Salome HOME
Fix for PAL10496.
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_MoveNodesDlg.h
index aa4d51d96655673b70241b136673cb1b4af8e5ed..67430a579ed480ca03365d9e6b3de0292b7933a6 100644 (file)
@@ -17,7 +17,7 @@
 //  License along with this library; if not, write to the Free Software 
 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
 // 
-//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
 //
 //
@@ -29,7 +29,7 @@
 #ifndef DIALOGBOX_MOVE_NODES_H
 #define DIALOGBOX_MOVE_NODES_H
 
-#include "SalomeApp_SelectionMgr.h"
+#include "LightApp_SelectionMgr.h"
 
 #include <qdialog.h>
 
@@ -66,6 +66,7 @@ private slots:
   void                          onOk();
   bool                          onApply();
   void                          onClose();
+  void                          onHelp();
 
   void                          onDeactivate();
 
@@ -78,6 +79,7 @@ private:
   void                          closeEvent( QCloseEvent* e ) ;
   void                          enterEvent ( QEvent * ) ;
   void                          hideEvent ( QHideEvent * );
+  void                          keyPressEvent( QKeyEvent* );
   void                          erasePreview();
   QFrame*                       createButtonFrame( QWidget* );
   QFrame*                       createMainFrame  ( QWidget* );
@@ -90,19 +92,22 @@ private:
   QPushButton*                  myOkBtn;
   QPushButton*                  myApplyBtn;
   QPushButton*                  myCloseBtn;
+  QPushButton*                  myHelpBtn;
   
   QLineEdit*                    myId;
   SMESHGUI_SpinBox*             myX;
   SMESHGUI_SpinBox*             myY;
   SMESHGUI_SpinBox*             myZ;
 
-  SalomeApp_SelectionMgr*       mySelectionMgr;
+  LightApp_SelectionMgr*        mySelectionMgr;
   SVTK_Selector*                mySelector;
   SMESHGUI*                     mySMESHGUI;
   
   SALOME_Actor*                 myPreviewActor;
   SMESH_Actor*                  myMeshActor;
   bool                          myBusy;
+
+  QString                       myHelpFileName;
 };
 
 #endif // DIALOGBOX_MOVE_NODES_H