<source>MEN_POLYGON</source>
<translation>Polygon</translation>
</message>
+ <message>
+ <source>MEN_QUADRATIC_POLYGON</source>
+ <translation>Quadratic Polygon</translation>
+ </message>
<message>
<source>MEN_POLYHEDRON</source>
<translation>Polyhedron</translation>
<source>MEN_SHADE</source>
<translation>Shading</translation>
</message>
+ <message>
+ <source>MEN_SHOW_SCALAR_BAR</source>
+ <translation>Show Scalar Bar</translation>
+ </message>
<message>
<source>MEN_QUADRATIC_REPRESENT</source>
<translation>2D Quadratic</translation>
Please enter a name of new group to be created or choose an existing one.</translation>
</message>
<message>
- <source>MESH_STANDALONE_GRP_CHOSEN</source>
+ <source>MESH_GEOM_GRP_CHOSEN</source>
<translation>Group on geometry is chosen: %1.
+Do you want to convert it to the standalone group?</translation>
+ </message>
+ <message>
+ <source>MESH_FILTER_GRP_CHOSEN</source>
+ <translation>Group on filter is chosen: %1.
Do you want to convert it to the standalone group?</translation>
</message>
<message>
<source>SMESH_ADD_POLYGON_TITLE</source>
<translation>Add Polygon</translation>
</message>
+ <message>
+ <source>SMESH_ADD_QUADRATIC_POLYGON</source>
+ <translation>Add Quadratic polygon</translation>
+ </message>
+ <message>
+ <source>SMESH_ADD_QUADRATIC_POLYGON_TITLE</source>
+ <translation>Add Quadratic Polygon</translation>
+ </message>
<message>
<source>SMESH_ADD_PENTA</source>
<translation>Add pentahedron</translation>
</message>
<message>
<source>PREF_NUMBERING_ELEM</source>
- <translation>Edges: Color</translation>
+ <translation>Elements: Color</translation>
</message>
<message>
<source>PREF_NUMBERING_FONT</source>
<source>SMESH_SEWING</source>
<translation>Sewing</translation>
</message>
+ <message>
+ <source>SMESH_SHOW_SCALAR_BAR</source>
+ <translation>Show Scalar Bar</translation>
+ </message>
<message>
<source>SMESH_SMOOTHING</source>
<translation>Smoothing</translation>
<source>STB_POLYGON</source>
<translation>Polygon</translation>
</message>
+ <message>
+ <source>STB_QUADRATIC_POLYGON</source>
+ <translation>Quadratic Polygon</translation>
+ </message>
<message>
<source>STB_POLYHEDRON</source>
<translation>Polyhedron</translation>
<source>STB_SHOW</source>
<translation>Show</translation>
</message>
+ <message>
+ <source>STB_SHOW_SCALAR_BAR</source>
+ <translation>Show Scalar Bar</translation>
+ </message>
<message>
<source>STB_SHRINK</source>
<translation>Shrink</translation>
<source>TOP_POLYGON</source>
<translation>Polygon</translation>
</message>
+ <message>
+ <source>TOP_QUADRATIC_POLYGON</source>
+ <translation>Quadratic Polygon</translation>
+ </message>
<message>
<source>TOP_POLYHEDRON</source>
<translation>Polyhedron</translation>
<translation>Display entity</translation>
</message>
<message>
- <source>QUADRATIC_REPRESENT_MODE</source>
+ <source>QUADRATIC_REPRESENT_MODE_GROUP</source>
<translation>Representation of the 2D quadratic elements</translation>
</message>
+ <message>
+ <source>QUADRATIC_REPRESENT_MODE</source>
+ <translation>Default mode of the 2D quadratic elements</translation>
+ </message>
<message>
<source>MAX_ARC_ANGLE</source>
<translation>Maximum angle</translation>
</message>
<message>
- <source>PREF_DISPLAY_MODE</source>
+ <source>PREF_DISPLAY_MODE_GROUP</source>
<translation>Display mode</translation>
</message>
+ <message>
+ <source>PREF_DISPLAY_MODE</source>
+ <translation>Default display mode</translation>
+ </message>
<message>
<source>PREF_ELEMENTS</source>
<translation>Elements</translation>
</message>
<message>
<source>PREF_COLOR_0D</source>
- <translation>0D elements</translation>
+ <translation>0D element color</translation>
</message>
<message>
<source>PREF_SIZE_0D</source>
</message>
<message>
<source>PREF_BALL_COLOR</source>
- <translation>Balls</translation>
+ <translation>Ball color</translation>
+ </message>
+ <message>
+ <source>PREF_BALL_DIAMETER</source>
+ <translation>Default diameter of ball elements</translation>
</message>
<message>
<source>PREF_BALL_SIZE</source>
<source>OVER_CONSTRAINED_FACE</source>
<translation>Over-constrained faces</translation>
</message>
+ <message>
+ <source>BELONG_TO_MESH_GROUP</source>
+ <translation>Belong to Mesh Group</translation>
+ </message>
<message>
<source>BELONG_TO_CYLINDER</source>
<translation>Belong to Cylinder</translation>