//=======================================================================
//function : elemTypes
-//purpose : may return {'Edge' 'Face' 'Volume'} at most
+//purpose : may return {'Elem0d' 'Edge' 'Face' 'Volume'} at most
//=======================================================================
QList<QVariant> SMESHGUI_Selection::elemTypes( int ind ) const
if ( actor ) {
TVisualObjPtr object = actor->GetObject();
if ( object ) {
+ if ( object->GetNbEntities( SMDSAbs_0DElement )) types.append( "Elem0d" );
if ( object->GetNbEntities( SMDSAbs_Edge )) types.append( "Edge" );
if ( object->GetNbEntities( SMDSAbs_Face )) types.append( "Face" );
if ( object->GetNbEntities( SMDSAbs_Volume )) types.append( "Volume" );
//=======================================================================
//function : entityMode
-//purpose : may return {'Edge' 'Face' 'Volume'} at most
+//purpose : may return {'Elem0d' 'Edge' 'Face' 'Volume'} at most
//=======================================================================
QList<QVariant> SMESHGUI_Selection::entityMode( int ind ) const
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
unsigned int aMode = actor->GetEntityMode();
- if ( aMode & SMESH_Actor::eVolumes) types.append( "Volume");
- if ( aMode & SMESH_Actor::eFaces ) types.append( "Face" );
- if ( aMode & SMESH_Actor::eEdges ) types.append( "Edge" );
+ if ( aMode & SMESH_Actor::eVolumes ) types.append( "Volume" );
+ if ( aMode & SMESH_Actor::eFaces ) types.append( "Face" );
+ if ( aMode & SMESH_Actor::eEdges ) types.append( "Edge" );
+ if ( aMode & SMESH_Actor::e0DElements ) types.append( "Elem0d" );
}
return types;
}
SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO(io); // m,sm,gr->m
if ( !mesh->_is_nil() ) {*/
_PTR(SObject) so = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
- //FindSObject( mesh );
+ //FindSObject( mesh );
if ( so ) {
CORBA::Object_var obj = SMESH::SObjectToObject(so, SMESH::GetActiveStudyDocument());
if(!CORBA::is_nil(obj)){
SMESH_Actor* actor = SMESH::FindActorByEntry( ent.toLatin1().data() );
if ( actor && actor->hasIO() ) {
if(SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView())
- return QVariant( aViewWindow->isVisible( actor->getIO() ) );
+ return QVariant( aViewWindow->isVisible( actor->getIO() ) );
}
}
return QVariant( false );