+ </message>
+ <message>
+ <source>RESULT</source>
+ <translation>Result</translation>
+ </message>
+ <message>
+ <source>OBJECT_1</source>
+ <translation>Object 1</translation>
+ </message>
+ <message>
+ <source>OBJECT_2</source>
+ <translation>Object 2</translation>
+ </message>
+ <message>
+ <source>RESULT_NAME</source>
+ <translation>Group name</translation>
+ </message>
+ <message>
+ <source>TOOL_OBJECT</source>
+ <translation>Tool object</translation>
+ </message>
+ <message>
+ <source>UNION_OF_TWO_GROUPS</source>
+ <translation>Union of two groups</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_UnionGroupsDlg</name>
+ <message>
+ <source>UNION_OF_GROUPS</source>
+ <translation>Union of groups</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_DimGroupDlg</name>
+ <message>
+ <source>CREATE_GROUP_OF_UNDERLYING_ELEMS</source>
+ <translation>Group based on nodes of other groups</translation>
+ </message>
+ <message>
+ <source>ELEMENTS_TYPE</source>
+ <translation>Elements type</translation>
+ </message>
+ <message>
+ <source>UNDERLYING_ENTITIES_ONLY</source>
+ <translation>Include underlying entities only</translation>
+ </message>
+ <message>
+ <source>NUMBER_OF_COMMON_NODES</source>
+ <translation>Number of common nodes</translation>
+ </message>
+ <message>
+ <source>ALL</source>
+ <translation>All</translation>
+ </message>
+ <message>
+ <source>MAIN</source>
+ <translation>Main</translation>
+ </message>
+ <message>
+ <source>AT_LEAST_ONE</source>
+ <translation>At least one</translation>
+ </message>
+ <message>
+ <source>MAJORITY</source>
+ <translation>Majority</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_IntersectGroupsDlg</name>
+ <message>
+ <source>INTERSECTION_OF_GROUPS</source>
+ <translation>Intersection of groups</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_CutGroupsDlg</name>
+ <message>
+ <source>CUT_OF_GROUPS</source>
+ <translation>Cut of groups</translation>
+ </message>
+ <message>
+ <source>MAIN_OBJECT</source>
+ <translation>Main object</translation>
+ </message>
+ <message>
+ <source>TOOL_OBJECT</source>
+ <translation>Tool object</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_MakeNodeAtPointDlg</name>
+ <message>
+ <source>AUTO_SEARCH</source>
+ <translation>Find closest to destination</translation>
+ </message>
+ <message>
+ <source>CAPTION</source>
+ <translation>Move node</translation>
+ </message>
+ <message>
+ <source>DESTINATION</source>
+ <translation>Destination</translation>
+ </message>
+ <message>
+ <source>MOVE_NODE</source>
+ <translation>Move node</translation>
+ </message>
+ <message>
+ <source>METHOD</source>
+ <translation>Method</translation>
+ </message>
+ <message>
+ <source>NODE_2MOVE</source>
+ <translation>Node to move</translation>
+ </message>
+ <message>
+ <source>NODE_2MOVE_ID</source>
+ <translation>ID</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_MakeNodeAtPointOp</name>
+ <message>
+ <source>INVALID_ID</source>
+ <translation>Node ID is invalid</translation>
+ </message>
+ <message>
+ <source>INVALID_MESH</source>
+ <translation>Mesh to modify not selected</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_FindElemByPointDlg</name>
+ <message>
+ <source>MESH_GROUP</source>
+ <translation>Mesh or group</translation>
+ </message>
+ <message>
+ <source>CAPTION</source>
+ <translation>Find Element by Point</translation>
+ </message>
+ <message>
+ <source>CREATE_NEW_METHOD</source>
+ <translation>Create a node</translation>
+ </message>
+ <message>
+ <source>MESH_PASS_THROUGH_POINT</source>
+ <translation>Make a node at point</translation>
+ </message>
+ <message>
+ <source>METHOD</source>
+ <translation>Method</translation>
+ </message>
+ <message>
+ <source>MOVE_EXISTING_METHOD</source>
+ <translation>Move a node</translation>
+ </message>
+ <message>
+ <source>NODE_2MOVE</source>
+ <translation>Node to move</translation>
+ </message>
+ <message>
+ <source>NODE_2MOVE_ID</source>
+ <translation>ID</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_MeshDlg</name>
+ <message>
+ <source>CREATE_MESH</source>
+ <translation>Create mesh</translation>
+ </message>
+ <message>
+ <source>CREATE_SUBMESH</source>
+ <translation>Create sub-mesh</translation>
+ </message>
+ <message>
+ <source>DIM_0D</source>
+ <translation>0D</translation>
+ </message>
+ <message>
+ <source>DIM_1D</source>
+ <translation>1D</translation>
+ </message>
+ <message>
+ <source>DIM_2D</source>
+ <translation>2D</translation>
+ </message>
+ <message>
+ <source>DIM_3D</source>
+ <translation>3D</translation>
+ </message>
+ <message>
+ <source>EDIT_MESH_SUBMESH</source>
+ <translation>Edit mesh/sub-mesh</translation>
+ </message>
+ <message>
+ <source>GEOMETRY</source>
+ <translation>Geometry</translation>
+ </message>
+ <message>
+ <source>HYPOTHESES_SETS</source>
+ <translation>Assign a set of hypotheses</translation>
+ </message>
+ <message>
+ <source>MESH</source>
+ <translation>Mesh</translation>
+ </message>
+ <message>
+ <source>MESH_TYPE</source>
+ <translation>Mesh type</translation>
+ </message>
+ <message>
+ <source>NAME</source>
+ <translation>Name</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_MeshOp</name>
+ <message>
+ <source>ALGORITHM_WITHOUT_HYPOTHESIS</source>
+ <translation>Algorithm is defined for %1 dimension but hypothesis is not defined</translation>
+ </message>
+ <message>
+ <source>EDIT_SUBMESH_QUESTION</source>
+ <translation>A sub-mesh on the selected geometry already exists.
