* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
-SMESHGUI_ShapeByMeshDlg::SMESHGUI_ShapeByMeshDlg( SMESHGUI* theModule,
- const char* theName)
- : QDialog( SMESH::GetDesktop( theModule ), theName, false,
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
- mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
+SMESHGUI_ShapeByMeshDlg::SMESHGUI_ShapeByMeshDlg()
+ : SMESHGUI_Dialog( 0, false, true, OK | Close )
{
setCaption(tr("CAPTION"));
- QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING);
+ QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame(), MARGIN, SPACING);
- QFrame* aMainFrame = createMainFrame (this);
- QFrame* aBtnFrame = createButtonFrame(this);
+ QFrame* aMainFrame = createMainFrame (mainFrame());
aDlgLay->addWidget(aMainFrame);
- aDlgLay->addWidget(aBtnFrame);
aDlgLay->setStretchFactor(aMainFrame, 1);
-
- myViewWindow = SMESH::GetViewWindow( mySMESHGUI );
-
- Init();
}
//=======================================================================
aLayout->addWidget(aNameLabel, 2, 0);
aLayout->addWidget(myGeomName, 2, 1);
- connect(myElemTypeGroup, SIGNAL(clicked(int)), SLOT(onTypeChanged(int)));
- connect(myElementId, SIGNAL(textChanged(const QString&)), SLOT(onElemIdChanged(const QString&)));
-
return aMainGrp;
}
-//=======================================================================
-// function : createButtonFrame()
-// purpose : Create frame containing buttons
-//=======================================================================
-QFrame* SMESHGUI_ShapeByMeshDlg::createButtonFrame (QWidget* theParent)
-{
- QFrame* aFrame = new QFrame(theParent);
- aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
-
- myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
- myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
-
- QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
-
- QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
-
- aLay->addWidget(myOkBtn);
- aLay->addItem(aSpacer);
- aLay->addWidget(myCloseBtn);
-
- connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
- connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
-
- return aFrame;
-}
-
//=======================================================================
// function : ~SMESHGUI_ShapeByMeshDlg()
// purpose : Destructor
// no need to delete child widgets, Qt does it all for us
}
+//================================================================================
+/*!
+ * \brief Constructor
+ * \param theToCreate - if this parameter is true then operation is used for creation,
+ * for editing otherwise
+ *
+ * Initialize operation
+*/
+//================================================================================
+SMESHGUI_ShapeByMeshOp::SMESHGUI_ShapeByMeshOp()
+{
+ if ( GeometryGUI::GetGeomGen()->_is_nil() )// check that GEOM_Gen exists
+ GeometryGUI::InitGeomGen();
+
+ myDlg = new SMESHGUI_ShapeByMeshDlg;
+
+ connect(myDlg->myElemTypeGroup, SIGNAL(clicked(int)), SLOT(onTypeChanged(int)));
+ connect(myDlg->myElementId, SIGNAL(textChanged(const QString&)), SLOT(onElemIdChanged(const QString&)));
+}
+
+
//=======================================================================
-// function : Init()
+// function : startOperation()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::Init()
+void SMESHGUI_ShapeByMeshOp::startOperation()
{
- SetMesh( SMESH::SMESH_Mesh::_nil() );
+ //SetMesh( SMESH::SMESH_Mesh::_nil() );
myIsManualIdEnter = false;
- //erasePreview();
+ SMESHGUI_SelectionOp::startOperation();
- mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+ //activateSelection(); // set filters
+ onSelectionDone(); // desable/enable [ OK ]
- // selection and SMESHGUI
- connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
+ myDlg->show();
+}
- setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));
- qApp->processEvents();
- updateGeometry();
- adjustSize();
- resize(minimumSize());
+//================================================================================
+/*!
+ * \brief Destructor
+*/
+//================================================================================
+SMESHGUI_ShapeByMeshOp::~SMESHGUI_ShapeByMeshOp()
+{
+ if ( myDlg )
+ delete myDlg;
+}
- activateSelection();
- onSelectionDone();
-
- this->show();
+//================================================================================
+/*!
