- SMESH::SMESH_Mesh_var anInitMesh = theMeshesArray[i]->GetMesh();
- if ( anInitMesh->_is_nil() ) continue;
- SMESH_Mesh_i* anInitImpl = SMESH::DownCast<SMESH_Mesh_i*>( anInitMesh );
- if ( !anInitImpl ) continue;
- anInitImpl->Load();
-
- //::SMESH_Mesh& aInitLocMesh = anInitImpl->GetImpl();
- //SMESHDS_Mesh* anInitMeshDS = aInitLocMesh.GetMeshDS();
+ SMESH::SMESH_Mesh_var initMesh = theMeshesArray[i]->GetMesh();
+ SMESH_Mesh_i* initImpl = SMESH::DownCast<SMESH_Mesh_i*>( initMesh );
+ if ( !initImpl ) continue;
+ initImpl->Load();
+
+ // assure that IDs increments by one during iteration
+ ::SMESH_Mesh& initLocMesh = initImpl->GetImpl();
+ SMESHDS_Mesh* initMeshDS = initLocMesh.GetMeshDS();
+ if ( initMeshDS->MaxNodeID() > initMeshDS->NbNodes() ||
+ initMeshDS->MaxElementID() > initMeshDS->NbElements() )
+ {
+ initMeshDS->Modified();
+ initMeshDS->CompactMesh();
+ }