+ Do you want to edit this sub-mesh?</translation>
+ </message>
+ <message>
+ <source>SUBMESH_NOT_ALLOWED</source>
+ <translation>No sense in creating a sub-mesh ignored by global algorithm "%1"</translation>
+ </message>
+ <message>
+ <source>GEOMETRY_OBJECT_IS_NOT_DEFINED_MESH</source>
+ <translation>Geometry object is not defined.
+Do you want to create an empty mesh
+without algorithms and hypotheses? </translation>
+ </message>
+ <message>
+ <source>GEOMETRY_OBJECT_IS_NOT_DEFINED_SUBMESH</source>
+ <translation>Geometry object is not defined.
+Please specify it and try again</translation>
+ </message>
+ <message>
+ <source>GEOMETRY_OBJECT_IS_NULL</source>
+ <translation>Geometry object is null</translation>
+ </message>
+ <message>
+ <source>HYPOTHESES_AND_ALGORITHMS_ARE_NOT_DEFINED</source>
+ <translation>Hypotheses and algorithms are not defined</translation>
+ </message>
+ <message>
+ <source>HYPOTHESIS_WITHOUT_ALGORITHM</source>
+ <translation>Hypothesis is defined for %1 dimension but algorithm is not defined</translation>
+ </message>
+ <message>
+ <source>IMPORTED_MESH</source>
+ <translation>Mesh is not built on geometry</translation>
+ </message>
+ <message>
+ <source>INVALID_SUBSHAPE</source>
+ <translation>Geometry object is not a sub-shape of the shape to mesh</translation>
+ </message>
+ <message>
+ <source>MESH_IS_NOT_DEFINED</source>
+ <translation>Mesh is not defined
+Please specify it and try again</translation>
+ </message>
+ <message>
+ <source>MESH_IS_NULL</source>
+ <translation>Mesh is null</translation>
+ </message>
+ <message>
+ <source>MT_ANY</source>
+ <translation>Any</translation>
+ </message>
+ <message>
+ <source>MT_HEXAHEDRAL</source>
+ <translation>Hexahedral</translation>
+ </message>
+ <message>
+ <source>MT_TETRAHEDRAL</source>
+ <translation>Tetrahedral</translation>
+ </message>
+ <message>
+ <source>MT_TRIANGULAR</source>
+ <translation>Triangular</translation>
+ </message>
+ <message>
+ <source>MT_QUADRILATERAL</source>
+ <translation>Quadrilateral</translation>
+ </message>
+ <message>
+ <source>NAME_OF_MESH_IS_EMPTY</source>
+ <translation>Name of mesh is empty
+Please enter valid name and try again</translation>
+ </message>
+ <message>
+ <source>NAME_OF_SUBMESH_IS_EMPTY</source>
+ <translation>Name of sub-mesh is empty
+Please enter valid name and try again</translation>
+ </message>
+ <message>
+ <source>THERE_IS_NO_OBJECT_FOR_EDITING</source>
+ <translation>There is no object for editing. Please
+select mesh or sub-mesh and try again</translation>
+ </message>
+ <message>
+ <source>CONCURRENT_SUBMESH_APPEARS</source>
+ <translation>
+The assigned algorithm has the same priority as one assigned to an
+adjacent sub-mesh, hence it's undefined which algorithm to use for
+meshing boundary shared by two sub-meshes. Would you like to set
+the order of sub-mesh computation? </translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_MeshPatternDlg</name>
+ <message>
+ <source>3D_BLOCK</source>
+ <translation>3D block</translation>
+ </message>
+ <message>
+ <source>CAPTION</source>
+ <translation>Pattern Mapping</translation>
+ </message>
+ <message>
+ <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
+ <translation>Create polyhedrons near boundary</translation>
+ </message>
+ <message>
+ <source>CREATE_POLYGONS_NEAR_BOUNDARY</source>
+ <translation>Create polygons near boundary</translation>
+ </message>
+ <message>
+ <source>ERROR_OF_LOADING</source>
+ <translation>Loading of pattern from file failed. Probably file
+is corrupted or contains pattern of the other type</translation>
+ </message>
+ <message>
+ <source>ERROR_OF_OPENING</source>
+ <translation>It is impossible to open file. Please verify whether
+file exists and your permission to this file</translation>
+ </message>
+ <message>
+ <source>ERROR_OF_READING</source>
+ <translation>It is impossible to load pattern
+Please verify file's contents</translation>
+ </message>
+ <message>
+ <source>ERR_READ_3D_COORD</source>
+ <translation>It is impossible to load pattern
+Coordinates of 3D points out of [0,1] range</translation>
+ </message>
+ <message>
+ <source>ERR_READ_BAD_INDEX</source>
+ <translation>It is impossible to load pattern
+Invalid index of point detected</translation>
+ </message>
+ <message>
+ <source>ERR_READ_BAD_KEY_POINT</source>
+ <translation>It is impossible to load pattern
+Key-point not on a boundary</translation>
+ </message>
+ <message>
+ <source>ERR_READ_ELEM_POINTS</source>
+ <translation>It is impossible to load pattern
+invalid number of points in element</translation>
+ </message>
+ <message>
+ <source>ERR_READ_NB_POINTS</source>
+ <translation>It is impossible to load pattern
+It is impossible to read number of points from file</translation>
+ </message>
+ <message>
+ <source>ERR_READ_NO_ELEMS</source>
+ <translation>It is impossible to load pattern
+There are no elements in it</translation>
+ </message>
