#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
+#include <SalomeApp_Application.h>
+#include <SalomeApp_IntSpinBox.h>
#include <SVTK_ViewWindow.h>
#include <SVTK_Selector.h>
#include <SALOME_ListIO.hxx>
+#include <VTKViewer_CellLocationsArray.h>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QGridLayout>
-#include <QSpinBox>
#include <QKeyEvent>
// IDL includes
SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ mySelectedObject(SMESH::SMESH_IDSource::_nil())
{
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
+
SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
- // Controls for angle defining
- TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupArguments);
- SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments);
+ // Controls for angle defining & number of steps defining
+ GroupAngleBox = new QGroupBox(tr("SMESH_ANGLE"), GroupArguments);
+ GroupAngle = new QButtonGroup(GroupAngleBox);
+ QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngleBox);
+ GroupAngleLayout->setSpacing(6);
+ GroupAngleLayout->setMargin(11);
+
+ RadioButton3 = new QRadioButton(tr("ANGLE_BY_STEP"), GroupAngleBox);
+ RadioButton4 = new QRadioButton(tr("TOTAL_ANGLE"), GroupAngleBox);
+ GroupAngle->addButton(RadioButton3, 0);
+ GroupAngle->addButton(RadioButton4, 1);
+
+ TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupAngleBox);
+ SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngleBox);
- // Controls for nb. steps defining
- TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupArguments);
- SpinBox_NbSteps = new QSpinBox(GroupArguments);
+ TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupAngleBox);
+ SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupAngleBox);
+
+ GroupAngleLayout->addWidget(RadioButton3, 0, 0);
+ GroupAngleLayout->addWidget(RadioButton4, 0, 1);
+ GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
+ GroupAngleLayout->addWidget(SpinBox_Angle, 1, 1);
+ GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
+ GroupAngleLayout->addWidget(SpinBox_NbSteps, 2, 1);
// Controls for tolerance defining
TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupArguments);
SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments);
+ // Control for mesh preview
+ CheckBoxPreview = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(true);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 3);
GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 3);
- GroupArgumentsLayout->addWidget(TextLabelAngle, 3, 0, 1, 2);
- GroupArgumentsLayout->addWidget(SpinBox_Angle, 3, 2);
- GroupArgumentsLayout->addWidget(TextLabelNbSteps, 4, 0, 1, 2);
- GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2);
- GroupArgumentsLayout->addWidget(TextLabelTolerance, 5, 0, 1, 2);
- GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 5, 2);
+ GroupArgumentsLayout->addWidget(GroupAngleBox, 3, 0, 1, 3);
+ GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0, 1, 2);
+ GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 4, 2);
+ GroupArgumentsLayout->addWidget(CheckBoxPreview, 5, 0, 1, 3);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 3);
/***************************************************************/
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
- buttonOk = new QPushButton(tr("SMESH_BUT_OK"), GroupButtons);
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ RadioButton3->setChecked(true);
+
SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
SpinBox_NbSteps->setRange(1, 999999);
connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect(GroupAngle, SIGNAL(buttonClicked(int)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(CheckBoxPreview, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool)));
+
+ connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&)));
+
ConstructorsClicked(0);
SelectionIntoArgument();
}
//=================================================================================
SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
{
- // no need to delete child widgets, Qt does it all for us
+ delete mySimulation;
}
//=================================================================================
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
+ CheckBoxPreview->setChecked(false);
+ onDisplaySimulation(false);
}
}
//=================================================================================
void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
{
- disconnect(mySelectionMgr, 0, this, 0);
+ //disconnect(mySelectionMgr, 0, this, 0);
+
+ SALOME_ListIO io;
+ mySelectionMgr->selectedObjects( io );
+ SALOME_ListIO aList;
+ mySelectionMgr->setSelectedObjects( aList );
+// LineEditElements->clear();
+ myNbOkElements = 0;
+ buttonApply->setEnabled(false);
+ buttonOk->setEnabled(false);
+ mySimulation->SetVisibility(false);
Selection_Mode aSelMode = ActorSelection;
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ //connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ mySelectionMgr->setSelectedObjects( io );
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
-void SMESHGUI_RevolutionDlg::ClickOnApply()
+bool SMESHGUI_RevolutionDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
- return;
+ return false;
+
+ if (!isValid())
+ return false;
if (myNbOkElements && IsAxisOk()) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
+ if ( GroupAngle->checkedId() == 1 )
+ anAngle = anAngle/aNbSteps;
+
+ QStringList aParameters;
+ aParameters << SpinBox_X->text();
+ aParameters << SpinBox_Y->text();
+ aParameters << SpinBox_Z->text();
+ aParameters << SpinBox_DX->text();
+ aParameters << SpinBox_DY->text();
+ aParameters << SpinBox_DZ->text();
+ aParameters << SpinBox_Angle->text();
+ aParameters << SpinBox_NbSteps->text();
+ aParameters << SpinBox_Tolerance->text();
+
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
- SMESH::ListOfGroups_var groups =
- aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
- anAngle, aNbSteps, aTolerance);
- else
- aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
+ if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) {
+ if( CheckBoxMesh->isChecked() ) {
+ if( GetConstructorId() == 0 )
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->RotationSweepObject1DMakeGroups(mySelectedObject, anAxis,
+ anAngle, aNbSteps, aTolerance);
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->RotationSweepObject2DMakeGroups(mySelectedObject, anAxis,
+ anAngle, aNbSteps, aTolerance);
+ }
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
+ anAngle, aNbSteps, aTolerance);
+ }
+ else {
+ if( CheckBoxMesh->isChecked() ) {
+ if( GetConstructorId() == 0 )
+ aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
