*/
//================================================================================
-void SMESH_MeshEditor_i::SplitHexahedraIntoPrisms (SMESH::SMESH_IDSource_ptr elems,
+void SMESH_MeshEditor_i::SplitHexahedraIntoPrisms( SMESH::SMESH_IDSource_ptr elems,
const SMESH::PointStruct & startHexPoint,
const SMESH::DirStruct& facetToSplitNormal,
CORBA::Short methodFlags,
SMESH_CATCH( SMESH::throwCorbaException );
}
+//================================================================================
+/*!
+ * \brief Split bi-quadratic elements into linear ones without creation of additional nodes:
+ * - bi-quadratic triangle will be split into 3 linear quadrangles;
+ * - bi-quadratic quadrangle will be split into 4 linear quadrangles;
+ * - tri-quadratic hexahedron will be split into 8 linear hexahedra.
+ * Quadratic elements of lower dimension adjacent to the split bi-quadratic element
+ * will be split in order to keep the mesh conformal.
+ * \param elems - elements to split
+ */
+//================================================================================
+
+void SMESH_MeshEditor_i::SplitBiQuadraticIntoLinear(const SMESH::ListOfIDSources& theElems)
+ throw (SALOME::SALOME_Exception)
+{
+ SMESH_TRY;
+ initData();
+
+ TIDSortedElemSet elemSet;
+ for ( size_t i = 0; i < theElems.length(); ++i )
+ {
+ SMESH::SMESH_IDSource_ptr elems = theElems[i].in();
+ SMESH::SMESH_Mesh_var mesh = elems->GetMesh();
+ if ( mesh->GetId() != myMesh_i->GetId() )
+ THROW_SALOME_CORBA_EXCEPTION("Wrong mesh of IDSource", SALOME::BAD_PARAM);
+
+ idSourceToSet( elems, getMeshDS(), elemSet, SMDSAbs_All );
+ }
+ getEditor().SplitBiQuadraticIntoLinear( elemSet );
+
+ declareMeshModified( /*isReComputeSafe=*/true ); // it does not influence Compute()
+
+ TPythonDump() << this << ".SplitBiQuadraticIntoLinear( "
+ << theElems << " )";
+
+ SMESH_CATCH( SMESH::throwCorbaException );
+}
+
//=======================================================================
//function : Smooth
//purpose :