+ <message>
+ <source>ERR_READ_NO_KEYPOINT</source>
+ <translation>It is impossible to load pattern
+There are no key-points in 2D one</translation>
+ </message>
+ <message>
+ <source>ERR_READ_POINT_COORDS</source>
+ <translation>It is impossible to load pattern
+It is impossible to read point coordinates from file</translation>
+ </message>
+ <message>
+ <source>ERR_READ_TOO_FEW_POINTS</source>
+ <translation>It is impossible to load pattern. There are
+ too few points in the file for pattern loading</translation>
+ </message>
+ <message>
+ <source>FACE</source>
+ <translation>Face</translation>
+ </message>
+ <message>
+ <source>LOAD_PATTERN</source>
+ <translation>Load pattern</translation>
+ </message>
+ <message>
+ <source>MESH_FACES</source>
+ <translation>Mesh faces</translation>
+ </message>
+ <message>
+ <source>MESH_VOLUMES</source>
+ <translation>Mesh volumes</translation>
+ </message>
+ <message>
+ <source>NEW</source>
+ <translation>New...</translation>
+ </message>
+ <message>
+ <source>NODE_1</source>
+ <translation>Node 1</translation>
+ </message>
+ <message>
+ <source>NODE_2</source>
+ <translation>Node 2</translation>
+ </message>
+ <message>
+ <source>PATTERN</source>
+ <translation>Pattern</translation>
+ </message>
+ <message>
+ <source>PATTERN_FILT</source>
+ <translation>Pattern files(*.smp)</translation>
+ </message>
+ <message>
+ <source>PATTERN_TYPE</source>
+ <translation>Pattern type</translation>
+ </message>
+ <message>
+ <source>PREVIEW</source>
+ <translation>Preview</translation>
+ </message>
+ <message>
+ <source>REFINE</source>
+ <translation>Refine selected mesh elements</translation>
+ </message>
+ <message>
+ <source>REVERSE</source>
+ <translation>Reverse order of key-points</translation>
+ </message>
+ <message>
+ <source>VERTEX</source>
+ <translation>Vertex </translation>
+ </message>
+ <message>
+ <source>VERTEX1</source>
+ <translation>Vertex 1</translation>
+ </message>
+ <message>
+ <source>VERTEX2</source>
+ <translation>Vertex 2</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_MeshTab</name>
+ <message>
+ <source>ADD_HYPOTHESIS</source>
+ <translation>Add. Hypothesis</translation>
+ </message>
+ <message>
+ <source>ALGORITHM</source>
+ <translation>Algorithm</translation>
+ </message>
+ <message>
+ <source>HYPOTHESIS</source>
+ <translation>Hypothesis</translation>
+ </message>
+ <message>
+ <source>NONE</source>
+ <translation><None></translation>
+ </message>
+ <message>
+ <source>DEFAULT</source>
+ <translation><Default></translation>
+ </message>
+ <message>
+ <source>SELECT</source>
+ <translation><Select></translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_MultiEditDlg</name>
+ <message>
+ <source>ADD</source>
+ <translation>Add</translation>
+ </message>
+ <message>
+ <source>FILTER</source>
+ <translation>Filter</translation>
+ </message>
+ <message>
+ <source>REMOVE</source>
+ <translation>Remove</translation>
+ </message>
+ <message>
+ <source>SELECT_FROM</source>
+ <translation>Select from</translation>
+ </message>
+ <message>
+ <source>SORT_LIST</source>
+ <translation>Sort list</translation>
+ </message>
+ <message>
+ <source>SPLIT_JOIN_CRITERION</source>
+ <translation>Criterion</translation>
+ </message>
+ <message>
+ <source>TO_ALL</source>
+ <translation>Apply to all</translation>
+ </message>
+ <message>
+ <source>USE_DIAGONAL_1_3</source>
+ <translation>Use diagonal 1-3</translation>
+ </message>
+ <message>
+ <source>USE_DIAGONAL_2_4</source>
+ <translation>Use diagonal 2-4</translation>
+ </message>
+ <message>
+ <source>USE_NUMERIC_FUNC</source>
+ <translation>Use numeric functor</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_SplitVolumesDlg</name>
+ <message>
+ <source>CAPTION</source>
+ <translation>Splitting volumes</translation>
+ </message>
+ <message>
+ <source>SPLIT_METHOD</source>
+ <translation>Split hexahedron</translation>
+ </message>
+ <message>
+ <source>SPLIT_HEX_TO_5_TETRA</source>
+ <translation>Into 5 tetrahedra</translation>
+ </message>
+ <message>
+ <source>SPLIT_HEX_TO_6_TETRA</source>
+ <translation>Into 6 tetrahedra</translation>
+ </message>
+ <message>
+ <source>SPLIT_HEX_TO_24_TETRA</source>
+ <translation>Into 24 tetrahedra</translation>
+ </message>
+ <message>
+ <source>SPLIT_HEX_TO_2_PRISMS</source>
+ <translation>Into 2 prisms</translation>
+ </message>
+ <message>
+ <source>SPLIT_HEX_TO_4_PRISMS</source>
+ <translation>Into 4 Prisms</translation>
+ </message>
+ <message>
+ <source>TARGET_ELEM_TYPE</source>
+ <translation>Target element type</translation>
+ </message>
+ <message>
+ <source>FACET_TO_SPLIT</source>
+ <translation>Facet to split</translation>
+ </message>
+ <message>
+ <source>START_POINT</source>
+ <translation>Hexa location</translation>
+ </message>
+ <message>
+ <source>FACET_NORMAL</source>
+ <translation>Facet normal</translation>
+ </message>
+ <message>
+ <source>ALL_DOMAINS</source>
