# pass result of Mesh.GetIDSource( list_of_ids, type ) as meshPart
# @param meshName a name of the new mesh
# @param toCopyGroups to create in the new mesh groups the copied elements belongs to
- # @param toKeepIDs to preserve IDs of the copied elements or not
+ # @param toKeepIDs to preserve order of the copied elements or not
# @return an instance of Mesh class
def CopyMesh( self, meshPart, meshName, toCopyGroups=False, toKeepIDs=False):
if (isinstance( meshPart, Mesh )):
# @param theSubMesh a group or a sub-mesh to convert; WARNING: in this case the mesh can become not conformal
# @param theToBiQuad If True, converts the mesh to bi-quadratic
# @ingroup l2_modif_tofromqu
- def ConvertToQuadratic(self, theForce3d, theSubMesh=None, theToBiQuad=False):
+ def ConvertToQuadratic(self, theForce3d=False, theSubMesh=None, theToBiQuad=False):
if isinstance( theSubMesh, Mesh ):
theSubMesh = theSubMesh.mesh
if theToBiQuad:
##
# @brief Creates missing boundary elements around either the whole mesh or
- # groups of 2D elements
+ # groups of elements
# @param dimension - defines type of boundary elements to create
# @param groupName - a name of group to store all boundary elements in,
# "" means not to create the group
# mesh + created boundary elements; "" means not to create the new mesh
# @param toCopyAll - if true, the whole initial mesh will be copied into
# the new mesh else only boundary elements will be copied into the new mesh
- # @param groups - groups of 2D elements to make boundary around
+ # @param groups - groups of elements to make boundary around
# @retval tuple( long, mesh, groups )
# long - number of added boundary elements
# mesh - the mesh where elements were added to
if mesh: mesh = self.smeshpyD.Mesh(mesh)
return nb, mesh, group
- ## Renumber mesh nodes
+ ## Renumber mesh nodes (Obsolete, does nothing)
# @ingroup l2_modif_renumber
def RenumberNodes(self):
self.editor.RenumberNodes()
- ## Renumber mesh elements
+ ## Renumber mesh elements (Obsole, does nothing)
# @ingroup l2_modif_renumber
def RenumberElements(self):
self.editor.RenumberElements()