# @return a list of groups of equal elements
# @ingroup l2_modif_trsf
def FindEqualElements (self, MeshOrSubMeshOrGroup):
+ if ( isinstance( MeshOrSubMeshOrGroup, Mesh )):
+ MeshOrSubMeshOrGroup = MeshOrSubMeshOrGroup.GetMesh()
return self.editor.FindEqualElements(MeshOrSubMeshOrGroup)
## Merges elements in each given group.