// IDL Headers
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Group)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
using namespace std;
GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
TextLabelX = new QLabel(GroupAxis, "TextLabelX");
+ TextLabelX->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelX->setText(tr("SMESH_X"));
GroupAxisLayout->addWidget(TextLabelX, 0, 2);
GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
TextLabelY = new QLabel(GroupAxis, "TextLabelY");
+ TextLabelY->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelY->setText(tr("SMESH_Y"));
GroupAxisLayout->addWidget(TextLabelY, 0, 4);
GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
TextLabelZ = new QLabel(GroupAxis, "TextLabelZ");
+ TextLabelZ->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelZ->setText(tr("SMESH_Z"));
GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
TextLabelDX = new QLabel(GroupAxis, "TextLabelDX");
+ TextLabelDX->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelDX->setText(tr("SMESH_DX"));
GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
TextLabelDY = new QLabel(GroupAxis, "TextLabelDY");
+ TextLabelDY->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelDY->setText(tr("SMESH_DY"));
GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
TextLabelDZ = new QLabel(GroupAxis, "TextLabelDZ");
+ TextLabelDZ->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelDZ->setText(tr("SMESH_DZ"));
GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
aNbUnits = anElementsIds->length();
}
} else {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aString);
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
myElementsId = aString;
}
myNbOkElements = true;
} else {
- aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
+ aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;