+ * \brief Gets dialog of this operation
+ * \retval LightApp_Dialog* - pointer to dialog of this operation
+*/
+//================================================================================
+LightApp_Dialog* SMESHGUI_ShapeByMeshOp::dlg() const
+{
+ return myDlg;
+}
+
+//=======================================================================
+// function : GetShape()
+// purpose : Get published sub-shape
+//=======================================================================
+GEOM::GEOM_Object_ptr SMESHGUI_ShapeByMeshOp::GetShape()
+{
+ return myGeomObj.in();
}
//=======================================================================
// purpose : Set mesh to dialog
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)
+void SMESHGUI_ShapeByMeshOp::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)
{
myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr);
myGeomObj = GEOM::GEOM_Object::_nil();
myHasSolids = false;
- vector< bool > hasElement (myElemTypeGroup->count(), false);
- if (!myMesh->_is_nil() && myViewWindow )
+ vector< bool > hasElement (myDlg->myElemTypeGroup->count(), false);
+ if (!myMesh->_is_nil() )
{
- _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
- SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str()));
+// _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
+// SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str()));
vector< int > nbShapes( TopAbs_SHAPE, 0 );
int shapeDim = 0; // max dim with several shapes
- if ( mySelectionMgr->isOk(anIObj) ) // check that the mesh has a valid shape
+ //if ( /*mySelectionMgr*/ selectionMgr()->isOk(anIObj) ) // check that the mesh has a valid shape
{
_PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
GEOM::GEOM_Object_var mainShape = SMESH::GetGeom(aSO);
if ( !mainShape->_is_nil() )
{
- if ( GeometryGUI::GetGeomGen()->_is_nil() )// check that GEOM_Gen exists
- GeometryGUI::InitGeomGen();
TopoDS_Shape aShape;
if ( GEOMBase::GetShape(mainShape, aShape))
{
hasElement[ EDGE ] = shapeDim > 0 && myMesh->NbEdges() ;
hasElement[ FACE ] = shapeDim > 1 && myMesh->NbFaces() ;
hasElement[ VOLUME ] = shapeDim > 2 && myMesh->NbVolumes();
-
- if ( hasElement[ EDGE ] && myViewWindow->GetSelector() )
- {
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
- }
}
myHasSolids = nbShapes[ TopAbs_SOLID ];
}
// disable inexistant elem types
- for ( int i = 0; i < myElemTypeGroup->count(); ++i ) {
- if ( QButton* button = myElemTypeGroup->find( i ) )
+ for ( int i = 0; i < myDlg->myElemTypeGroup->count(); ++i ) {
+ if ( QButton* button = myDlg->myElemTypeGroup->find( i ) )
button->setEnabled( hasElement[ i ] );
}
- myElementId->setEnabled( hasElement[ EDGE ] );
- myGeomName-> setEnabled( hasElement[ EDGE ] );
+ myDlg->myElementId->setEnabled( hasElement[ EDGE ] );
+ myDlg->myGeomName-> setEnabled( hasElement[ EDGE ] );
setElementID("");
}
//=======================================================================
-// function : GetShape()
-// purpose : Get published sub-shape
+// function : commitOperation()
+// purpose : called when "Ok" button pressed.
//=======================================================================
-GEOM::GEOM_Object_ptr SMESHGUI_ShapeByMeshDlg::GetShape()
-{
- return myGeomObj.in();
-}
-//=======================================================================
-// function : onOk()
-// purpose : SLOT called when "Ok" button pressed.
-//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onOk()
+void SMESHGUI_ShapeByMeshOp::commitOperation()
{
+ SMESHGUI_SelectionOp::commitOperation();
try {
- int elemID = myElementId->text().toInt();
+ int elemID = myDlg->myElementId->text().toInt();
myGeomObj = SMESHGUI::GetSMESHGen()->GetGeometryByMeshElement
- ( myMesh.in(), elemID, myGeomName->text().latin1());
-
- accept();
- emit PublishShape();
+ ( myMesh.in(), elemID, myDlg->myGeomName->text().latin1());
}
catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
}
catch (...) {
}
- myViewWindow->SetSelectionMode( ActorSelection );
- disconnect(mySelectionMgr, 0, this, 0);
- disconnect(mySMESHGUI, 0, this, 0);
- mySMESHGUI->ResetState();
-}
-//=======================================================================
-// function : onClose()
-// purpose : SLOT called when "Close" button pressed. Close dialog
-//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onClose()
-{
- myViewWindow->SetSelectionMode( ActorSelection );
- disconnect(mySelectionMgr, 0, this, 0);
- disconnect(mySMESHGUI, 0, this, 0);
- mySMESHGUI->ResetState();
- reject();
- emit Close();
}
//=======================================================================
// function : onSelectionDone()
-// purpose : SLOT called when selection changed
+// purpose : SLOT called when selection changed. Enable/desable [ OK ]
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onSelectionDone()
+void SMESHGUI_ShapeByMeshOp::onSelectionDone()
{
- myOkBtn->setEnabled( false );
+ myDlg->setButtonEnabled( false, QtxDialog::OK );
setElementID("");
try {
SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
+ selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
if (aList.Extent() != 1)
