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0023544: SMESH's performance issues
[modules/smesh.git]
/
src
/
SMESHUtils
/
SMESH_MAT2d.hxx
diff --git
a/src/SMESHUtils/SMESH_MAT2d.hxx
b/src/SMESHUtils/SMESH_MAT2d.hxx
index 618608e07e73f5072d6256b71cd21d9075d60d1f..257ef5e75bb9847fe6b5c6486d05f1eec282321d 100644
(file)
--- a/
src/SMESHUtils/SMESH_MAT2d.hxx
+++ b/
src/SMESHUtils/SMESH_MAT2d.hxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-201
5
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-201
6
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-56,7
+56,7
@@
namespace SMESH_MAT2d
//-------------------------------------------------------------------------------------
// type of Branch end point
enum BranchEndType { BE_UNDEF,
//-------------------------------------------------------------------------------------
// type of Branch end point
enum BranchEndType { BE_UNDEF,
- BE_ON_VERTEX, // branch ends at a convex VRTEX
+ BE_ON_VERTEX, // branch ends at a convex V
E
RTEX
BE_BRANCH_POINT, // branch meats 2 or more other branches
BE_END // branch end equidistant from several adjacent segments
};
BE_BRANCH_POINT, // branch meats 2 or more other branches
BE_END // branch end equidistant from several adjacent segments
};
@@
-120,9
+120,9
@@
namespace SMESH_MAT2d
public: // internal: construction
public: // internal: construction
- void init( std::vector<const TVDEdge*>& maEdges,
- const Boundary* boundary,
- std::map< const TVDVertex*, BranchEndType > endType);
+ void init( std::vector<const TVDEdge*>&
maEdges,
+ const Boundary*
boundary,
+ std::map< const TVDVertex*, BranchEndType >
&
endType);
void setBranchesToEnds( const std::vector< Branch >& branches);
BranchPoint getPoint( const TVDVertex* vertex ) const;
void setRemoved( const BranchPoint& proxyPoint );
void setBranchesToEnds( const std::vector< Branch >& branches);
BranchPoint getPoint( const TVDVertex* vertex ) const;
void setRemoved( const BranchPoint& proxyPoint );