+ <translation>All domains</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_PrecisionDlg</name>
+ <message>
+ <source>CAPTION</source>
+ <translation>Precision for mesh quality controls</translation>
+ </message>
+ <message>
+ <source>NOT_USE</source>
+ <translation>Do not use</translation>
+ </message>
+ <message>
+ <source>PRECISION</source>
+ <translation>Number of digits after point</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_RevolutionDlg</name>
+ <message>
+ <source>ANGLE_BY_STEP</source>
+ <translation>Angle by Step</translation>
+ </message>
+ <message>
+ <source>PREVIEW</source>
+ <translation>Preview</translation>
+ </message>
+ <message>
+ <source>REVOLUTION</source>
+ <translation>Revolution</translation>
+ </message>
+ <message>
+ <source>REVOLUTION_2D</source>
+ <translation>Revolution of 2D elements</translation>
+ </message>
+ <message>
+ <source>REVOLUTION_AROUND_AXIS</source>
+ <translation>Revolution around an axis</translation>
+ </message>
+ <message>
+ <source>TOTAL_ANGLE</source>
+ <translation>Total Angle</translation>
+ </message>
+ <message>
+ <source>MEN_POINT_SELECT</source>
+ <translation>From Origin to selected Point</translation>
+ </message>
+ <message>
+ <source>MEN_FACE_SELECT</source>
+ <translation>Normal to selected Face</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_SewingDlg</name>
+ <message>
+ <source>BORDER</source>
+ <translation>Border</translation>
+ </message>
+ <message>
+ <source>BORDER_1</source>
+ <translation>Border 1</translation>
+ </message>
+ <message>
+ <source>BORDER_2</source>
+ <translation>Border 2</translation>
+ </message>
+ <message>
+ <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
+ <translation>Replace affected volumes by polyedres</translation>
+ </message>
+ <message>
+ <source>CREATE_POLYGONS_INSTEAD_SPLITTING</source>
+ <translation>Create polygons instead of splitting</translation>
+ </message>
+ <message>
+ <source>ERROR_1</source>
+ <translation>Free Border1 not found by the selected nodes</translation>
+ </message>
+ <message>
+ <source>ERROR_2</source>
+ <translation>Free Border2 not found by the selected nodes</translation>
+ </message>
+ <message>
+ <source>ERROR_3</source>
+ <translation>Free Border1 and Border2 not found by the selected nodes</translation>
+ </message>
+ <message>
+ <source>ERROR_4</source>
+ <translation>No path from the first side node to the last side node have been found</translation>
+ </message>
+ <message>
+ <source>ERROR_5</source>
+ <translation>Not allowed to splite volumes on the side!</translation>
+ </message>
+ <message>
+ <source>ERROR_6</source>
+ <translation>Different number of elements selected on the sides</translation>
+ </message>
+ <message>
+ <source>ERROR_7</source>
+ <translation>Element sets are topologically different or given nodes are inconvenient</translation>
+ </message>
+ <message>
+ <source>ERROR_8</source>
+ <translation>Nodes on the side 1 are either not linked or not laying on the element set boundary</translation>
+ </message>
+ <message>
+ <source>ERROR_9</source>
+ <translation>Nodes on the side 2 are either not linked or not laying on the element set boundary</translation>
+ </message>
+ <message>
+ <source>FIRST_NODE_ID</source>
+ <translation>First Node ID</translation>
+ </message>
+ <message>
+ <source>LAST_NODE_ID</source>
+ <translation>Last Node ID</translation>
+ </message>
+ <message>
+ <source>MERGE_EQUAL_ELEMENTS</source>
+ <translation>Merge equal elements</translation>
+ </message>
+ <message>
+ <source>NODE1_TO_MERGE</source>
+ <translation>Node 1 To Merge</translation>
+ </message>
+ <message>
+ <source>NODE2_TO_MERGE</source>
+ <translation>Node 2 To Merge</translation>
+ </message>
+ <message>
+ <source>SECOND_NODE_ID</source>
+ <translation>Second Node ID</translation>
+ </message>
+ <message>
+ <source>SEW_BORDER_TO_SIDE</source>
+ <translation>Sew Border To Side</translation>
+ </message>
+ <message>
+ <source>SEW_CONFORM_FREE_BORDERS</source>
+ <translation>Sew Conform Free Borders</translation>
+ </message>
+ <message>
+ <source>SEW_FREE_BORDERS</source>
+ <translation>Sew Free Borders</translation>
+ </message>
+ <message>
+ <source>SEW_SIDE_ELEMENTS</source>
+ <translation>Sew Side Elements</translation>
+ </message>
+ <message>
+ <source>SIDE</source>
+ <translation>Side</translation>
+ </message>
+ <message>
+ <source>SIDE_1</source>
+ <translation>Side 1</translation>
+ </message>
+ <message>
+ <source>SIDE_2</source>
+ <translation>Side 2</translation>
+ </message>
+ <message>
+ <source>AUTO_SEWING</source>
+ <translation>Auto Sewing</translation>
+ </message>
+ <message>
+ <source>COINCIDENT_FREE_BORDERS</source>
+ <translation>Coincident Free Borders</translation>
+ </message>
+ <message>
+ <source>DETECT</source>
+ <translation>Detect</translation>
+ </message>
+ <message>
+ <source>SELECT_ALL</source>
+ <translation>Select all</translation>
+ </message>
+ <message>
