Salome HOME
Merge branch 'master' into gni/evolution
[modules/smesh.git] / src / SMESH_SWIG_WITHIHM / libSMESH_Swig.cxx
index e33be0832b5da788eca00d87adb5f6801fea479f..6ea864c40350c11e18b93027563bd246cfb7112e 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2016  CEA/DEN, EDF R&D, OPEN CADE
+// Copyright (C) 2007-2021  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
@@ -37,7 +37,7 @@
 /// may only be needed to be called in case if mesh objects are
 /// created when no active study is set to %SMESH component.
 /// In this case, mentioned functions can be used to forcibly
-/// publish existing objects in the currrently active study.
+/// publish existing objects in the currently active study.
 ///
 /// Note that if there are no open study, these methods will do
 /// nothing.
@@ -144,9 +144,9 @@ namespace
       _PTR(Study) study = SMESH::getStudy();
       if ( study )
       {
-       sobject = study->FindObjectID( uid );
-       if ( !sobject )
-         sobject = study->FindObjectIOR( uid );
+        sobject = study->FindObjectID( uid );
+        if ( !sobject )
+          sobject = study->FindObjectIOR( uid );
       }
     }
     return sobject;
@@ -168,26 +168,26 @@ namespace
     {
       if ( uid )
       {
-       ViewManagerList vms = app->viewManagers();
-       for ( int i = 0; i < vms.count() && !window; i++ )
-       {
-         SUIT_ViewManager* vm = vms[i];
-         QVector<SUIT_ViewWindow*> vws = vm->getViews();
-         for ( int j = 0; j < vws.count() && !window; j++)
-         {
-           SUIT_ViewWindow* vw = vws[0];
-           if ( uid == vw->getId() )
-             window = dynamic_cast<SALOME_View*>( vm->getViewModel() );
-         }
-       }
+        ViewManagerList vms = app->viewManagers();
+        for ( int i = 0; i < vms.count() && !window; i++ )
+        {
+          SUIT_ViewManager* vm = vms[i];
+          QVector<SUIT_ViewWindow*> vws = vm->getViews();
+          for ( int j = 0; j < vws.count() && !window; j++)
+          {
+            SUIT_ViewWindow* vw = vws[0];
+            if ( uid == vw->getId() )
+              window = dynamic_cast<SALOME_View*>( vm->getViewModel() );
+          }
+        }
       }
       else
       {
-       SUIT_ViewManager* vm = app->getViewManager( SVTK_Viewer::Type(), create );
-       if ( vm )
-       { 
-         window = dynamic_cast<SALOME_View*>( vm->getViewModel() );
-       }
+        SUIT_ViewManager* vm = app->getViewManager( SVTK_Viewer::Type(), create );
+        if ( vm )
+        {
+          window = dynamic_cast<SALOME_View*>( vm->getViewModel() );
+        }
       }
     }
     return window;
@@ -209,11 +209,11 @@ namespace
       foreach( SUIT_ViewManager* vm, vms )
       {
         if ( vm && vm->getType() == SVTK_Viewer::Type() )
-       {
+        {
           SALOME_View* view = dynamic_cast<SALOME_View*>( vm->getViewModel() );
           if ( view )
-           views << view;
-       }
+            views << view;
+        }
       }
     }
     return views;
@@ -255,49 +255,49 @@ namespace
     if ( actor )
     {
       actor->GetNodeColor( props.nodeColor.r,
-                          props.nodeColor.g,
-                          props.nodeColor.b );
+                           props.nodeColor.g,
+                           props.nodeColor.b );
       props.markerType = actor->GetMarkerType();
       props.markerScale = actor->GetMarkerScale();
-      
+
       actor->GetEdgeColor( props.edgeColor.r,
-                          props.edgeColor.g,
-                          props.edgeColor.b );
+                           props.edgeColor.g,
+                           props.edgeColor.b );
       props.edgeWidth = qMax( (int)actor->GetLineWidth(), 1 );
-      
+
       actor->GetSufaceColor( props.surfaceColor.r,
-                            props.surfaceColor.g,
-                            props.surfaceColor.b,
-                            props.surfaceColor.delta );
-      
+                             props.surfaceColor.g,
+                             props.surfaceColor.b,
+                             props.surfaceColor.delta );
+
       actor->GetVolumeColor( props.volumeColor.r,
-                            props.volumeColor.g,
-                            props.volumeColor.b,
-                            props.volumeColor.delta );
-      
+                             props.volumeColor.g,
+                             props.volumeColor.b,
+                             props.volumeColor.delta );
+
       actor->Get0DColor( props.elem0dColor.r,
-                        props.elem0dColor.g,
-                        props.elem0dColor.b );
+                         props.elem0dColor.g,
