<source>SHOW_BAD_MESH</source>
<translation>Show bad Mesh</translation>
</message>
+ <message>
+ <source>GROUP_OF_BAD_MESH</source>
+ <translation>Bad Mesh to Group</translation>
+ </message>
</context>
<context>
<name>SMESHGUI_PrecomputeDlg</name>
<source>CAPTION</source>
<translation>Cutting of quadrangles</translation>
</message>
+ <message>
+ <source>TO_4_TRIA</source>
+ <translation>Cut into 4 triangles</translation>
+ </message>
</context>
<context>
<name>SMESHGUI_DeleteGroupDlg</name>
<source>SELECT_ALL</source>
<translation>Select all</translation>
</message>
+ <message>
+ <source>SHOW_NODES_IDS</source>
+ <translation>Show double nodes IDs</translation>
+ </message>
+ <message>
+ <source>SHOW_ELEMS_IDS</source>
+ <translation>Show double elements IDs</translation>
+ </message>
<message>
<source>EXCLUDE_GROUPS</source>
<translation>Exclude Groups</translation>
<translation>OCTA12</translation>
</message>
<message>
- <source>ENTITY_TYPE_21</source>
+ <source>ENTITY_TYPE_22</source>
<translation>POLYEDRE</translation>
</message>
<message>
- <source>ENTITY_TYPE_22</source>
+ <source>ENTITY_TYPE_23</source>
<translation>QPOLYEDRE</translation>
</message>
<message>
- <source>ENTITY_TYPE_23</source>
+ <source>ENTITY_TYPE_24</source>
<translation>BALL</translation>
</message>
<message>