- mySelectionMgr->setSelectionModes(ActorSelection);
- mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
+ // mySelectionMgr->setSelectionModes(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);