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GPUSPHGUI: add Offset transformation
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_ScaleDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_ScaleDlg.cxx
b/src/SMESHGUI/SMESHGUI_ScaleDlg.cxx
index 85e9dd46c84125ccf57c95c3cb9ebdf19c6ce611..034a7126088b727bcbdf06c1bc4975e2dc14133b 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_ScaleDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_ScaleDlg.cxx
@@
-674,7
+674,7
@@
void SMESHGUI_ScaleDlg::onTextChange (const QString& theNewText)
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
- // hilight entered elements
+ // hi
gh
light entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();