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[modules/smesh.git] / src / SMESHGUI / SMESHGUI_MeshPatternDlg.h
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-//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,\r
-//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS \r
-// \r
-//  This library is free software; you can redistribute it and/or \r
-//  modify it under the terms of the GNU Lesser General Public \r
-//  License as published by the Free Software Foundation; either \r
-//  version 2.1 of the License. \r
-// \r
-//  This library is distributed in the hope that it will be useful, \r
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of \r
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU \r
-//  Lesser General Public License for more details. \r
-// \r
-//  You should have received a copy of the GNU Lesser General Public \r
-//  License along with this library; if not, write to the Free Software \r
-//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA \r
-// \r
-//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org \r
-//\r
-//\r
-//\r
-//  File   : SMESHGUI_MeshPatternDlg.h\r
-//  Author : Sergey LITONIN\r
-//  Module : SMESH\r
-\r
-\r
-#ifndef SMESHGUI_MeshPatternDlg_H\r
-#define SMESHGUI_MeshPatternDlg_H\r
-\r
-#include <qdialog.h>\r
-\r
-// IDL Headers\r
-#include <SALOMEconfig.h>\r
-#include CORBA_SERVER_HEADER(GEOM_Gen)\r
-#include CORBA_SERVER_HEADER(SMESH_Mesh)\r
-#include CORBA_SERVER_HEADER(SMESH_Pattern)\r
-\r
-class QCloseEvent;\r
-class QFrame;\r
-class QLineEdit;\r
-class SMESHGUI_SpinBox;\r
-class QPushButton;\r
-class SALOME_Selection;\r
-class QRadioButton;\r
-class QCheckBox;\r
-class QButtonGroup;\r
-class QLabel;\r
-class SMESHGUI_CreatePatternDlg;\r
-class SMESHGUI_PatternWidget;\r
-class vtkUnstructuredGrid;\r
-class SALOME_Actor;\r
-\r
-/*\r
-  Class       : SMESHGUI_MeshPatternDlg\r
-  Description : Dialog to specify filters for VTK viewer\r
-*/\r
-\r
-class SMESHGUI_MeshPatternDlg : public QDialog\r
-{\r
-  Q_OBJECT\r
-\r
-  // Pattern type\r
-  enum { Type_2d, Type_3d };\r
-\r
-  // selection input\r
-  enum { Mesh, Object, Vertex1, Vertex2 };\r
-\r
-public:\r
-                                      SMESHGUI_MeshPatternDlg( QWidget*,\r
-                                                               SALOME_Selection*,\r
-                                                               const char* = 0 );\r
-  virtual                             ~SMESHGUI_MeshPatternDlg();\r
-\r
-  void                                Init( SALOME_Selection* );\r
-  \r
-private slots:\r
-\r
-  void                                onOk();\r
-  bool                                onApply();\r
-  void                                onClose();\r
-\r
-  void                                onDeactivate();\r
-\r
-  void                                onSelectionDone();\r
-  void                                onSelInputChanged();\r
-\r
-  void                                onTypeChanged( int );\r
-  void                                onOpen();\r
-  void                                onNew();\r
-  void                                onReverse( bool );\r
-  void                                onPreview( bool );\r
-  void                                onOkCreationDlg();\r
-  void                                onCloseCreationDlg();\r
-\r
-private:\r
-\r
-  QFrame*                             createButtonFrame( QWidget* );\r
-  QFrame*                             createMainFrame  ( QWidget* );\r
-  void                                displayPreview();\r
-  vtkUnstructuredGrid*                getGrid();\r
-  void                                erasePreview();\r
-  void                                updateWgState();\r
-  bool                                loadFromFile( const QString& );\r
-  void                                activateSelection();\r
-  QStringList                         prepareFilters() const;\r
-  QString                             autoExtension( const QString& theFileName ) const;\r
-  void                                closeEvent( QCloseEvent* e ) ;\r
-  void                                enterEvent ( QEvent * ) ;\r
-  bool                                isValid( const bool theMess = true );\r
-  void                                resetSelInput();\r
-\r
-private:\r
-\r
-  QPushButton*                        myOkBtn;\r
-  QPushButton*                        myApplyBtn;\r
-  QPushButton*                        myCloseBtn;\r
-\r
-  QButtonGroup*                       myTypeGrp;\r
-  QRadioButton*                       mySwitch2d;\r
-  QRadioButton*                       mySwitch3d;\r
-\r
-  QMap< int, QPushButton* >           mySelBtn;\r
-  QMap< int, QLineEdit* >             mySelEdit;\r
-  QMap< int, QLabel* >                mySelLbl;\r
-\r
-  QLineEdit*                          myName;\r
-  QPushButton*                        myOpenBtn;\r
-  QPushButton*                        myNewBtn;\r
-\r
-  QCheckBox*                          myReverseChk;\r
-  SMESHGUI_PatternWidget*             myPicture2d;\r
-  QFrame*                             myPicture3d;\r
-  QLabel*                             myPreview3d;\r
-\r
-  QCheckBox*                          myPreviewChk;\r
-    \r
-  SALOME_Selection*                   mySelection;\r
-  int                                 mySelInput;\r
-  int                                 myNbPoints;\r
-  int                                 myType;\r
-  bool                                myIsCreateDlgOpen;\r
-\r
-  SMESH::SMESH_Mesh_var               myMesh;\r
-  GEOM::GEOM_Object_var               myMeshShape;\r
-  QMap< int, GEOM::GEOM_Object_var >  myGeomObj;\r
-  \r
-  SMESHGUI_CreatePatternDlg*          myCreationDlg;\r
-  SMESH::SMESH_Pattern_var            myPattern;\r
-  SALOME_Actor*                       myPreviewActor;\r
-};\r
-\r
-#endif\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
+// Copyright (C) 2007-2024  CEA, EDF, OPEN CASCADE
+//
+// Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// File   : SMESHGUI_MeshPatternDlg.h
+// Author : Sergey LITONIN, Open CASCADE S.A.S.