+ else
+ aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
+ }
+ else
+ aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
+ }
+
+ myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
} catch (...) {
}
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
+ mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
}
+
+ return true;
}
//=================================================================================
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnOk()
{
- ClickOnApply();
- ClickOnCancel();
+ if( ClickOnApply() )
+ ClickOnCancel();
}
//=================================================================================
}
}
+//=======================================================================
+// function : onAngleTextChange()
+// purpose :
+//=======================================================================
+void SMESHGUI_RevolutionDlg::onAngleTextChange (const QString& theNewText)
+{
+ bool isNumber;
+ SpinBox_Angle->text().toDouble( &isNumber );
+ if( !isNumber )
+ RadioButton3->setChecked( true );
+ RadioButton4->setEnabled( isNumber );
+}
+
//=======================================================================
// function : onTextChange()
// purpose :
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+ onDisplaySimulation(true);
myBusy = false;
}
}
if (CheckBoxMesh->isChecked()) {
- int aConstructorId = GetConstructorId();
-
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
- if (!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) { //MESH
- // get IDs from mesh
- SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
- if (!aSMDSMesh)
- return;
-
- if (aConstructorId == 0) {
- SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator();
-
- while (anIter->more()) {
- const SMDS_MeshEdge * edge = anIter->next();
- if (edge) {
- myElementsId += QString(" %1").arg(edge->GetID());
- aNbUnits++;
- }
- }
- } else if (aConstructorId == 1) {
- SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator();
- while (anIter->more()) {
- const SMDS_MeshFace * face = anIter->next();
- if (face) {
- myElementsId += QString(" %1").arg(face->GetID());
- aNbUnits++;
- }
- }
- }
- } else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
-
- // get IDs from submesh
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- if (aConstructorId == 0)
- anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE);
- else if (aConstructorId == 1)
- anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE);
-
- for (int i = 0; i < anElementsIds->length(); i++)
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- aNbUnits = anElementsIds->length();
- } else { // GROUP
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
- if (aGroup->_is_nil())
- return;
-
- if ((aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) ||
- (aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE))
- return;
-
- // get IDs from smesh group
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aGroup->GetListOfID();
- for (int i = 0; i < anElementsIds->length(); i++) {
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- }
- aNbUnits = anElementsIds->length();
- }
+ if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil())
+ mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
+ else
+ return;
} else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
myElementsId = aString;
+ if (aNbUnits < 1)
+ return;
}
-
- if (aNbUnits < 1)
- return;
-
myNbOkElements = true;
} else {
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+
+ onDisplaySimulation(true);
}
//=================================================================================
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
+ mySimulation->SetVisibility(false);
myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
+ mySimulation->SetVisibility(false);
return;
}
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
+ mySimulation->SetVisibility(false);
}
SelectionIntoArgument();
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
+ onDisplaySimulation(true);
}
//=================================================================================
ClickOnHelp();
}
}
+
+//=================================================================================
+// function : toDisplaySimulation()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::toDisplaySimulation()
+{
+ onDisplaySimulation(true);
+}
+
+//=================================================================================
+// function : onDisplaySimulation()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
+{
+ if (CheckBoxPreview->isChecked() && toDisplayPreview)
+ {
+ //display preview
+ if (myNbOkElements && IsAxisOk())
+ {
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::AxisStruct anAxis;
+
+ anAxis.x = SpinBox_X->GetValue();
+ anAxis.y = SpinBox_Y->GetValue();
+ anAxis.z = SpinBox_Z->GetValue();
+ anAxis.vx = SpinBox_DX->GetValue();
+ anAxis.vy = SpinBox_DY->GetValue();
+ anAxis.vz = SpinBox_DZ->GetValue();
+
+ double anAngle = (SpinBox_Angle->GetValue())*PI/180;
+ long aNbSteps = (long)SpinBox_NbSteps->value();
+ double aTolerance = SpinBox_Tolerance->GetValue();
+
+ if (GroupAngle->checkedId() == 1)
+ anAngle = anAngle/aNbSteps;
+
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ if( CheckBoxMesh->isChecked() ) {
+ if( GetConstructorId() == 0 )
+ aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis,
+ anAngle, aNbSteps, aTolerance);
+ else
+ aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis,
+ anAngle, aNbSteps, aTolerance);
+ }
+ else
+ aMeshEditor->RotationSweep(anElementsId.inout(),
+ anAxis,
+ anAngle,
+ aNbSteps,
+ aTolerance);
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+ } catch (...) {}
+ }
+ else
+ {
+ mySimulation->SetVisibility(false);
+ }
+ }
+ else
+ {
+ //erase preview
+ mySimulation->SetVisibility(false);
+ }
+}
+
+
+//=================================================================================
+// function : isValid
+// purpose :
+//=================================================================================
+bool SMESHGUI_RevolutionDlg::isValid()
+{
+ QString msg;
+ bool ok = true;
+ ok = SpinBox_X->isValid( msg, true ) && ok;
+ ok = SpinBox_Y->isValid( msg, true ) && ok;
+ ok = SpinBox_Z->isValid( msg, true ) && ok;
+ ok = SpinBox_DX->isValid( msg, true ) && ok;
+ ok = SpinBox_DY->isValid( msg, true ) && ok;
+ ok = SpinBox_DZ->isValid( msg, true ) && ok;
+ ok = SpinBox_Angle->isValid( msg, true ) && ok;
+ ok = SpinBox_NbSteps->isValid( msg, true ) && ok;
+ ok = SpinBox_Tolerance->isValid( msg, true ) && ok;
+
+ if( !ok ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ return false;
+ }
+ return true;
+}