SMESHGUI_RemoveElementsDlg
::SMESHGUI_RemoveElementsDlg(SMESHGUI* theModule)
: QDialog(SMESH::GetDesktop(theModule)),
- mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
+ mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
mySMESHGUI(theModule),
myBusy(false),
myFilterDlg(0)
void SMESHGUI_RemoveElementsDlg::SelectionIntoArgument()
{
if (myBusy) return; // busy
- if (myFilterDlg && myFilterDlg->isVisible()) return; // filter digl active
+ if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
if (!GroupButtons->isEnabled()) return; // inactive
// clear
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
QList<int> types;
- if ( myMesh->NbEdges() ) types << SMESH::EDGE;
- if ( myMesh->NbFaces() ) types << SMESH::FACE;
- if ( myMesh->NbVolumes() ) types << SMESH::VOLUME;
+ if ( myMesh->NbEdges() ) types << SMESH::EDGE;
+ if ( myMesh->NbFaces() ) types << SMESH::FACE;
+ if ( myMesh->NbVolumes() ) types << SMESH::VOLUME;
+ if ( myMesh->NbBalls() ) types << SMESH::BALL;
+ if ( myMesh->Nb0DElements()) types << SMESH::ELEM0D;
+ if ( types.count() > 1 ) types << SMESH::ALL;
myFilterDlg->Init( types );
myFilterDlg->SetSelection();