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Copyright update 2020
[modules/smesh.git]
/
src
/
SMESHUtils
/
SMESH_Block.cxx
diff --git
a/src/SMESHUtils/SMESH_Block.cxx
b/src/SMESHUtils/SMESH_Block.cxx
index 4e6229c305e84adf37ef7267e3a9f0d64f75d6fc..92fc3b3193c6f023b921b9ad8ce6852824a1c72f 100644
(file)
--- a/
src/SMESHUtils/SMESH_Block.cxx
+++ b/
src/SMESHUtils/SMESH_Block.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-20
16
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-20
20
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-720,7
+720,7
@@
bool SMESH_Block::ComputeParameters(const gp_Pnt& thePoint,
const bool isOnFace = IsFaceID( theShapeID );
double * coef = GetShapeCoef( theShapeID );
const bool isOnFace = IsFaceID( theShapeID );
double * coef = GetShapeCoef( theShapeID );
- // Find the first guess par
e
meters
+ // Find the first guess par
a
meters
gp_XYZ start(0, 0, 0);
gp_XYZ start(0, 0, 0);
@@
-1029,7
+1029,7
@@
bool SMESH_Block::findUVByHalfDivision( const gp_Pnt& thePoint,
dy *= 1.2;
xSol = 0.5 * (xMax + xMin) ;
ySol = 0.5 * (yMax + yMin) ;
dy *= 1.2;
xSol = 0.5 * (xMax + xMin) ;
ySol = 0.5 * (yMax + yMin) ;
- if ( xMin == 0. && yMin == 0. && xMax == 1. && yMax == 1. ) // avoid infinit loop
+ if ( xMin == 0. && yMin == 0. && xMax == 1. && yMax == 1. ) // avoid infinit
e
loop
{
#ifdef _DEBUG_REFINE_
cout << "SMESH_Block::refineParametersOnFace(): tface.IsUVInQuad() fails" << endl;
{
#ifdef _DEBUG_REFINE_
cout << "SMESH_Block::refineParametersOnFace(): tface.IsUVInQuad() fails" << endl;
@@
-1040,7
+1040,7
@@
bool SMESH_Block::findUVByHalfDivision( const gp_Pnt& thePoint,
}
}
}
}
- // refine solution using half-division techni
c
+ // refine solution using half-division techni
que
gp_XYZ sol = theParams;
gp_XYZ sol = theParams;
@@
-1114,7
+1114,7
@@
bool SMESH_Block::findUVByHalfDivision( const gp_Pnt& thePoint,
if ( saveBetterSolution( sol, theParams, thePoint.SquareDistance( tface.Point( sol ))))
{
#ifdef _DEBUG_REFINE_
if ( saveBetterSolution( sol, theParams, thePoint.SquareDistance( tface.Point( sol ))))
{
#ifdef _DEBUG_REFINE_
- cout << "SMESH_Block::refineParametersOnFace(): dividing suceeded" << endl;
+ cout << "SMESH_Block::refineParametersOnFace(): dividing suc
c
eeded" << endl;
cout << " nbGetUV = " << nbGetUV << endl;
#endif
return true;
cout << " nbGetUV = " << nbGetUV << endl;
#endif
return true;
@@
-1585,7
+1585,7
@@
int SMESH_Block::GetOrderedEdges (const TopoDS_Face& theFace,
}
//================================================================================
/*!
}
//================================================================================
/*!
- * \brief Call it after geometry initiali
s
ation
+ * \brief Call it after geometry initiali
z
ation
*/
//================================================================================
*/
//================================================================================
@@
-1727,7
+1727,7
@@
bool SMESH_Block::LoadMeshBlock(const SMDS_MeshVolume* theVolume,
//function : LoadBlockShapes
//purpose : Initialize block geometry with theShell,
// add sub-shapes of theBlock to theShapeIDMap so that they get
//function : LoadBlockShapes
//purpose : Initialize block geometry with theShell,
// add sub-shapes of theBlock to theShapeIDMap so that they get
-// IDs ac
o
ording to enum TShapeID
+// IDs ac
c
ording to enum TShapeID
//=======================================================================
bool SMESH_Block::LoadBlockShapes(const TopoDS_Shell& theShell,
//=======================================================================
bool SMESH_Block::LoadBlockShapes(const TopoDS_Shell& theShell,
@@
-1742,7
+1742,7
@@
bool SMESH_Block::LoadBlockShapes(const TopoDS_Shell& theShell,
//=======================================================================
//function : LoadBlockShapes
//purpose : add sub-shapes of theBlock to theShapeIDMap so that they get
//=======================================================================
//function : LoadBlockShapes
//purpose : add sub-shapes of theBlock to theShapeIDMap so that they get
-// IDs ac
o
ording to enum TShapeID
+// IDs ac
c
ording to enum TShapeID
//=======================================================================
bool SMESH_Block::FindBlockShapes(const TopoDS_Shell& theShell,
//=======================================================================
bool SMESH_Block::FindBlockShapes(const TopoDS_Shell& theShell,