+                         props.elem0dColor.b );
       props.elem0dSize = qMax( (int)actor->Get0DSize(), 1 );
-      
+
       actor->GetBallColor( props.ballColor.r,
-                          props.ballColor.g,
-                          props.ballColor.b );
+                           props.ballColor.g,
+                           props.ballColor.b );
       props.ballScale = qMax( actor->GetBallScale(), 1e-2 );
-      
+
       actor->GetOutlineColor( props.outlineColor.r,
-                             props.outlineColor.g,
-                             props.outlineColor.b );
+                              props.outlineColor.g,
+                              props.outlineColor.b );
       props.outlineWidth = qMax( (int)actor->GetOutlineWidth(), 1 );
-      
+
       actor->GetFacesOrientationColor( props.orientationColor.r,
-                                      props.orientationColor.g,
-                                      props.orientationColor.b );
+                                       props.orientationColor.g,
+                                       props.orientationColor.b );
       props.orientationScale = actor->GetFacesOrientationScale();
       props.orientation3d = actor->GetFacesOrientation3DVectors();
-      
+
       props.shrinkFactor = actor->GetShrinkFactor();
-      
+
       props.opacity = actor->GetOpacity();
     }
     return props;
@@ -316,51 +316,51 @@ namespace
     if ( actor )
     {
       actor->SetNodeColor( props.nodeColor.r,
-                          props.nodeColor.g,
-                          props.nodeColor.b );
+                           props.nodeColor.g,
+                           props.nodeColor.b );
       if ( props.markerType != VTK::MT_USER )
-       actor->SetMarkerStd( props.markerType, props.markerScale );
-      
+        actor->SetMarkerStd( props.markerType, props.markerScale );
+
       actor->SetEdgeColor( props.edgeColor.r,
-                          props.edgeColor.g,
-                          props.edgeColor.b );
+                           props.edgeColor.g,
+                           props.edgeColor.b );
       actor->SetLineWidth( qMax( (double)props.edgeWidth, 1. ) );
-      
+
       actor->SetSufaceColor( props.surfaceColor.r,
-                            props.surfaceColor.g,
-                            props.surfaceColor.b,
-                            props.surfaceColor.delta );
-      
+                             props.surfaceColor.g,
+                             props.surfaceColor.b,
+                             props.surfaceColor.delta );
+
       actor->SetVolumeColor( props.volumeColor.r,
-                            props.volumeColor.g,
-                            props.volumeColor.b,
-                            props.volumeColor.delta );
-      
+                             props.volumeColor.g,
+                             props.volumeColor.b,
+                             props.volumeColor.delta );
+
       actor->Set0DColor( props.elem0dColor.r,
-                        props.elem0dColor.g,
-                        props.elem0dColor.b );
+                         props.elem0dColor.g,
+                         props.elem0dColor.b );
       actor->Set0DSize( qMax( (double)props.elem0dSize, 1. ) );
-      
+
       actor->SetBallColor( props.ballColor.r,
-                          props.ballColor.g,
-                          props.ballColor.b );
+                           props.ballColor.g,
+                           props.ballColor.b );
       actor->SetBallScale( qMax( props.ballScale, 1e-2 ) );
-      
+
       actor->SetOutlineColor( props.outlineColor.r,
-                             props.outlineColor.g,
-                             props.outlineColor.b );
+                              props.outlineColor.g,
+                              props.outlineColor.b );
       actor->SetOutlineWidth( qMax( (double)props.outlineWidth, 1. ) );
-      
+
       actor->SetFacesOrientationColor( props.orientationColor.r,
-                                      props.orientationColor.g,
-                                      props.orientationColor.b );
+                                       props.orientationColor.g,
+                                       props.orientationColor.b );
       actor->SetFacesOrientationScale( props.orientationScale );
       actor->SetFacesOrientation3DVectors( props.orientation3d );
-      
+
       actor->SetShrinkFactor( props.shrinkFactor );
-      
+
       actor->SetOpacity( props.opacity );
-      
+
       view->Repaint();
     }
   }
@@ -559,13 +559,16 @@ void SMESH_Swig::init()
       SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>( session->activeApplication() );
 
