+ else if ( myGIPMap[ oldID ].length() > 1 &&
+ getShapeType( mySrcMesh_i, oldID ) == TopAbs_VERTEX )
+ {
+ // select a meshed VERTEX
+ SMESH_subMesh* newSM;
+ for ( CORBA::ULong i = 0; i < myGIPMap[ oldID ].length() && !newID; ++i )
+ if (( newSM = myNewMesh_i->GetImpl().GetSubMeshContaining( myGIPMap[ oldID ][ i ] )) &&
+ ( !newSM->IsEmpty() ))
+ newID = myGIPMap[ oldID ][ i ];
+ }