if ( !aMesh )
return;
- int aNbUnits = 0;
-
- bool isNodeSelected = (myEditCurrentArgument == (QWidget*)SpinBox_X ||
+ bool isNodeSelected = ((myEditCurrentArgument == (QWidget*)SpinBox_X ) ||
(myEditCurrentArgument == (QWidget*)SpinBox_DX &&
myVectorDefinition==POINT_SELECT));