       if ( !SMESHGUI::GetSMESHGUI() )
-       app->loadModule( "Mesh" );
+        app->loadModule( "Mesh" );
     }
   };
 
   // load SMESH GUI if it's not yet loaded
-  ProcessVoidEvent( new TInitEvent() );
-  SMESHGUI::GetSMESHGen()->UpdateStudy();
+  if ( SUIT_Session::session() )
+  {
+    ProcessVoidEvent( new TInitEvent() );
+    SMESHGUI::GetSMESHGen()->UpdateStudy();
+  }
 }
 
 /////////////////////////////////////////////////////////////////
@@ -584,13 +587,13 @@ const char* SMESH_Swig::publish(const char* ior, const char* name)
   if ( !CORBA::is_nil( object ) )
     {
       SALOMEDS::SObject_var sobject =
-       SMESHGUI::GetSMESHGen()->PublishInStudy( SALOMEDS::SObject::_nil(),
-                                                object.in(),
-                                                name );
+        SMESHGUI::GetSMESHGen()->PublishInStudy( SALOMEDS::SObject::_nil(),
+                                                 object.in(),
+                                                 name );
       if ( !CORBA::is_nil( sobject ) )
-       {
-         uid = sobject->GetID();
-       }
+        {
+          uid = sobject->GetID();
+        }
       sobject->UnRegister();
     }
 
@@ -634,7 +637,7 @@ void SMESH_Swig::display(const char* uid, int viewUid, bool updateViewer)
     {
       SALOME_View* view = uid2wnd( myViewUid, true ); // create view if it's not present
       if ( view )
-       LightApp_Displayer::FindDisplayer( "Mesh", true )->Display( myUid, myIsUpdate, view );
+        LightApp_Displayer::FindDisplayer( "Mesh", true )->Display( myUid, myIsUpdate, view );
     }
   };
 
@@ -668,15 +671,15 @@ void SMESH_Swig::erase(const char* uid, int viewUid, bool updateViewer)
     {
       if ( myViewUid == -1 )
       {
-       QList<SALOME_View*> views = windows();
-       foreach( SALOME_View* view, views )
-         LightApp_Displayer::FindDisplayer( "Mesh", true )->Erase( myUid, true, myIsUpdate, view );
+        QList<SALOME_View*> views = windows();
+        foreach( SALOME_View* view, views )
+          LightApp_Displayer::FindDisplayer( "Mesh", true )->Erase( myUid, true, myIsUpdate, view );
       }
       else
       {
-       SALOME_View* view = uid2wnd( myViewUid );
-       if ( view )
-         LightApp_Displayer::FindDisplayer( "Mesh", true )->Erase( myUid, true, myIsUpdate, view );
+        SALOME_View* view = uid2wnd( myViewUid );
+        if ( view )
+          LightApp_Displayer::FindDisplayer( "Mesh", true )->Erase( myUid, true, myIsUpdate, view );
       }
     }
   };
@@ -702,8 +705,8 @@ void SMESH_Swig::update(const char* uid)
     TUpdateEvent( const char* uid ) : myUid( uid ) {}
     virtual void Execute()
     {
-      Handle(SALOME_InteractiveObject) io = 
-       new SALOME_InteractiveObject( myUid, "SMESH", "" );
+      Handle(SALOME_InteractiveObject) io =
+        new SALOME_InteractiveObject( myUid, "SMESH", "" );
       SMESH::Update( io, true );
     }
   };
@@ -775,7 +778,7 @@ public:
       QList<SALOME_View*> views = windows();
       foreach( SALOME_View* view, views )
       {
-       setProperties( view, myUid, myProps );
+        setProperties( view, myUid, myProps );
       }
     }
     else
@@ -867,7 +870,7 @@ public:
     {
       actor->SetPointsLabeled( myNumbering );
       if ( view )
-       view->Repaint();
+        view->Repaint();
     }
   }
 };
@@ -954,7 +957,7 @@ public:
     {
       actor->SetCellsLabeled( myNumbering );
       if ( view )
-       view->Repaint();
+        view->Repaint();
     }
   }
 };
@@ -1040,7 +1043,7 @@ public:
     {
       actor->SetRepresentation( myMode );
       if ( view )
-       view->Repaint();
+        view->Repaint();
     }
   }
 };
@@ -1125,11 +1128,11 @@ public:
     if ( actor )
     {
       if ( myShrink )
-       actor->SetShrink();
+        actor->SetShrink();
       else
-       actor->UnShrink();
+        actor->UnShrink();
       if ( view )
-       view->Repaint();
+        view->Repaint();
     }
   }
 };
@@ -1215,7 +1218,7 @@ public:
     {
       actor->SetOpacity( myOpacity );
       if ( view )
-       view->Repaint();
+        view->Repaint();
     }
   }
 };
@@ -1301,7 +1304,7 @@ public:
     {
       actor->SetFacesOriented( myShown );
       if ( view )
-       view->Repaint();
+        view->Repaint();
     }
   }
 };
@@ -1387,7 +1390,7 @@ public:
     {
       actor->SetEntityMode( myEntities );
       if ( view )
-       view->Repaint();
+        view->Repaint();
     }
   }
 };
@@ -1507,7 +1510,7 @@ const char* SMESH_Swig::AddNewAlgorithm(const char* ior, const char* name)
 