+ <source>EDIT_SELECTED_GROUP</source>
+ <translation>Edit Selected Group</translation>
+ </message>
+ <message>
+ <source>STEP</source>
+ <translation>Step</translation>
+ </message>
+ <message>
+ <source>NO_BORDERS_TO_SEW</source>
+ <translation>No free borders to sew found</translation>
+ </message>
+ <message>
+ <source>NOT_ALL_BORDERS_SEWED</source>
+ <translation>%1 of %2 groups of borders sewed</translation>
+ </message>
+ <message>
+ <source>ALL_BORDERS_SEWED</source>
+ <translation>%1 group(s) of borders sewed</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_ShapeByMeshDlg</name>
+ <message>
+ <source>CAPTION</source>
+ <translation>Find geometry by mesh element</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_SingleEditDlg</name>
+ <message>
+ <source>EDGE_BETWEEN</source>
+ <translation>Edge between neighboring triangles</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_SmoothingDlg</name>
+ <message>
+ <source>CENTROIDAL</source>
+ <translation>Centroidal</translation>
+ </message>
+ <message>
+ <source>FIXED_NODES_IDS</source>
+ <translation>Fixed nodes ids</translation>
+ </message>
+ <message>
+ <source>IS_PARAMETRIC</source>
+ <translation>in parametric space</translation>
+ </message>
+ <message>
+ <source>ITERATION_LIMIT</source>
+ <translation>Iteration limit</translation>
+ </message>
+ <message>
+ <source>LAPLACIAN</source>
+ <translation>Laplacian</translation>
+ </message>
+ <message>
+ <source>MAX_ASPECT_RATIO</source>
+ <translation>Max. aspect ratio</translation>
+ </message>
+ <message>
+ <source>METHOD</source>
+ <translation>Method</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_TrianglesInversionDlg</name>
+ <message>
+ <source>CAPTION</source>
+ <translation>Diagonal inversion</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_UnionOfTrianglesDlg</name>
+ <message>
+ <source>CAPTION</source>
+ <translation>Union of triangles</translation>
+ </message>
+ <message>
+ <source>MAXIMUM_ANGLE</source>
+ <translation>Maximum bending angle</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_UnionOfTwoTrianglesDlg</name>
+ <message>
+ <source>CAPTION</source>
+ <translation>Union of two triangles</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_FileInfoDlg</name>
+ <message>
+ <source>CAPTION</source>
+ <translation>File information</translation>
+ </message>
+ <message>
+ <source>FILE_NAME</source>
+ <translation>File name</translation>
+ </message>
+ <message>
+ <source>FILE_SIZE</source>
+ <translation>File size (bytes)</translation>
+ </message>
+ <message>
+ <source>MED_VERSION</source>
+ <translation>MED version</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_GroupOnShapeDlg</name>
+ <message>
+ <source>SMESH_CREATE_GROUP_FROM_GEOM</source>
+ <translation>Create Groups from Geometry</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_MeshOrderDlg</name>
+ <message>
+ <source>SMESH_MESHORDER_TITLE</source>
+ <translation>Order of sub-mesh in meshing process</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_MeshOrderOp</name>
+ <message>
+ <source>SMESH_NO_CONCURENT_MESH</source>
+ <translation>No concurent sub-meshes detected</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_ClippingDlg</name>
+ <message>
+ <source>CLIP_PLANES</source>
+ <translation>Clipping planes</translation>
+ </message>
+ <message>
+ <source>IS_OPENGL_CLIPPING</source>
+ <translation>OpenGL clipping</translation>
+ </message>
+ <message>
+ <source>MESHES_SUBMESHES_GROUPS</source>
+ <translation>Meshes, sub-meshes and groups</translation>
+ </message>
+ <message>
+ <source>SELECT_ALL</source>
+ <translation>Select all</translation>
+ </message>
+ <message>
+ <source>ROTATION_AROUND_X_Y2Z</source>
+ <translation>Rotation around X (Y to Z):</translation>
+ </message>
+ <message>
+ <source>ROTATION_AROUND_Y_X2Z</source>
+ <translation>Rotation around Y (X to Z):</translation>
+ </message>
+ <message>
+ <source>ROTATION_AROUND_Z_Y2X</source>
+ <translation>Rotation around Z (Y to X):</translation>
+ </message>
+ <message>
+ <source>ROTATION_AROUND_X_Z2Y</source>
+ <translation>Rotation around X (Z to Y):</translation>
+ </message>
+ <message>
+ <source>ROTATION_AROUND_Y_Z2X</source>
+ <translation>Rotation around Y (Z to X):</translation>
+ </message>
+ <message>
+ <source>ROTATION_AROUND_Z_X2Y</source>
+ <translation>Rotation around Z (X to Y):</translation>
+ </message>
+ <message>
+ <source>SHOW_PREVIEW</source>
+ <translation>Show preview</translation>
+ </message>
+ <message>
+ <source>AUTO_APPLY</source>
+ <translation>Auto Apply</translation>
+ </message>
+ <message>
+ <source>ALONG_XY</source>
+ <translation>|| X-Y</translation>
+ </message>
+ <message>
+ <source>ALONG_YZ</source>
+ <translation>|| Y-Z</translation>
+ </message>
+ <message>
+ <source>ALONG_ZX</source>
+ <translation>|| Z-X</translation>
+ </message>
+ <message>
+ <source>PLANE_NUM</source>
+ <translation>Plane# %1</translation>
