return aSubMeshObj->GetNumberOfNodes(true);
SMESH::SMESH_GroupBase_var aGroupObj = SMESH::SMESH_GroupBase::_narrow( obj );
if ( !aGroupObj->_is_nil() )
- return aGroupObj->IsEmpty(); // aGroupObj->Size();
+ return aGroupObj->IsEmpty() ? 0 : 1; // aGroupObj->Size();
}
}
return 0;