 /////////////////////////////////////////////////////////////////
 /// \deprecated Publishing is done automatically.
-/// \deprecated Synonim of AddNewAlgorithm().
+/// \deprecated Synonym of AddNewAlgorithm().
 /// \param ior IOR of the algorithm.
 /// \param name Name of the algorithm (optional).
 /// \return UID of the data object.
@@ -1577,7 +1580,7 @@ void SMESH_Swig::UnSetHypothesis(const char* /*uid*/)
 const char* SMESH_Swig::AddSubMesh(const char* /*meshUid*/,
                                    const char* ior,
                                    int /*shapeType*/,
-                                  const char* name)
+                                   const char* name)
 {
   deprecated("SMESH_Swig::AddSubMesh", "SMESH_Swig::publish");
   return publish( ior, name );
@@ -1597,7 +1600,7 @@ const char* SMESH_Swig::AddSubMeshOnShape(const char* /*meshUid*/,
                                           const char* /*shapeUid*/,
                                           const char* ior,
                                           int /*shapeType*/,
-                                         const char* name)
+                                          const char* name)
 {
   deprecated("SMESH_Swig::AddSubMeshOnShape", "SMESH_Swig::publish");
   return publish( ior, name );
@@ -1716,7 +1719,7 @@ public:
 
     if ( !selMgr )
       return;
-    
+
     selMgr->clearFilters();
 
     SVTK_ViewWindow* vw = SMESH::GetViewWindow();
@@ -1724,10 +1727,10 @@ public:
       return;
 
     SMESH_Actor* actor = SMESH::FindActorByEntry( myUid );
-    
+
     if ( !actor || !actor->hasIO() )
       return;
-    
+
     Handle(SALOME_InteractiveObject) io = actor->getIO();
     SALOME_ListIO ios;
     ios.Append( io );
@@ -1735,7 +1738,7 @@ public:
 
     if ( vw->SelectionMode() == ActorSelection )
       return;
-        
+
     TColStd_MapOfInteger idMap;
     std::vector<int>::const_iterator it;
     for ( it = myIds.begin(); it != myIds.end(); ++it )
@@ -1767,7 +1770,7 @@ void SMESH_Swig::select(const char* uid, std::vector<int> ids, bool append)
   if ( sobject )
     ProcessVoidEvent( new TSelectListEvent( sobject->GetID().c_str(), ids, append ) );
 }
-  
+
 /////////////////////////////////////////////////////////////////
 /// \brief Select element of the mesh, sub-mesh or group.
 /// \param uid Mesh object's study UID or IOR.
@@ -1811,7 +1814,7 @@ public:
 
     if ( !selMgr )
       return;
-    
+
     selMgr->clearFilters();
 
     SVTK_ViewWindow* vw = SMESH::GetViewWindow();
@@ -1819,10 +1822,10 @@ public:
       return;
 
     SMESH_Actor* actor = SMESH::FindActorByEntry( myUid );
-    
+
     if ( !actor || !actor->hasIO() )
       return;
-    
+
     Handle(SALOME_InteractiveObject) io = actor->getIO();
     SALOME_ListIO ios;
     ios.Append( io );
@@ -1830,7 +1833,7 @@ public:
 
