-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
if ( objModified ) {
// PAL16631. Mesurements showed that to show aVisualObj in SHADING(default) mode,
- // ~10 times more memory is used than it occupies.
+ // ~5 times more memory is used than it occupies.
// Warn the user if there is less free memory than 30 sizes of a grid
// TODO: estimate memory usage in other modes and take current mode into account
int freeMB = SMDS_Mesh::CheckMemory(true);
int usedMB = aVisualObj->GetUnstructuredGrid()->GetActualMemorySize() / 1024;
- if ( freeMB > 0 && usedMB * 30 > freeMB ) {
-#ifdef _DEBUG_
- MESSAGE ( "SMESHGUI_VTKUtils::GetVisualObj(), freeMB=" << freeMB
- << ", usedMB=" << usedMB );
-#endif
-// bool continu = false;
-// if ( usedMB * 10 > freeMB )
-// // even dont try to show
-// SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
-// QObject::tr("SMESH_NO_MESH_VISUALIZATION"));
-// else
-// // there is a chance to succeed
-// continu = SUIT_MessageBox::warning
-// (SMESHGUI::desktop(),
-// QObject::tr("SMESH_WRN_WARNING"),
-// QObject::tr("SMESH_CONTINUE_MESH_VISUALIZATION"),
-// SUIT_MessageBox::Yes | SUIT_MessageBox::No,
-// SUIT_MessageBox::Yes ) == SUIT_MessageBox::Yes;
-// if ( !continu ) {
-// // remove the corresponding actors from all views
-// RemoveVisualObjectWithActors( theEntry );
-// aVisualObj.reset();
-// }
+ MESSAGE("SMESHGUI_VTKUtils::GetVisualObj(), freeMB=" << freeMB << ", usedMB=" <<usedMB);
+ if ( freeMB > 0 && usedMB * 5 > freeMB ) {
+ bool continu = false;
+ if ( usedMB * 3 > freeMB )
+ // even dont try to show
+ SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
+ QObject::tr("SMESH_NO_MESH_VISUALIZATION"));
+ else
+ // there is a chance to succeed
+ continu = SUIT_MessageBox::warning
+ (SMESHGUI::desktop(),
+ QObject::tr("SMESH_WRN_WARNING"),
+ QObject::tr("SMESH_CONTINUE_MESH_VISUALIZATION"),
+ SUIT_MessageBox::Yes | SUIT_MessageBox::No,
+ SUIT_MessageBox::Yes ) == SUIT_MessageBox::Yes;
+ if ( !continu ) {
+ // remove the corresponding actors from all views
+ RemoveVisualObjectWithActors( theEntry );
+ aVisualObj.reset();
+ }
}
}
SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow( SMESH::SObjectToObject( aSObj ));
if(!CORBA::is_nil(aGroup) && anActor)
{
+ QColor c;int delta;
+ SMESH::GetColor( "SMESH", "fill_color", c, delta, "0,170,255|-100" );
SALOMEDS::Color aColor = aGroup->GetColor();
- if( !( aColor.R > 0 || aColor.G > 0 || aColor.B > 0 ) )
+ if( !( aColor.R > 0 || aColor.G > 0 || aColor.B > 0 ))
{
- int r = 0, g = 0, b = 0;
- SMESH::GetColor( "SMESH", "fill_color", r, g, b, QColor( 0, 170, 255 ) );
- aColor.R = (float)r / 255.0;
- aColor.G = (float)g / 255.0;
- aColor.B = (float)b / 255.0;
+ aColor.R = (float)c.red() / 255.0;
+ aColor.G = (float)c.green() / 255.0;
+ aColor.B = (float)c.blue() / 255.0;
aGroup->SetColor( aColor );
}
if( aGroup->GetType() == SMESH::NODE )
else if( aGroup->GetType() == SMESH::ELEM0D )
anActor->Set0DColor( aColor.R, aColor.G, aColor.B );
else
- anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B );
+ anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta );
}
}
}
aSelColor = mgr->colorValue( "SMESH", "selection_element_color", Qt::yellow ),
aPreColor = mgr->colorValue( "SMESH", "highlight_color", Qt::cyan );
- int SW = mgr->integerValue( "SMESH", "selection_width", 5 ),
- PW = mgr->integerValue( "SMESH", "highlight_width", 5 );
-
- // adjust highlight_width to the width of mesh entities
int aElem0DSize = mgr->integerValue("SMESH", "elem0d_size", 5);
int aLineWidth = mgr->integerValue("SMESH", "element_width", 1);
int maxSize = aElem0DSize;
if (aElem0DSize > maxSize) maxSize = aElem0DSize;
if (aLineWidth > maxSize) maxSize = aLineWidth;
- if (PW < maxSize + 2) PW = maxSize + 2;
double SP1 = mgr->doubleValue( "SMESH", "selection_precision_node", 0.025 ),
SP2 = mgr->doubleValue( "SMESH", "selection_precision_element", 0.001 ),
// mesh element selection
aVtkView->SetSelectionProp(aSelColor.red()/255.,
aSelColor.green()/255.,
- aSelColor.blue()/255.,
- SW );
+ aSelColor.blue()/255.);
// tolerances
aVtkView->SetSelectionTolerance(SP1, SP2, SP3);
// pre-selection
aVtkView->SetPreselectionProp(aPreColor.red()/255.,
aPreColor.green()/255.,
- aPreColor.blue()/255.,
- PW);
+ aPreColor.blue()/255.);
// update actors
vtkRenderer* aRenderer = aVtkView->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
{theBounds[0],theBounds[3],theBounds[5]},
{theBounds[1],theBounds[3],theBounds[5]}};
- int aMaxId = 0, aMinId = aMaxId;
+ int aMaxId = 0;
theMaxBoundPrj = vtkMath::Dot(theDirection,aBoundPoints[aMaxId]);
theMinBoundPrj = theMaxBoundPrj;
for(int i = 1; i < 8; i++){
}
if(theMinBoundPrj > aTmp){
theMinBoundPrj = aTmp;
- aMinId = i;
}
}
vtkFloatingPointType *aMinPnt = aBoundPoints[aMaxId];