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[modules/smesh.git] / src / SMESHGUI / SMESH_msg_en.ts
index 73fbcf50bda77612b09e02615b13bb843e952006..2ac37e0f5ba72ab79e47c84e5157ee320618fb3b 100644 (file)
         <source>ALL_FILES_FILTER</source>
         <translation>All files</translation>
     </message>
+    <message>
+        <source>SMESH_AND</source>
+        <translation>and</translation>
+    </message>
     <message>
         <source>AREA_ELEMENTS</source>
         <translation>Area</translation>
         <source>ASPECTRATIO_ELEMENTS</source>
         <translation>Aspect Ratio</translation>
     </message>
+    <message>
+        <source>NODE_POSITION</source>
+        <translation>Position</translation>
+    </message>
+    <message>
+        <source>U_POSITION</source>
+        <translation>U</translation>
+    </message>
+    <message>
+        <source>V_POSITION</source>
+        <translation>V</translation>
+    </message>
     <message>
         <source>COL_ALGO_HEADER</source>
         <translation>Algorithm</translation>
         <source>COMPERR_UNKNOWN</source>
         <translation>Unknown error</translation>
     </message>
+    <message>
+        <source>COMPERR_CANCELED</source>
+        <translation>Computation canceled</translation>
+    </message>
     <message>
         <source>SMESH_GEOM</source>
         <translation>Geometry</translation>
         <source>MEN_ELEMS0D</source>
         <translation>0D Elements</translation>
     </message>
+    <message>
+        <source>MEN_BALL</source>
+        <translation>Ball</translation>
+    </message>
+    <message>
+        <source>MEN_BALLS</source>
+        <translation>Balls</translation>
+    </message>
     <message>
         <source>MEN_EDGE</source>
         <translation>Edge</translation>
         <source>MEN_FIND_ELEM</source>
         <translation>Find Element by Point</translation>
     </message>
+    <message>
+        <source>TOP_REORIENT_2D</source>
+        <translation>Reorient faces by vector</translation>
+    </message>
+    <message>
+        <source>MEN_REORIENT_2D</source>
+        <translation>Reorient faces by vector</translation>
+    </message>
+    <message>
+        <source>STB_REORIENT_2D</source>
+        <translation>Reorient faces by vector</translation>
+    </message>
     <message>
         <source>TOP_FIND_ELEM</source>
         <translation>Find Element by Point</translation>
@@ -1035,6 +1075,14 @@ Please enter correct values and try again</translation>
         <source>SMESH_ADD_ELEM0D_TITLE</source>
         <translation>Add 0D Element</translation>
     </message>
+    <message>
+        <source>SMESH_ADD_BALL</source>
+        <translation>Add Ball Element</translation>
+    </message>
+    <message>
+        <source>SMESH_ADD_BALL_TITLE</source>
+        <translation>Add Ball Element</translation>
+    </message>
     <message>
         <source>SMESH_ADD_EDGE</source>
         <translation>Add Edge</translation>
@@ -1411,10 +1459,30 @@ so that the application may crash. Do you wish to continue visualization?</trans
         <source>SMESH_ELEM0D</source>
         <translation>0D Element</translation>
     </message>
+    <message>
+        <source>SMESH_ELEMS0D</source>
+        <translation>0D Elements</translation>
+    </message>
+    <message>
+        <source>SMESH_BALL_ELEM</source>
+        <translation>Ball</translation>
+    </message>
+    <message>
+        <source>SMESH_BALL</source>
+        <translation>Ball</translation>
+    </message>
+    <message>
+        <source>SMESH_BALLS</source>
+        <translation>Balls</translation>
+    </message>
     <message>
         <source>SMESH_EDGE</source>
         <translation>Edge</translation>
     </message>
+    <message>
+        <source>SMESH_EDGES</source>
+        <translation>Edges</translation>
+    </message>
     <message>
         <source>SMESH_EDGES_CONNECTIVITY_TITLE</source>
         <translation>Edges Connectivity</translation>
@@ -1499,17 +1567,10 @@ The result file may be incorrect.
