def ConvertFromQuadratic(self):
return self.editor.ConvertFromQuadratic()
+ ## Creates 2D mesh as skin on boundary faces of a 3D mesh
+ # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # @ingroup l2_modif_edit
+ def Make2DMeshFrom3D(self):
+ return self.editor. Make2DMeshFrom3D()
+
## Renumber mesh nodes
# @ingroup l2_modif_renumber
def RenumberNodes(self):