anActor = SMESH::FindActorByEntry( _entry );
+      if ( !anActor )
+        {
+          MESSAGE("GetActorAspect: no actor corresponding to: " << _entry);
+          return;
+        }
+      anActor->GetSufaceColor(myResult.surfaceColor.r,
+                              myResult.surfaceColor.g,
+                              myResult.surfaceColor.b,
+                              myResult.surfaceColor.delta);
+      anActor->GetVolumeColor(myResult.volumeColor.r,
+                              myResult.volumeColor.g,
+                              myResult.volumeColor.b,
+                              myResult.volumeColor.delta);
+      anActor->GetEdgeColor(myResult.edgeColor.r,
+                            myResult.edgeColor.g,
+                            myResult.edgeColor.b);
+      anActor->GetNodeColor(myResult.nodeColor.r,
+                            myResult.nodeColor.g,
+                            myResult.nodeColor.b);
+      myResult.opacity= anActor->GetOpacity();
+      MESSAGE("opacity: " << myResult.opacity);
+    }
+  };
+
+  return ProcessEvent(new TGetActorAspect( Mesh_Entry, viewId));
+}
+
+void SMESH_Swig::SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId )
+{
+  class TSetActorAspect: public SALOME_Event
+  {
+  public:
+    const char* _entry;
+    actorAspect _actorPres;
+    int _wid;
+    TSetActorAspect(const actorAspect& actorPres, const char* Mesh_Entry, int viewId )
+    {
+      _entry = Mesh_Entry;
+      _actorPres = actorPres;
+      _wid = viewId;
+    }
+    virtual void Execute()
+    {
+      SMESH_Actor* anActor;
+      if (_wid)
+        {
+          SUIT_ViewWindow* w = getWnd(_wid);
+          anActor = SMESH::FindActorByEntry( w, _entry );
+        }
+      else
+        anActor = SMESH::FindActorByEntry( _entry );
+      if ( !anActor )
+        {
+          MESSAGE("SetActorAspect: no actor corresponding to: " << _entry);
+          return;
+        }
+      anActor->SetSufaceColor(_actorPres.surfaceColor.r,
+                              _actorPres.surfaceColor.g,
+                              _actorPres.surfaceColor.b,
+                              _actorPres.surfaceColor.delta);
+      anActor->SetVolumeColor(_actorPres.volumeColor.r,
+                              _actorPres.volumeColor.g,
+                              _actorPres.volumeColor.b,
+                              _actorPres.volumeColor.delta);
+      anActor->SetEdgeColor(_actorPres.edgeColor.r,
+                            _actorPres.edgeColor.g,
+                            _actorPres.edgeColor.b);
+      anActor->SetNodeColor(_actorPres.nodeColor.r,
+                            _actorPres.nodeColor.g,
+                            _actorPres.nodeColor.b);
+      anActor->SetOpacity(_actorPres.opacity);
+      if (_wid)
+        {
+          SUIT_ViewWindow* w = getWnd(_wid);
+          w->repaint();
+        }
+      else
+        {
+          SUIT_Session* aSession          = SUIT_Session::session();
+          SUIT_Application* anApplication = aSession->activeApplication();
+          SalomeApp_Application* anApp    = dynamic_cast<SalomeApp_Application*>(anApplication);
+          SUIT_ViewManager* vman          = anApp->getViewManager(VTKViewer_Viewer::Type(),true);
+          vman->getActiveView()->repaint();
+        }
+    }
+  };
+
+  ProcessVoidEvent(new TSetActorAspect(actorPres, Mesh_Entry, viewId));
+}
+
 void SMESH_Swig::CreateAndDisplayActor( const char* Mesh_Entry )
 {
   //  SMESH_Actor* Mesh = smeshGUI->ReadScript(aM);
@@ -730,3 +875,112 @@ void SMESH_Swig::SetMeshIcon(const char* theMeshEntry,
                               theIsComputed,
                               isEmpty));
 }
+
+/*!
+  \brief Helper class for selection event.
+*/
+class TSelectListEvent: public SALOME_Event
+{
+  const char*       myId;
+  std::vector<int>  myIdsList;
+  bool              myIsAppend;
+
+public:
+  TSelectListEvent(const char* id, std::vector<int> ids, bool append) :
+    myId(id),
+    myIdsList(ids),
+    myIsAppend(append)
+  {}
+  virtual void Execute()
+  {
+    SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
+    if( !aSMESHGUI ) 
+      return;
+    
+    LightApp_SelectionMgr* selMgr = SMESH::GetSelectionMgr( aSMESHGUI );
+    if( !selMgr )
+      return;
+    
+    selMgr->clearFilters();
+
+    SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( aSMESHGUI );
+    if(!aViewWindow)
+      return;
+
+    SMESH_Actor* anActor = SMESH::FindActorByEntry( myId );
+    
+    if (!anActor || !anActor->hasIO())
+      return;
+    
+    Handle(SALOME_InteractiveObject) anIO = anActor->getIO();
+    SALOME_ListIO aList;
+    aList.Append(anIO);
+    selMgr->setSelectedObjects(aList, false);
+
+    if ( aViewWindow->SelectionMode() ==  ActorSelection ) {
+      return;
+    }
+        
+    TColStd_MapOfInteger aMap;
+    std::vector<int>::const_iterator anIter;
+    for (anIter = myIdsList.begin(); anIter != myIdsList.end(); ++anIter) {
+      aMap.Add(*anIter);
+    }
+
+    // Set new selection
+    SVTK_Selector* aSelector  = aViewWindow->GetSelector();
+    aSelector->AddOrRemoveIndex(anIO, aMap, myIsAppend);
+    aViewWindow->highlight( anIO, true, true );
+    aViewWindow->GetInteractor()->onEmitSelectionChanged();
+  }
+};
+
+/*!
+  \brief Select the elements on the mesh, sub-mesh or group.
+  \param id object entry
+  \param ids list of the element ids
+  \param mode selection mode
+*/
+void SMESH_Swig::select( const char* id, std::vector<int> ids, bool append ) {
+  ProcessVoidEvent( new TSelectListEvent( id, ids, append ) );
+}
+  
+/*!
+  \brief Select the elements on the mesh, sub-mesh or group.
+  \param id object entry
+  \param id id of the element
+  \param mode selection mode
+*/
+void SMESH_Swig::select( const char* id, int id1, bool append ) {
+  std::vector<int> ids;
+  ids.push_back( id1 );
+  ProcessVoidEvent( new TSelectListEvent( id, ids, append ) );
+}
+
+
+class TGetSelectionModeEvent : public SALOME_Event
+{
+public:
+  typedef int TResult;
+  TResult myResult;
+  TGetSelectionModeEvent() : myResult( -1 ) {}
+  virtual void Execute()
+  {
+    SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
+    if( !aSMESHGUI ) 
+      return;
+
+    SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( aSMESHGUI );
+    if(!aViewWindow)
+      return;
+    
+    myResult = aViewWindow->SelectionMode();
+  }
+};
+
+/*!
+  \brief Get selection mode of the active VTK View window.
+*/
+int SMESH_Swig::getSelectionMode() {
+  return ProcessEvent( new TGetSelectionModeEvent() );
+}