     if ( vw->SelectionMode() != EdgeOfCellSelection )
       return;
-        
+
     SVTK_IndexedMapOfIds idMap;
     std::vector<std::pair<int, int> >::const_iterator it;
     for ( it = myIds.begin(); it != myIds.end(); ++it )
@@ -1887,7 +1890,7 @@ public:
     {
       SVTK_ViewWindow* vw = dynamic_cast<SVTK_ViewWindow*>( model->getViewManager()->getActiveView() );
       if ( vw )
-       myResult = (SelectionMode)vw->SelectionMode();
+        myResult = (SelectionMode)vw->SelectionMode();
     }
   }
 };
@@ -1925,25 +1928,25 @@ public:
       SVTK_ViewWindow* vw = dynamic_cast<SVTK_ViewWindow*>( model->getViewManager()->getActiveView() );
       if ( vw )
       {
-       SelectionMode previousMode = (SelectionMode)vw->SelectionMode();
-       bool switchPointMode = ( previousMode == Node && mySelectionMode != Node ) ||
-         ( previousMode != Node && mySelectionMode == Node );
-       if ( switchPointMode )
-       {
-         vtkRenderer* renderer = vw->getRenderer();
-         VTK::ActorCollectionCopy actors( renderer->GetActors() );
-         vtkActorCollection* collection = actors.GetActors();
-         collection->InitTraversal();
-         while ( vtkActor* vtkActor = collection->GetNextActor() )
-         {
-           if ( SMESH_Actor* actor = dynamic_cast<SMESH_Actor*>( vtkActor ) )
-           {
-             if ( actor->GetVisibility() )
-               actor->SetPointRepresentation( mySelectionMode == Node );
-           }
-         }
-       }
-       vw->SetSelectionMode( mySelectionMode );
+        SelectionMode previousMode = (SelectionMode)vw->SelectionMode();
+        bool switchPointMode = ( previousMode == Node && mySelectionMode != Node ) ||
+          ( previousMode != Node && mySelectionMode == Node );
+        if ( switchPointMode )
+        {
+          vtkRenderer* renderer = vw->getRenderer();
+          VTK::ActorCollectionCopy actors( renderer->GetActors() );
+          vtkActorCollection* collection = actors.GetActors();
+          collection->InitTraversal();
+          while ( vtkActor* vtkActor = collection->GetNextActor() )
+          {
+            if ( SMESH_Actor* actor = dynamic_cast<SMESH_Actor*>( vtkActor ) )
+            {
+              if ( actor->GetVisibility() )
+                actor->SetPointRepresentation( mySelectionMode == Node );
+            }
+          }
+        }
+        vw->SetSelectionMode( mySelectionMode );
       }
     }
   }
@@ -1958,7 +1961,7 @@ public:
 void SMESH_Swig::setSelectionMode(SelectionMode mode, int viewUid)
 {
   init();
-  ProcessVoidEvent( new TSetSelectionModeEvent( mode, viewUid ) ); 
+  ProcessVoidEvent( new TSetSelectionModeEvent( mode, viewUid ) );
 }
 
 /////////////////////////////////////////////////////////////////
@@ -1970,17 +1973,17 @@ public:
   typedef std::vector<int> TResult;
   TResult myResult;
   const char* myUid;
-  
+
   TGetSelectedEvent( const char* uid )
     : myUid( uid ) {}
-  
+
   virtual void Execute()
   {
     SVTK_ViewWindow* vw = SMESH::GetViewWindow();
     if ( !vw )
       return;
 
-    SVTK_Selector* selector = vw->GetSelector();    
+    SVTK_Selector* selector = vw->GetSelector();
     if ( !selector )
       return;
 
@@ -2023,10 +2026,10 @@ public:
   typedef std::vector<std::pair<int, int> > TResult;
   TResult myResult;
   const char* myUid;
-  
+
   TGetSelectedPairEvent( const char* uid )
     :  myUid( uid ) {}
-  
+
   virtual void Execute()
   {
     SVTK_ViewWindow* vw = SMESH::GetViewWindow();
@@ -2036,7 +2039,7 @@ public:
     if ( vw->SelectionMode() != EdgeOfCellSelection )
       return;
 
-    SVTK_Selector* selector = vw->GetSelector();    
+    SVTK_Selector* selector = vw->GetSelector();
     if ( !selector )
       return;
 
@@ -2047,8 +2050,9 @@ public:
     SVTK_IndexedMapOfIds idMap;
     selector->GetCompositeIndex( actor->getIO(), idMap );
 
-    for ( int i = 1; i <= idMap.Extent(); i++ )
-      myResult.push_back( std::make_pair<int,int>( (int)idMap( i )[0], (int)idMap( i )[1]) );
+    for ( int i = 1; i <= idMap.Extent(); i++ ) {
+      myResult.push_back( std::make_pair( (int)idMap(i)[0], (int)idMap(i)[1]) );
+       }
   }
 };