SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupC1);
SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupButtons);
SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupC1);
SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupButtons);
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ClickOnApply()
{
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ClickOnApply()
{
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();