+ return GetMeshDS()->ChangeElementNodes( elem, aNodes, nbn1+1 );
+}
+
+//================================================================================
+/*!
+ * \brief Update myLastCreatedNodes and myLastCreatedElems
+ * \param anEditor - it contains last modification results
+ */
+//================================================================================
+
+void SMESH_MeshEditor_i::UpdateLastResult(::SMESH_MeshEditor& anEditor)
+{
+ // add new elements into myLastCreatedNodes
+ SMESH_SequenceOfElemPtr aSeq = anEditor.GetLastCreatedNodes();
+ SMESH::long_array_var aResult = new SMESH::long_array;
+ aResult->length(aSeq.Length());
+ int i=0;
+ for(; i<aSeq.Length(); i++) {
+ aResult[i] = aSeq.Value(i+1)->GetID();
+ }
+ myLastCreatedNodes = aResult._retn();
+ // add new elements into myLastCreatedElems
+ aSeq = anEditor.GetLastCreatedElems();
+ aResult = new SMESH::long_array;
+ aResult->length(aSeq.Length());
+ i=0;
+ for(; i<aSeq.Length(); i++) {
+ aResult[i] = aSeq.Value(i+1)->GetID();
+ }
+ myLastCreatedElems = aResult._retn();
+}
+
+//================================================================================
+/*!
+ * \brief Returns list of it's IDs of created nodes
+ * \retval SMESH::long_array* - list of node ID
+ */
+//================================================================================
+
+SMESH::long_array* SMESH_MeshEditor_i::GetLastCreatedNodes()
+{
+ return myLastCreatedNodes;
+}
+
+//================================================================================
+/*!
+ * \brief Returns list of it's IDs of created elements
+ * \retval SMESH::long_array* - list of elements' ID
+ */
+//================================================================================
+
+SMESH::long_array* SMESH_MeshEditor_i::GetLastCreatedElems()
+{
+ return myLastCreatedElems;
+}
+
+
+//=======================================================================
+//function : ConvertToQuadratic
+//purpose :
+//=======================================================================
+
+void SMESH_MeshEditor_i::ConvertToQuadratic(CORBA::Boolean theForce3d)
+{
+ ::SMESH_MeshEditor anEditor( _myMesh );
+ anEditor.ConvertToQuadratic(theForce3d);
+ // Update Python script
+ TPythonDump() << this << ".ConvertToQuadratic( "
+ << theForce3d << " )";
+}
+
+//=======================================================================
+//function : ConvertFromQuadratic
+//purpose :
+//=======================================================================
+
+CORBA::Boolean SMESH_MeshEditor_i::ConvertFromQuadratic()
+{