mySimulation->GetActor()->SetProperty( aProp );
aProp->Delete();
- mySimulation->SetData( aMeshPreviewStruct._retn() );
+ mySimulation->SetData( aMeshPreviewStruct.in() );
} catch ( ... ) {
hidePreview();
}
}
if ( myEntityTypeGrp )
{
- myEntityTypeGrp->button(0)->setText( tr("SMESH_TETRAS"));
+ myEntityTypeGrp->button(0)->setText( tr("SMESH_TETRAHEDRON"));
myEntityTypeGrp->button(1)->setText( tr("SMESH_PRISM"));
if ( QGroupBox* gb = qobject_cast< QGroupBox* >( myEntityTypeGrp->button(0)->parent() ))
gb->setTitle( tr("TARGET_ELEM_TYPE"));