+ </message>
+ <message>
+ <source>NO_PLANES</source>
+ <translation>No planes</translation>
+ </message>
+ <message>
+ <source>ABSOLUTE</source>
+ <translation>Absolute</translation>
+ </message>
+ <message>
+ <source>RELATIVE</source>
+ <translation>Relative</translation>
+ </message>
+ <message>
+ <source>BASE_POINT</source>
+ <translation>Base point</translation>
+ </message>
+ <message>
+ <source>DIRECTION</source>
+ <translation>Direction</translation>
+ </message>
+ <message>
+ <source>RESET</source>
+ <translation>Reset</translation>
+ </message>
+ <message>
+ <source>INVERT</source>
+ <translation>Invert</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_DuplicateNodesDlg</name>
+ <message>
+ <source>DUPLICATION_MODE</source>
+ <translation>Duplication mode</translation>
+ </message>
+ <message>
+ <source>DUPLICATION_WITHOUT_ELEMS</source>
+ <translation>Duplicate nodes only</translation>
+ </message>
+ <message>
+ <source>GROUP_NODES_TO_DUPLICATE</source>
+ <translation>Group of nodes to duplicate</translation>
+ </message>
+ <message>
+ <source>GROUP_NODES_TO_REPLACE</source>
+ <translation>Group of elements to replace nodes with new ones</translation>
+ </message>
+ <message>
+ <source>DUPLICATION_WITH_ELEMS</source>
+ <translation>Duplicate nodes and border elements</translation>
+ </message>
+ <message>
+ <source>DUPLICATION_ONLY_ELEMS</source>
+ <translation>Duplicate elements only</translation>
+ </message>
+ <message>
+ <source>DUPLICATION_GROUP_BOUNDARY</source>
+ <translation>Duplicate nodes on group boundaries</translation>
+ </message>
+ <message>
+ <source>GROUP_ELEMS_TO_DUPLICATE</source>
+ <translation>Group of elements to duplicate</translation>
+ </message>
+ <message>
+ <source>GROUP_NODES_NOT_DUPLICATE</source>
+ <translation>Group of nodes not to duplicate</translation>
+ </message>
+ <message>
+ <source>GROUP_ELEMS_TO_REPLACE</source>
+ <translation>Group of elements to replace nodes with new ones</translation>
+ </message>
+ <message>
+ <source>GROUP_VOLUME_GROUPS</source>
+ <translation>Groups (faces or volumes)</translation>
+ </message>
+ <message>
+ <source>CONSTRUCT_NEW_GROUP_NODES</source>
+ <translation>Construct group with newly created nodes</translation>
+ </message>
+ <message>
+ <source>CONSTRUCT_NEW_GROUP_ELEMENTS</source>
+ <translation>Construct group with newly created elements</translation>
+ </message>
+ <message>
+ <source>CREATE_JOINT_ELEMENTS</source>
+ <translation>Create joint elements</translation>
+ </message>
+ <message>
+ <source>ON_ALL_BOUNDARIES</source>
+ <translation>On all boundaries</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_Make2DFrom3DDlg</name>
+ <message>
+ <source>CAPTION</source>
+ <translation>Create boundary elements</translation>
+ </message>
+ <message>
+ <source>Groups</source>
+ <translation>Mesh or groups</translation>
+ </message>
+ <message>
+ <source>MODE</source>
+ <translation>Mode</translation>
+ </message>
+ <message>
+ <source>2D_FROM_3D</source>
+ <translation>2D from 3D</translation>
+ </message>
+ <message>
+ <source>1D_FROM_3D</source>
+ <translation>1D from 2D groups</translation>
+ </message>
+ <message>
+ <source>1D_FROM_2D</source>
+ <translation>1D from 2D</translation>
+ </message>
+ <message>
+ <source>TARGET</source>
+ <translation>Target</translation>
+ </message>
+ <message>
+ <source>THIS_MESH</source>
+ <translation>This mesh</translation>
+ </message>
+ <message>
+ <source>NEW_MESH</source>
+ <translation>New mesh</translation>
+ </message>
+ <message>
+ <source>COPY_SRC</source>
+ <translation>Copy source mesh</translation>
+ </message>
+ <message>
+ <source>MISSING_ONLY</source>
+ <translation>Copy missing elements only</translation>
+ </message>
+ <message>
+ <source>CREATE_GROUP</source>
+ <translation>Create group</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_Make2DFrom3DOp</name>
+ <message>
+ <source>NB_ADDED</source>
+ <translation>%1 boundary elements have been added</translation>
+ </message>
+ <message>
+ <source>WRONG_GROUPS</source>
+ <translation>The following groups have not been processed
+as they are of improper type:
+%1</translation>
+ </message>
+ <message>
+ <source>SMESH_ERR_NO_INPUT_MESH</source>
+ <translation>Source mesh is not specified</translation>
+ </message>
+ <message>
+ <source>SMESH_TOO_MANY_MESHES</source>
+ <translation>Only one mesh can be processed at once</translation>
+ </message>
+ <message>
+ <source>SMESH_NOT_ONLY_GROUPS</source>
+ <translation>Can't process meshes and groups at once</translation>
+ </message>
+ <message>
+ <source>SMESH_ERR_NO_3D_ELEMENTS</source>
+ <translation>The source objects do not contain 3D elements</translation>
+ </message>
+ <message>
+ <source>SMESH_ERR_NO_2D_ELEMENTS</source>
+ <translation>The source objects do not contain 2D elements</translation>
+ </message>
+ <message>
+ <source>SMESH_ERR_MESH_NAME_NOT_SPECIFIED</source>
