try
{
- NCollection_Map< int > anIds;
+ vector< int > anIds;
SMESH::ElementType aType = SMESH::ALL;
for ( int g = 0, n = theGroups.length(); g < n; g++ )
{
for ( int i = 0, n = aCurrIds->length(); i < n; i++ )
{
int aCurrId = aCurrIds[ i ];
- anIds.Add( aCurrId );
+ anIds.push_back( aCurrId );
}
}
// Create array of identifiers
SMESH::long_array_var aResIds = new SMESH::long_array;
- aResIds->length( anIds.Extent() );
+ aResIds->length( anIds.size() );
- NCollection_Map< int >::Iterator anIter( anIds );
- for ( int i = 0; anIter.More(); anIter.Next(), i++ )
+ //NCollection_Map< int >::Iterator anIter( anIds );
+ for ( int i = 0; i<anIds.size(); i++ )
{
- aResIds[ i ] = anIter.Value();
+ aResIds[ i ] = anIds[i];
}
aResGrp->Add( aResIds );
// create map of ids
int nbGrp = theGroups.length();
- NCollection_Map< int > anIds;
+ vector< int > anIds;
NCollection_DataMap< int, int >::Iterator anIter( anIdToCount );
for ( ; anIter.More(); anIter.Next() )
{
int aCurrId = anIter.Key();
int aCurrNb = anIter.Value();
if ( aCurrNb == nbGrp )
- anIds.Add( aCurrId );
+ anIds.push_back( aCurrId );
}
// Create group
// Create array of identifiers
SMESH::long_array_var aResIds = new SMESH::long_array;
- aResIds->length( anIds.Extent() );
+ aResIds->length( anIds.size() );
- NCollection_Map< int >::Iterator aListIter( anIds );
- for ( int i = 0; aListIter.More(); aListIter.Next(), i++ )
+ //NCollection_Map< int >::Iterator aListIter( anIds );
+ for ( int i = 0; i<anIds.size(); i++ )
{
- aResIds[ i ] = aListIter.Value();
+ aResIds[ i ] = anIds[i];
}
aResGrp->Add( aResIds );
try
{
- NCollection_Map< int > aToolIds;
+ set< int > aToolIds;
SMESH::ElementType aType = SMESH::ALL;
int g, n;
// iterate through tool groups
for ( int i = 0, n = aCurrIds->length(); i < n; i++ )
{
int aCurrId = aCurrIds[ i ];
- aToolIds.Add( aCurrId );
+ aToolIds.insert( aCurrId );
}
}
- NCollection_Map< int > anIds; // result
+ vector< int > anIds; // result
// Iterate through main group
for ( g = 0, n = theMainGroups.length(); g < n; g++ )
for ( int i = 0, n = aCurrIds->length(); i < n; i++ )
{
int aCurrId = aCurrIds[ i ];
- if ( !aToolIds.Contains( aCurrId ) )
- anIds.Add( aCurrId );
+ if ( !aToolIds.count( aCurrId ) )
+ anIds.push_back( aCurrId );
}
}
// Create array of identifiers
SMESH::long_array_var aResIds = new SMESH::long_array;
- aResIds->length( anIds.Extent() );
+ aResIds->length( anIds.size() );
- NCollection_Map< int >::Iterator anIter( anIds );
- for ( int i = 0; anIter.More(); anIter.Next(), i++ )
+ for (int i=0; i<anIds.size(); i++ )
{
- aResIds[ i ] = anIter.Value();
+ aResIds[ i ] = anIds[i];
}
aResGrp->Add( aResIds );
{
// Create map of nodes from all groups
- NCollection_Map< int > aNodeMap;
+ set< int > aNodeMap;
for ( int g = 0, n = theGroups.length(); g < n; g++ )
{
int aCurrId = aCurrIds[ i ];
const SMDS_MeshNode* aNode = aMeshDS->FindNode( aCurrId );
if ( aNode )
- aNodeMap.Add( aNode->GetID() );
+ aNodeMap.insert( aNode->GetID() );
}
}
else
const SMDS_MeshNode* aNode =
dynamic_cast<const SMDS_MeshNode*>( aNodeIter->next() );
if ( aNode )
- aNodeMap.Add( aNode->GetID() );
+ aNodeMap.insert( aNode->GetID() );
}
}
}
// Get result identifiers
- NCollection_Map< int > aResultIds;
+ vector< int > aResultIds;
if ( theElemType == SMESH::NODE )
{
- NCollection_Map< int >::Iterator aNodeIter( aNodeMap );
- for ( ; aNodeIter.More(); aNodeIter.Next() )
- aResultIds.Add( aNodeIter.Value() );
+ //NCollection_Map< int >::Iterator aNodeIter( aNodeMap );
+ set<int>::iterator iter = aNodeMap.begin();
