return anArray._retn();
}
+SMESH::long_array*
+Filter_i::
+GetElementsIdFromParts( const ListOfIDSources& theParts )
+{
+ SMESH::long_array_var array = new SMESH::long_array;
+ if ( theParts.length() > 0 && myPredicate )
+ {
+ SMESH_Mesh_ptr mesh = theParts[0]->GetMesh();
+ mesh->Load();
+ const SMDS_Mesh* meshDS = MeshPtr2SMDSMesh( mesh );
+ Controls::Filter::TIdSequence totalSequence;
+ for ( CORBA::ULong i = 0; i < theParts.length(); ++i )
+ {
+ if ( SMESH::Filter_i* filter = SMESH::DownCast<SMESH::Filter_i*>( theParts[i] ))
+ filter->SetMesh( mesh );
+ SMDS_ElemIteratorPtr iter = SMESH_Mesh_i::GetElements( theParts[i], GetElementType() );
+ if ( iter && meshDS )
+ {
+ Controls::Filter::TIdSequence sequence;
+ Controls::Filter::GetElementsId( meshDS, myPredicate->GetPredicate(), sequence, iter );
+ totalSequence.insert( totalSequence.end(), sequence.begin(), sequence.end() );
+ }
+ }
+ array->length( totalSequence.size() );
+ for ( size_t i = 0; i < totalSequence.size(); ++i )
+ array[ i ] = totalSequence[ i ];
+ }
+ return array._retn();
+}
+
//=============================================================================
/*!
* \brief Returns number of mesh elements per each \a EntityType