return;
return;
QString aString;
- int nbElems = SMESH::GetNameOfSelectedElements(myViewWindow->GetSelector(),
+ int nbElems = SMESH::GetNameOfSelectedElements(selector(),//myViewWindow->GetSelector(),
aList.First(), aString);
if ( nbElems == 1 ) {
setElementID( aString );
- myOkBtn->setEnabled( true );
+ myDlg->setButtonEnabled( true, QtxDialog::OK );
}
} catch (...) {
}
}
-//=======================================================================
-// function : onDeactivate()
-// purpose : SLOT called when dialog must be deativated
-//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onDeactivate()
-{
- if ( isEnabled() ) {
- //disconnect(mySelectionMgr, 0, this, 0);
- myViewWindow->SetSelectionMode( ActorSelection );
- setEnabled(false);
- }
-}
-
-//=======================================================================
-// function : enterEvent()
-// purpose : Event filter
-//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::enterEvent (QEvent*)
-{
- // there is a stange problem that enterEvent() comes after onSave()
- if ( isVisible () && !isEnabled() ) {
- mySMESHGUI->EmitSignalDeactivateDialog();
- setEnabled(true);
- activateSelection();
- //connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
- }
-}
-
-//=================================================================================
-// function : closeEvent()
-// purpose : Close dialog box
-//=================================================================================
-void SMESHGUI_ShapeByMeshDlg::closeEvent (QCloseEvent*)
-{
- onClose();
-}
-
//=======================================================================
// function : activateSelection()
// purpose : Activate selection in accordance with current pattern type
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::activateSelection()
+void SMESHGUI_ShapeByMeshOp::activateSelection()
{
- mySelectionMgr->clearFilters();
- SMESH::SetPointRepresentation(false);
-
- myGeomName->setText("");
-
- if ( myViewWindow )
- {
- QString geomName;
- Selection_Mode mode = EdgeSelection;
- switch ( myElemTypeGroup->id( myElemTypeGroup->selected() )) {
- case EDGE :
- mode = EdgeSelection; geomName = tr("GEOM_EDGE"); break;
- case FACE :
- mode = FaceSelection; geomName = tr("GEOM_FACE"); break;
- case VOLUME:
- mode = VolumeSelection; geomName = tr(myHasSolids ? "GEOM_SOLID" : "GEOM_SHELL"); break;
- default: return;
- }
- if ( myViewWindow->SelectionMode() != mode )
- myViewWindow->SetSelectionMode( mode );
-
- myGeomName->setText( GEOMBase::GetDefaultName( geomName ));
+ selectionMgr()->clearFilters();
+ //SMESH::SetPointRepresentation(false);
+
+ myDlg->myGeomName->setText("");
+
+ QString geomName;
+ Selection_Mode mode = EdgeSelection;
+ switch ( myDlg->myElemTypeGroup->id( myDlg->myElemTypeGroup->selected() )) {
+ case EDGE :
+ mode = EdgeSelection; geomName = tr("GEOM_EDGE"); break;
+ case FACE :
+ mode = FaceSelection; geomName = tr("GEOM_FACE"); break;
+ case VOLUME:
+ mode = VolumeSelection; geomName = tr(myHasSolids ? "GEOM_SOLID" : "GEOM_SHELL"); break;
+ default: return;
}
+ if ( selectionMode() != mode )
+ setSelectionMode( mode );
+
+ myDlg->myGeomName->setText( GEOMBase::GetDefaultName( geomName ));
}
//=======================================================================
//purpose : SLOT. Called when element type changed.
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onTypeChanged (int theType)
+void SMESHGUI_ShapeByMeshOp::onTypeChanged (int theType)
{
setElementID("");
activateSelection();
// Highlight the element whose Ids the user entered manually
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onElemIdChanged(const QString& theNewText)
+void SMESHGUI_ShapeByMeshOp::onElemIdChanged(const QString& theNewText)
{
- myOkBtn->setEnabled( false );
+ myDlg->setButtonEnabled( false, QtxDialog::OK );
- if ( myIsManualIdEnter && !myMesh->_is_nil() && myViewWindow )
+ if ( myIsManualIdEnter && !myMesh->_is_nil() )
if ( SMESH_Actor* actor = SMESH::FindActorByObject(myMesh) )
if ( SMDS_Mesh* aMesh = actor->GetObject()->GetMesh() )
{
SMDSAbs_ElementType type = SMDSAbs_Edge;
- switch ( myElemTypeGroup->id( myElemTypeGroup->selected() )) {
+ switch ( myDlg->myElemTypeGroup->id( myDlg->myElemTypeGroup->selected() )) {
case EDGE : type = SMDSAbs_Edge; break;
case FACE : type = SMDSAbs_Face; break;
case VOLUME: type = SMDSAbs_Volume; break;
}
if ( !newIndices.IsEmpty() && newIndices.Extent() == 1 )
- if ( SVTK_Selector* s = myViewWindow->GetSelector() ) {
+ if ( SVTK_Selector* s = selector() ) {
s->AddOrRemoveIndex( actor->getIO(), newIndices, false );
- myViewWindow->highlight( actor->getIO(), true, true );
- myOkBtn->setEnabled( true );
+ viewWindow()->highlight( actor->getIO(), true, true );
+ myDlg->setButtonEnabled( true, QtxDialog::OK );
}
}
}
//purpose : programmatically set element id
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::setElementID(const QString& theText)
+void SMESHGUI_ShapeByMeshOp::setElementID(const QString& theText)
{
myIsManualIdEnter = false;
- myElementId->setText(theText);
+ myDlg->myElementId->setText(theText);
myIsManualIdEnter = true;
}