+ for ( ; iter != aNodeMap.end(); iter++ )
+ aResultIds.push_back( *iter);
}
else
{
// Create list of elements of given dimension constructed on the nodes
- NCollection_Map< int > anElemList;
- NCollection_Map< int >::Iterator aNodeIter( aNodeMap );
- for ( ; aNodeIter.More(); aNodeIter.Next() )
+ vector< int > anElemList;
+ //NCollection_Map< int >::Iterator aNodeIter( aNodeMap );
+ //for ( ; aNodeIter.More(); aNodeIter.Next() )
+ set<int>::iterator iter = aNodeMap.begin();
+ for ( ; iter != aNodeMap.end(); iter++ )
{
const SMDS_MeshElement* aNode =
- dynamic_cast<const SMDS_MeshElement*>( aMeshDS->FindNode( aNodeIter.Value() ) );
+ dynamic_cast<const SMDS_MeshElement*>( aMeshDS->FindNode( *iter ) );
if ( !aNode )
continue;
const SMDS_MeshElement* anElem =
dynamic_cast<const SMDS_MeshElement*>( anElemIter->next() );
if ( anElem && anElem->GetType() == anElemType )
- anElemList.Add( anElem->GetID() );
+ anElemList.push_back( anElem->GetID() );
}
}
// check whether all nodes of elements are present in nodes map
- NCollection_Map< int >::Iterator anIter( anElemList );
- for ( ; anIter.More(); anIter.Next() )
+ //NCollection_Map< int >::Iterator anIter( anElemList );
+ //for ( ; anIter.More(); anIter.Next() )
+ for (int i=0; i< anElemList.size(); i++)
{
- const SMDS_MeshElement* anElem = aMeshDS->FindElement( anIter.Value() );
+ const SMDS_MeshElement* anElem = aMeshDS->FindElement( anElemList[i] );
if ( !anElem )
continue;
{
const SMDS_MeshNode* aNode =
dynamic_cast<const SMDS_MeshNode*>( aNodeIter->next() );
- if ( !aNode || !aNodeMap.Contains( aNode->GetID() ) )
+ if ( !aNode || !aNodeMap.count( aNode->GetID() ) )
{
isOk = false;
break;
}
}
if ( isOk )
- aResultIds.Add( anElem->GetID() );
+ aResultIds.push_back( anElem->GetID() );
}
}
// Create array of identifiers
SMESH::long_array_var aResIds = new SMESH::long_array;
- aResIds->length( aResultIds.Extent() );
+ aResIds->length( aResultIds.size() );
- NCollection_Map< int >::Iterator aResIter( aResultIds );
- for ( int i = 0; aResIter.More(); aResIter.Next(), i++ )
- aResIds[ i ] = aResIter.Value();
+ //NCollection_Map< int >::Iterator aResIter( aResultIds );
+ //for ( int i = 0; aResIter.More(); aResIter.Next(), i++ )
+ for (int i=0; i< aResultIds.size(); i++)
+ aResIds[ i ] = aResultIds[i];
aResGrp->Add( aResIds );
// Remove strings corresponding to group creation
{
if ( SMDS_PositionPtr pos = aNode->GetPosition() )
{
- aNodePosition->shapeID = pos->GetShapeId();
+ aNodePosition->shapeID = aNode->getshapeId();
switch ( pos->GetTypeOfPosition() ) {
case SMDS_TOP_EDGE:
aNodePosition->shapeType = GEOM::EDGE;
aNodePosition->params.length(1);
aNodePosition->params[0] =
- static_cast<SMDS_EdgePosition*>( pos.get() )->GetUParameter();
+ static_cast<SMDS_EdgePosition*>( pos )->GetUParameter();
break;
case SMDS_TOP_FACE:
aNodePosition->shapeType = GEOM::FACE;
aNodePosition->params.length(2);
aNodePosition->params[0] =
- static_cast<SMDS_FacePosition*>( pos.get() )->GetUParameter();
+ static_cast<SMDS_FacePosition*>( pos )->GetUParameter();
aNodePosition->params[1] =
- static_cast<SMDS_FacePosition*>( pos.get() )->GetVParameter();
+ static_cast<SMDS_FacePosition*>( pos )->GetVParameter();
break;
case SMDS_TOP_VERTEX:
aNodePosition->shapeType = GEOM::VERTEX;
// try to find node
const SMDS_MeshNode* aNode = aSMESHDS_Mesh->FindNode(id);
if(aNode) {
- SMDS_PositionPtr pos = aNode->GetPosition();
- if(!pos)
- return -1;
- else
- return pos->GetShapeId();
+ return aNode->getshapeId();
}
return -1;