 Overwrite the file?</translation>
     </message>
     <message>
-        <source>SMESH_EXPORT_STL1</source>
-        <translation>Mesh  - &quot;%1&quot; does not contain triangles</translation>
-    </message>
-    <message>
-        <source>SMESH_EXPORT_STL2</source>
-        <translation>Mesh  - &quot;%1&quot; contains another than triangles elements,     they are ignored during writing to STL</translation>
-    </message>
-    <message>
-        <source>SMESH_EXPORT_UNV</source>
-        <translation>During export mesh with name &quot;%1&quot; to UNV
-       pyramids, hexagonal prisms, polygons and polyhedra elements will be missed</translation>
+        <source>EXPORT_NOT_SUPPORTED</source>
+        <translation>During export mesh with name &quot;%1&quot; to %2
+%3 will be missed.
+Do you want to continue ?</translation>
     </message>
     <message>
         <source>SMESH_EXTRUSION</source>
@@ -1605,6 +1666,10 @@ add the exported data to its contents?</translation>
         <source>SMESH_HEXAS</source>
         <translation>Hexahedron</translation>
     </message>
+    <message>
+        <source>SMESH_HEXAHEDRA</source>
+        <translation>Hexahedrons</translation>
+    </message>
     <message>
         <source>SMESH_HILIGHT_COLOR</source>
         <translation>Highlight Color</translation>
@@ -1814,6 +1879,10 @@ Check algorithm documentation for supported geometry</translation>
         <source>SMESH_MESHINFO_0DELEMS</source>
         <translation>0D Elements</translation>
     </message>
+    <message>
+        <source>SMESH_MESHINFO_BALLS</source>
+        <translation>Balls</translation>
+    </message>
     <message>
         <source>SMESH_MESHINFO_ALL_TYPES</source>
         <translation>Heterogenous</translation>
@@ -1858,6 +1927,10 @@ Check algorithm documentation for supported geometry</translation>
         <source>SMESH_MESHINFO_ORDER2</source>
         <translation>Quadratic</translation>
     </message>
+    <message>
+        <source>SMESH_MESHINFO_HEXAPRISM</source>
+        <translation>Hexagonal prisms</translation>
+    </message>
     <message>
         <source>SMESH_MESHINFO_POLYEDRES</source>
         <translation>Polyhedrons</translation>
@@ -1980,7 +2053,11 @@ Check algorithm documentation for supported geometry</translation>
     </message>
     <message>
         <source>SMESH_OCTA</source>
-        <translation>Hexagonal prism</translation>
+        <translation>Octogonal prism</translation>
+    </message>
+    <message>
+        <source>SMESH_OCTAHEDRA</source>
+        <translation>Octogonal prisms</translation>
     </message>
     <message>
         <source>TOP_OCTA</source>
@@ -2014,6 +2091,10 @@ Check algorithm documentation for supported geometry</translation>
         <source>SMESH_PENTA</source>
         <translation>Pentahedron</translation>
     </message>
+    <message>
+        <source>SMESH_PENTAHEDRA</source>
+        <translation>Pentahedrons</translation>
+    </message>
     <message>
         <source>TOP_PENTA</source>
         <translation>Pentahedron</translation>
@@ -2054,10 +2135,34 @@ Check algorithm documentation for supported geometry</translation>
         <source>SMESH_POLYEDRON</source>
         <translation>Polyhedron</translation>
     </message>
+    <message>
+        <source>SMESH_POLYEDRONS</source>
+        <translation>Polyhedrons</translation>
+    </message>
+    <message>
+        <source>SMESH_QUADRATIC_POLYEDRON</source>
+        <translation>Quadratic Polyhedron</translation>
+    </message>
+    <message>
+        <source>SMESH_QUADRATIC_POLYEDRONS</source>
+        <translation>Quadratic Polyhedrons</translation>
+    </message>
     <message>
         <source>SMESH_POLYGON</source>
         <translation>Polygon</translation>
     </message>
+    <message>
+        <source>SMESH_POLYGONS</source>
+        <translation>Polygons</translation>
+    </message>
+    <message>
+        <source>SMESH_QUADRATIC_POLYGON</source>
+        <translation>Quadratic Polygon</translation>
+    </message>
+    <message>
+        <source>SMESH_QUADRATIC_POLYGONS</source>
+        <translation>Quadratic Polygons</translation>
+    </message>
     <message>
         <source>SMESH_POSITION_SIZE_SCALARBAR</source>
         <translation>Origin &amp;&amp; Size</translation>
@@ -2098,6 +2203,10 @@ Check algorithm documentation for supported geometry</translation>
         <source>SMESH_PYRAMID</source>
         <translation>Pyramid</translation>