+ <translation>New mesh name is not specified</translation>
+ </message>
+ <message>
+ <source>SMESH_ERR_GRP_NAME_NOT_SPECIFIED</source>
+ <translation>Group name is not specified</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_MeshInfo</name>
+ <message>
+ <source>BASE_INFO</source>
+ <translation>Base information</translation>
+ </message>
+ <message>
+ <source>NAME_LAB</source>
+ <translation>Name:</translation>
+ </message>
+ <message>
+ <source>OBJECT_LAB</source>
+ <translation>Object:</translation>
+ </message>
+ <message>
+ <source>NODES_LAB</source>
+ <translation>Nodes:</translation>
+ </message>
+ <message>
+ <source>ELEMENTS_LAB</source>
+ <translation>Elements:</translation>
+ </message>
+ <message>
+ <source>TOTAL_LAB</source>
+ <translation>Total</translation>
+ </message>
+ <message>
+ <source>LINEAR_LAB</source>
+ <translation>Linear</translation>
+ </message>
+ <message>
+ <source>QUADRATIC_LAB</source>
+ <translation>Quadratic</translation>
+ </message>
+ <message>
+ <source>BI_QUADRATIC_LAB</source>
+ <translation>Bi-Quadratic</translation>
+ </message>
+ <message>
+ <source>0D_LAB</source>
+ <translation>0D:</translation>
+ </message>
+ <message>
+ <source>BALL_LAB</source>
+ <translation>Balls:</translation>
+ </message>
+ <message>
+ <source>1D_LAB</source>
+ <translation>1D (edges):</translation>
+ </message>
+ <message>
+ <source>2D_LAB</source>
+ <translation>2D (faces):</translation>
+ </message>
+ <message>
+ <source>TRIANGLES_LAB</source>
+ <translation>Triangles:</translation>
+ </message>
+ <message>
+ <source>QUADRANGLES_LAB</source>
+ <translation>Quadrangles:</translation>
+ </message>
+ <message>
+ <source>POLYGONS_LAB</source>
+ <translation>Polygons:</translation>
+ </message>
+ <message>
+ <source>3D_LAB</source>
+ <translation>3D (volumes):</translation>
+ </message>
+ <message>
+ <source>TETRAHEDRONS_LAB</source>
+ <translation>Tetrahedrons:</translation>
+ </message>
+ <message>
+ <source>HEXAHEDONRS_LAB</source>
+ <translation>Hexahedrons:</translation>
+ </message>
+ <message>
+ <source>PYRAMIDS_LAB</source>
+ <translation>Pyramids:</translation>
+ </message>
+ <message>
+ <source>PRISMS_LAB</source>
+ <translation>Prisms:</translation>
+ </message>
+ <message>
+ <source>HEX_PRISMS_LAB</source>
+ <translation>Hexagonal Prisms:</translation>
+ </message>
+ <message>
+ <source>POLYHEDRONS_LAB</source>
+ <translation>Polyhedrons:</translation>
+ </message>
+ <message>
+ <source>OBJECT_MESH</source>
+ <translation>Mesh</translation>
+ </message>
+ <message>
+ <source>OBJECT_SUBMESH</source>
+ <translation>Sub-mesh</translation>
+ </message>
+ <message>
+ <source>OBJECT_GROUP</source>
+ <translation>Group</translation>
+ </message>
+ <message>
+ <source>OBJECT_GROUP_NODES</source>
+ <translation>Group of nodes</translation>
+ </message>
+ <message>
+ <source>OBJECT_GROUP_EDGES</source>
+ <translation>Group of edges</translation>
+ </message>
+ <message>
+ <source>OBJECT_GROUP_FACES</source>
+ <translation>Group of faces</translation>
+ </message>
+ <message>
+ <source>OBJECT_GROUP_VOLUMES</source>
+ <translation>Group of volumes</translation>
+ </message>
+ <message>
+ <source>OBJECT_GROUP_0DELEMS</source>
+ <translation>Group of 0D elements</translation>
+ </message>
+ <message>
+ <source>OBJECT_GROUP_BALLS</source>
+ <translation>Group of balls</translation>
+ </message>
+ <message>
+ <source>BUT_LOAD_MESH</source>
+ <translation>Load mesh from server</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_MeshInfoDlg</name>
+ <message>
+ <source>MESH_INFO</source>
+ <translation>Mesh Information</translation>
+ </message>
+ <message>
+ <source>BASE_INFO</source>
+ <translation>Base Info</translation>
+ </message>
+ <message>
+ <source>ELEM_INFO</source>
+ <translation>Element Info</translation>
+ </message>
+ <message>
+ <source>ADDITIONAL_INFO</source>
+ <translation>Additional Info</translation>
+ </message>
+ <message>
+ <source>CTRL_INFO</source>
+ <translation>Quality Info</translation>
+ </message>
+ <message>
+ <source>NODE_MODE</source>
+ <translation>Node</translation>
+ </message>
+ <message>
+ <source>ELEM_MODE</source>
+ <translation>Element</translation>
+ </message>
+ <message>
+ <source>BUT_DUMP_MESH</source>
+ <translation>&Dump</translation>
+ </message>
+ <message>
+ <source>TEXT_FILES</source>
+ <translation>Text files (*.txt)</translation>
+ </message>
+ <message>
+ <source>SAVE_INFO</source>
+ <translation>Save info</translation>
+ </message>
+ <message>
+ <source>X_FROM_Y_ITEMS_SHOWN</source>
+ <translation>%1-%2 from %3 items shown</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_ElemInfo</name>
+ <message>
+ <source>ELEM_INFO</source>
+ <translation>Element information</translation>
+ </message>
+ <message>
+ <source>COORDINATES</source>
+ <translation>Coordinates</translation>
+ </message>
+ <message>
+ <source>CONNECTIVITY</source>
+ <translation>Connectivity</translation>
+ </message>
