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Unicode support: correct handling of unicode on GUI level
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_MultiEditDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_MultiEditDlg.cxx
b/src/SMESHGUI/SMESHGUI_MultiEditDlg.cxx
index 2c0ae0edabc67f19ed5b0d01a0f46d75bb4e1355..b3a43c86116fb7e5e913e2bb1ce3c36d6047c77d 100755
(executable)
--- a/
src/SMESHGUI/SMESHGUI_MultiEditDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_MultiEditDlg.cxx
@@
-1196,7
+1196,7
@@
bool SMESHGUI_UnionOfTrianglesDlg::process (SMESH::SMESH_MeshEditor_ptr theEdito
{
QStringList aParameters;
aParameters << myMaxAngleSpin->text();
{
QStringList aParameters;
aParameters << myMaxAngleSpin->text();
- myMesh->SetParameters( aParameters.join(":").to
Latin1
().constData() );
+ myMesh->SetParameters( aParameters.join(":").to
Utf8
().constData() );
}
SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
double aMaxAngle = myMaxAngleSpin->GetValue() * M_PI / 180.0;
}
SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
double aMaxAngle = myMaxAngleSpin->GetValue() * M_PI / 180.0;
@@
-1666,7
+1666,7
@@
bool SMESHGUI_SplitVolumesDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
aParameters << myDirSpin[0]->text();
aParameters << myDirSpin[1]->text();
aParameters << myDirSpin[2]->text();
aParameters << myDirSpin[0]->text();
aParameters << myDirSpin[1]->text();
aParameters << myDirSpin[2]->text();
- myMesh->SetParameters( aParameters.join(":").to
Latin1
().constData() );
+ myMesh->SetParameters( aParameters.join(":").to
Utf8
().constData() );
SMESH::PointStruct_var point = new SMESH::PointStruct;
point->x = myPointSpin[0]->GetValue();
SMESH::PointStruct_var point = new SMESH::PointStruct;
point->x = myPointSpin[0]->GetValue();