     </message>
+    <message>
+        <source>SMESH_PYRAMIDS</source>
+        <translation>Pyramids</translation>
+    </message>
     <message>
         <source>MEN_PYRAMID</source>
         <translation>Pyramid</translation>
@@ -2114,18 +2223,34 @@ Check algorithm documentation for supported geometry</translation>
         <source>SMESH_QUADRANGLE</source>
         <translation>Quadrangle</translation>
     </message>
+    <message>
+        <source>SMESH_QUADRANGLES</source>
+        <translation>Quadrangles</translation>
+    </message>
     <message>
         <source>SMESH_QUADRATIC_EDGE</source>
         <translation>Quadratic Edge</translation>
     </message>
+    <message>
+        <source>SMESH_QUADRATIC_EDGES</source>
+        <translation>Quadratic Edges</translation>
+    </message>
     <message>
         <source>SMESH_QUADRATIC_HEXAHEDRON</source>
         <translation>Quadratic Hexahedron</translation>
     </message>
+    <message>
+        <source>SMESH_QUADRATIC_HEXAHEDRONS</source>
+        <translation>Quadratic Hexahedrons</translation>
+    </message>
     <message>
         <source>SMESH_TRIQUADRATIC_HEXAHEDRON</source>
         <translation>TriQuadratic Hexahedron</translation>
     </message>
+    <message>
+        <source>SMESH_TRIQUADRATIC_HEXAHEDRONS</source>
+        <translation>TriQuadratic Hexahedrons</translation>
+    </message>
     <message>
         <source>TOP_TRIQUADRATIC_HEXAHEDRON</source>
         <translation>TriQuadratic Hexahedron</translation>
@@ -2142,18 +2267,34 @@ Check algorithm documentation for supported geometry</translation>
         <source>SMESH_QUADRATIC_PENTAHEDRON</source>
         <translation>Quadratic Pentahedron</translation>
     </message>
+    <message>
+        <source>SMESH_QUADRATIC_PENTAHEDRONS</source>
+        <translation>Quadratic Pentahedrons</translation>
+    </message>
     <message>
         <source>SMESH_QUADRATIC_PYRAMID</source>
         <translation>Quadratic Pyramid</translation>
     </message>
+    <message>
+        <source>SMESH_QUADRATIC_PYRAMIDS</source>
+        <translation>Quadratic Pyramids</translation>
+    </message>
     <message>
         <source>SMESH_QUADRATIC_QUADRANGLE</source>
         <translation>Quadratic Quadrangle</translation>
     </message>
+    <message>
+        <source>SMESH_QUADRATIC_QUADRANGLES</source>
+        <translation>Quadratic Quadrangles</translation>
+    </message>
     <message>
         <source>SMESH_BIQUADRATIC_QUADRANGLE</source>
         <translation>BiQuadratic Quadrangle</translation>
     </message>
+    <message>
+        <source>SMESH_BIQUADRATIC_QUADRANGLES</source>
+        <translation>BiQuadratic Quadrangles</translation>
+    </message>
     <message>
         <source>MEN_BIQUADRATIC_QUADRANGLE</source>
         <translation>BiQuadratic Quadrangle</translation>
@@ -2170,10 +2311,18 @@ Check algorithm documentation for supported geometry</translation>
         <source>SMESH_QUADRATIC_TETRAHEDRON</source>
         <translation>Quadratic Tetrahedron</translation>
     </message>
+    <message>
+        <source>SMESH_QUADRATIC_TETRAHEDRONS</source>
+        <translation>Quadratic Tetrahedrons</translation>
+    </message>
     <message>
         <source>SMESH_QUADRATIC_TRIANGLE</source>
         <translation>Quadratic Triangle</translation>
     </message>
+    <message>
+        <source>SMESH_QUADRATIC_TRIANGLES</source>
+        <translation>Quadratic Triangles</translation>
+    </message>
     <message>
         <source>SMESH_RANGE_MAX</source>
         <translation>Max value:</translation>
@@ -2287,6 +2436,10 @@ Check algorithm documentation for supported geometry</translation>
         <source>SMESH_TETRAS</source>
         <translation>Tetrahedron</translation>
     </message>
+    <message>
+        <source>SMESH_TETRAHEDRA</source>
+        <translation>Tetrahedrons</translation>
+    </message>
     <message>
         <source>SMESH_TITLE</source>
         <translation>Title:</translation>
@@ -2343,6 +2496,10 @@ Check algorithm documentation for supported geometry</translation>
         <source>SMESH_TRIANGLE</source>
         <translation>Triangle</translation>
     </message>
+    <message>
+        <source>SMESH_TRIANGLES</source>
+        <translation>Triangles</translation>
+    </message>
     <message>
         <source>SMESH_UPDATEVIEW</source>
         <translation>Update View</translation>
@@ -2643,6 +2800,14 @@ Please check preferences of Mesh module.
