//
#include "MG_ADAPT_i.hxx"
+#include "SMESH_Homard_i.hxx"
#include "MG_ADAPT.hxx"
#include "SMESH_File.hxx"
return SMESH::MG_ADAPT_ptr();
#endif
}
-SMESH::MG_ADAPT_OBJECT_ptr SMESH_Gen_i::Adaptation( const char* adaptationType)
+//SMESH::MG_ADAPT_OBJECT_ptr SMESH_Gen_i::Adaptation( const char* adaptationType)
+SALOME::GenericObj_ptr SMESH_Gen_i::Adaptation( const char* adaptationType)
{
#ifndef DISABLE_MG_ADAPT
if (!strcmp(adaptationType, "MG_Adapt"))
return anObj._retn();
}
#endif
+ if (!strcmp(adaptationType, "Uniform"))
+ {
+ SMESHHOMARD_I::HOMARD_Gen_i* homard_adapt = new SMESHHOMARD_I::HOMARD_Gen_i();
+ SMESHHOMARD::HOMARD_Gen_var anObj = homard_adapt->_this();
+ return anObj._retn();
+ }
return SMESH::MG_ADAPT_OBJECT_ptr();
}
//=============================================================================