+ <message>
+ <source>GRAVITY_CENTER</source>
+ <translation>Gravity Center</translation>
+ </message>
+ <message>
+ <source>NORMAL_VECTOR</source>
+ <translation>Normal</translation>
+ </message>
+ <message>
+ <source>NODE</source>
+ <translation>Node</translation>
+ </message>
+ <message>
+ <source>0D_ELEMENT</source>
+ <translation>0D Element</translation>
+ </message>
+ <message>
+ <source>0D_ELEMENTS</source>
+ <translation>0D Elements</translation>
+ </message>
+ <message>
+ <source>BALL_ELEMENT</source>
+ <translation>Ball Element</translation>
+ </message>
+ <message>
+ <source>BALL_ELEMENTS</source>
+ <translation>Ball Elements</translation>
+ </message>
+ <message>
+ <source>EDGE</source>
+ <translation>Edge</translation>
+ </message>
+ <message>
+ <source>EDGES</source>
+ <translation>Edges</translation>
+ </message>
+ <message>
+ <source>FACE</source>
+ <translation>Face</translation>
+ </message>
+ <message>
+ <source>FACES</source>
+ <translation>Faces</translation>
+ </message>
+ <message>
+ <source>VOLUME</source>
+ <translation>Volume</translation>
+ </message>
+ <message>
+ <source>VOLUMES</source>
+ <translation>Volumes</translation>
+ </message>
+ <message>
+ <source>FREE_NODE</source>
+ <translation>Free node (no connectivity)</translation>
+ </message>
+ <message>
+ <source>TYPE</source>
+ <translation>Type</translation>
+ </message>
+ <message>
+ <source>TRIANGLE</source>
+ <translation>Triangle</translation>
+ </message>
+ <message>
+ <source>QUADRANGLE</source>
+ <translation>Quadrangle</translation>
+ </message>
+ <message>
+ <source>POLYGON</source>
+ <translation>Polygon</translation>
+ </message>
+ <message>
+ <source>TETRAHEDRON</source>
+ <translation>Tetrahedron</translation>
+ </message>
+ <message>
+ <source>HEXAHEDRON</source>
+ <translation>Hexahedron</translation>
+ </message>
+ <message>
+ <source>PYRAMID</source>
+ <translation>Pyramid</translation>
+ </message>
+ <message>
+ <source>PRISM</source>
+ <translation>Prism</translation>
+ </message>
+ <message>
+ <source>HEX_PRISM</source>
+ <translation>Hexagonal Prism</translation>
+ </message>
+ <message>
+ <source>POLYHEDRON</source>
+ <translation>Polyhedron</translation>
+ </message>
+ <message>
+ <source>QUADRATIC</source>
+ <translation>Quadratic</translation>
+ </message>
+ <message>
+ <source>YES</source>
+ <translation>Yes</translation>
+ </message>
+ <message>
+ <source>NO</source>
+ <translation>No</translation>
+ </message>
+ <message>
+ <source>BALL_DIAMETER</source>
+ <translation>Diameter</translation>
+ </message>
+ <message>
+ <source>GEOM_VERTEX</source>
+ <translation>Vertex</translation>
+ </message>
+ <message>
+ <source>GEOM_EDGE</source>
+ <translation>Edge</translation>
+ </message>
+ <message>
+ <source>GEOM_FACE</source>
+ <translation>Face</translation>
+ </message>
+ <message>
+ <source>GEOM_SOLID</source>
+ <translation>Solid</translation>
+ </message>
+ <message>
+ <source>GEOM_SHELL</source>
+ <translation>Shell</translation>
+ </message>
+ <message>
+ <source>GEOM_SHAPE</source>
+ <translation>Shape</translation>
+ </message>
+ <message>
+ <source>POSITION</source>
+ <translation>Position</translation>
+ </message>
+ <message>
+ <source>U_POSITION</source>
+ <translation>U</translation>
+ </message>
+ <message>
+ <source>V_POSITION</source>
+ <translation>V</translation>
+ </message>
+ <message>
+ <source>CONTROLS</source>
+ <translation>Quality Controls</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_TreeElemInfo</name>
+ <message>
+ <source>SHOW_ITEM_INFO</source>
+ <translation>Show info</translation>
+ </message>
+ <message>
+ <source>PROPERTY</source>
+ <translation>Property</translation>
+ </message>
+ <message>
+ <source>VALUE</source>
+ <translation>Value</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_AddInfo</name>
+ <message>
+ <source>ADDITIONAL_INFO</source>
+ <translation>Additional information</translation>
+ </message>
+ <message>
+ <source>NAME</source>
+ <translation>Name</translation>
+ </message>
+ <message>
+ <source>GROUPS</source>
+ <translation>Groups</translation>
+ </message>
+ <message>
+ <source>GROUPS_1</source>
+ <translation>Nodes</translation>
+ </message>
+ <message>
+ <source>GROUPS_2</source>
+ <translation>Edges</translation>
+ </message>
+ <message>
+ <source>GROUPS_3</source>
+ <translation>Faces</translation>
+ </message>
+ <message>
+ <source>GROUPS_4</source>
+ <translation>Volumes</translation>
+ </message>
+ <message>
+ <source>GROUPS_5</source>
+ <translation>0D elements</translation>
+ </message>
+ <message>
+ <source>GROUPS_6</source>
+ <translation>Ball elements</translation>
+ </message>
+ <message>
+ <source>PARENT_MESH</source>
+ <translation>Parent mesh</translation>
+ </message>
+ <message>
+ <source>TYPE</source>
+ <translation>Type</translation>
+ </message>
+ <message>
+ <source>STANDALONE_GROUP</source>
+ <translation>Standalone group</translation>
+ </message>