         <source>STB_ELEMS0D</source>
         <translation>0D Elements</translation>
     </message>
+    <message>
+        <source>STB_BALLS</source>
+        <translation>Ball Elements</translation>
+    </message>
+    <message>
+        <source>STB_BALL</source>
+        <translation>Ball Element</translation>
+    </message>
     <message>
         <source>STB_EDGE</source>
         <translation>Edge</translation>
@@ -3235,6 +3400,14 @@ Please check preferences of Mesh module.
         <source>TOP_ELEMS0D</source>
         <translation>0D Elements</translation>
     </message>
+    <message>
+        <source>TOP_BALL</source>
+        <translation>Ball</translation>
+    </message>
+    <message>
+        <source>TOP_BALLS</source>
+        <translation>Balls</translation>
+    </message>
     <message>
         <source>TOP_EDGE</source>
         <translation>Edge</translation>
@@ -3773,6 +3946,14 @@ Input value precision can be adjusted using
         <source>MESH_LOADING_MSG_FINISHED</source>
         <translation>Mesh %0 loading done</translation>
     </message>
+    <message>
+        <source>BALL_DIAMETER</source>
+        <translation>Diameter</translation>
+    </message>
+    <message>
+        <source>BALL_ELEMENT</source>
+        <translation>Ball</translation>
+    </message>
     <message>
         <source>DEP_OBJECT</source>
         <translation>Selected object has been used to create another one.
@@ -4061,6 +4242,14 @@ Please, create VTK viewer and try again</translation>
         <source>PREF_SIZE_0D</source>
         <translation>Size of 0D elements</translation>
     </message>
+    <message>
+        <source>PREF_BALL_COLOR</source>
+        <translation>Balls</translation>
+    </message>
+    <message>
+        <source>PREF_BALL_SIZE</source>
+        <translation>Size of ball elements</translation>
+    </message>
     <message>
         <source>PREF_WIDTH</source>
         <translation>Width</translation>
@@ -4837,6 +5026,10 @@ Please check input data and try again</translation>
         <source>CRITERION</source>
         <translation>Criterion</translation>
     </message>
+    <message>
+        <source>BALLS</source>
+        <translation>Balls</translation>
+    </message>
     <message>
         <source>EDGES</source>
         <translation>Edges</translation>
@@ -5040,6 +5233,10 @@ Please enter correct value and try again</translation>
         <source>GEOM_TYPE_10</source>
         <translation>Polyhedra</translation>
     </message>
+    <message>
+        <source>GEOM_TYPE_11</source>
+        <translation>Ball</translation>
+    </message>
 </context>
 <context>
     <name>SMESHGUI_GroupOpDlg</name>
@@ -6081,6 +6278,10 @@ as they are of improper type:
         <source>0D_LAB</source>
         <translation>0D:</translation>
     </message>
+    <message>
+        <source>BALL_LAB</source>
+        <translation>Balls:</translation>
+    </message>
     <message>
         <source>1D_LAB</source>
         <translation>1D (edges):</translation>
@@ -6161,6 +6362,10 @@ as they are of improper type:
         <source>OBJECT_GROUP_0DELEMS</source>
         <translation>Group of 0D elements</translation>
     </message>
+    <message>
+        <source>OBJECT_GROUP_BALLS</source>
+        <translation>Group of balls</translation>
+    </message>
     <message>
         <source>BUT_LOAD_MESH</source>
         <translation>Load mesh from server</translation>
@@ -6192,6 +6397,10 @@ as they are of improper type:
         <source>ELEM_MODE</source>
         <translation>Element</translation>
     </message>
+    <message>
+        <source>X_FROM_Y_ITEMS_SHOWN</source>
+        <translation>%1-%2 from %3 items shown</translation>
+    </message>
 </context>
 <context>
     <name>SMESHGUI_ElemInfo</name>
@@ -6219,6 +6428,14 @@ as they are of improper type:
