//=======================================================================
// name : SMESHGUI_MultiEditDlg::getIds
-// Purpose : Retrive identifiers from list box or the whole object
+// Purpose : Retrieve identifiers from list box or the whole object
//=======================================================================
SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds(SMESH::SMESH_IDSource_var& obj)
//=======================================================================
// name : SMESHGUI_MultiEditDlg::onDeactivate
-// Purpose : SLOT called when dialog must be deativated
+// Purpose : SLOT called when dialog must be deactivated
//=======================================================================
void SMESHGUI_MultiEditDlg::onDeactivate()
{
if (myListBox->item(i)->isSelected())
{
int anId = myListBox->item(i)->text().toInt();
- if (anObj->GetElemVTKId(anId) >= 0) // avoid exception in hilight
+ if (anObj->GetElemVTKId(anId) >= 0) // avoid exception in highlight
anIndexes.Add(anId);
}
}
}
if (entityType()) {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(VolumeSelection);
SMESH::SetFilter(new SMESHGUI_VolumesFilter());
- } else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
+ aViewWindow->SetSelectionMode(VolumeSelection); // here myActor set to a filter
+ } else {
if (myFilterType == SMESH::TriaFilter)
SMESH::SetFilter(new SMESHGUI_TriangleFilter());
else if (myFilterType == SMESH::QuadFilter)
SMESH::SetFilter(new SMESHGUI_QuadrangleFilter());
else
SMESH::SetFilter(new SMESHGUI_FacesFilter());
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection); // here myActor set to a filter
}
}
gb->setTitle( tr("TARGET_ELEM_TYPE"));
}
- myToAllChk->setChecked( true ); //aplly to the whole mesh by default
+ myToAllChk->setChecked( true ); //apply to the whole mesh by default
bool hasHexa = true;//myMesh->_is_nil() ? false : myMesh->NbHexas();
if ( hasHexa )