void setNeighbourCommand( Handle(_pyCommand)& theCmd,
Handle(_pyCommand)& theOtherCmd,
const bool theIsAfter );
-
+ void addFilterUser( Handle(_pyCommand)& theCmd, const Handle(_pyObject)& user );
+
private:
std::map< _pyID, Handle(_pyMesh) > myMeshes;
std::map< _pyID, Handle(_pyMeshEditor) > myMeshEditors;