         <source>0D_ELEMENTS</source>
         <translation>0D ELEMENTS</translation>
     </message>
+    <message>
+        <source>BALL_ELEMENT</source>
+        <translation>BALL ELEMENT</translation>
+    </message>
+    <message>
+        <source>BALL_ELEMENTS</source>
+        <translation>BALL ELEMENTS</translation>
+    </message>
     <message>
         <source>EDGE</source>
         <translation>EDGE</translation>
@@ -6307,10 +6524,6 @@ as they are of improper type:
         <source>VALUE</source>
         <translation>Value</translation>
     </message>
-    <message>
-        <source>X_FROM_Y_ITEMS_SHOWN</source>
-        <translation>%1-%2 from %3 items shown</translation>
-    </message>
 </context>
 <context>
     <name>SMESHGUI_AddInfo</name>
@@ -6342,6 +6555,10 @@ as they are of improper type:
         <source>GROUPS_5</source>
         <translation>0D elements</translation>
     </message>
+    <message>
+        <source>GROUPS_6</source>
+        <translation>Ball elements</translation>
+    </message>
     <message>
         <source>PARENT_MESH</source>
         <translation>Parent mesh</translation>
@@ -6386,6 +6603,10 @@ as they are of improper type:
         <source>0DELEM</source>
         <translation>0D element</translation>
     </message>
+    <message>
+        <source>BALL_ELEMENT</source>
+        <translation>ball</translation>
+    </message>
     <message>
         <source>UNKNOWN</source>
         <translation>Unknown</translation>
@@ -6619,6 +6840,14 @@ as they are of improper type:
         <source>0D_ELEMENTS_SIZE_LBL</source>
         <translation>Size of 0D elements</translation>
     </message>
+    <message>
+        <source>BALL_ELEMENTS_COLOR_LBL</source>
+        <translation>Ball elements</translation>
+    </message>
+    <message>
+        <source>BALL_ELEMENTS_SIZE_LBL</source>
+        <translation>Size of balls</translation>
+    </message>
     <message>
         <source>LINE_WIDTH_LBL</source>
         <translation>Line width</translation>
@@ -6668,4 +6897,62 @@ as they are of improper type:
         <translation>Pre-selection color</translation>
     </message>
 </context>
+<context>
+    <name>SMESHGUI_ReorientFacesDlg</name>
+    <message>
+        <source>CAPTION</source>
+        <translation>Reorient faces by vector</translation>
+    </message>
+    <message>
+        <source>REORIENT_FACES</source>
+        <translation>Reorient</translation>
+    </message>
+    <message>
+        <source>DIRECTION</source>
+        <translation>Direction</translation>
+    </message>
+    <message>
+        <source>OBJECT</source>
+        <translation>Object</translation>
+    </message>
+    <message>
+        <source>POINT</source>
+        <translation>Point</translation>
+    </message>
+    <message>
+        <source>FACE</source>
+        <translation>Face</translation>
+    </message>
+    <message>
+        <source>FACES</source>
+        <translation>Faces source</translation>
+    </message>
+    <message>
+        <source>ORIENTATION</source>
+        <translation>Orientation</translation>
+    </message>
+</context>
+<context>
+    <name>SMESHGUI_ReorientFacesOp</name>
+    <message>
+        <source>NO_OBJECT_SELECTED</source>
+        <translation>No object selected</translation>
+    </message>
+    <message>
+        <source>NO_FACES</source>
+        <translation>Object includes no faces</translation>
+    </message>
+    <message>
+        <source>ZERO_SIZE_VECTOR</source>
+        <translation>Zero size vector</translation>
+    </message>
+    <message>
+        <source>INVALID_FACE</source>
+        <translation>Not valid face</translation>
+    </message>
+    <message>
+        <source>NB_REORIENTED</source>
+        <translation>%1 faces reversed</translation>
+    </message>
+</context>
 </TS>