+//
+#ifndef SMESHGUI_MESHPATTERNDLG_H
+#define SMESHGUI_MESHPATTERNDLG_H
+
+// SMESH includes
+#include "SMESH_SMESHGUI.hxx"
+
+// Qt includes
+#include <QDialog>
+#include <QMap>
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+#include CORBA_SERVER_HEADER(SMESH_Pattern)
+
+class QFrame;
+class QLineEdit;
+class QPushButton;
+class QRadioButton;
+class QCheckBox;
+class QButtonGroup;
+class QLabel;
+class SalomeApp_IntSpinBox;
+class vtkUnstructuredGrid;
+class SALOME_Actor;
+class SVTK_Selector;
+class LightApp_SelectionMgr;
+class SMESHGUI;
+class SMESHGUI_CreatePatternDlg;
+class SMESHGUI_PatternWidget;
+
+/*
+  Class       : SMESHGUI_MeshPatternDlg
+  Description : Dialog to specify filters for VTK viewer
+*/
+
+class SMESHGUI_EXPORT SMESHGUI_MeshPatternDlg : public QDialog
+{
+  Q_OBJECT
+
+  // Pattern type
+  enum { Type_2d, Type_3d };
+
+  // selection input
+  enum { Mesh, Object, Vertex1, Vertex2, Ids };
+
+public:
+  SMESHGUI_MeshPatternDlg( SMESHGUI* );
+  virtual ~SMESHGUI_MeshPatternDlg();
+
+  void                                Init();
+  
+protected slots:
+  virtual void                        reject();
+
+private slots:
+  void                                onOk();
+  bool                                onApply();
+  void                                onHelp();
+
+  void                                onDeactivate();
+
+  void                                onSelectionDone();
+  void                                onSelInputChanged();
+
+  void                                onTypeChanged( int );
+  void                                onModeToggled( bool );
+  void                                onOpen();
+  void                                onNew();
+  void                                onReverse( bool );
+  void                                onPreview( bool );
+  void                                onOkCreationDlg();
+  void                                onCloseCreationDlg();
+  void                                onTextChanged( const QString& );
+  void                                onNodeChanged( int );
+  void                                onOpenView();
+  void                                onCloseView();
+
+private:
+  QWidget*                            createButtonFrame( QWidget* );
+  QWidget*                            createMainFrame( QWidget* );
+  void                                displayPreview();
+  vtkUnstructuredGrid*                getGrid();
+  void                                erasePreview();
+  void                                updateWgState();
+  bool                                loadFromFile( const QString& );
+  void                                activateSelection();
+  QStringList                         prepareFilters() const;
+  QString                             autoExtension( const QString& ) const;
+  void                                enterEvent( QEvent* );
+  void                                keyPressEvent( QKeyEvent* );
+  bool                                isValid( const bool = true );
+  void                                resetSelInput();
+  bool                                isRefine() const;
+
+  bool                                getIds( QList<int>& ) const;
+  int                                 getNode( bool = false ) const;
+
+private:
+  QPushButton*                        myOkBtn;
+  QPushButton*                        myApplyBtn;
+  QPushButton*                        myCloseBtn;
+  QPushButton*                        myHelpBtn;
+
+  QButtonGroup*                       myTypeGrp;
+  QRadioButton*                       mySwitch2d;
+  QRadioButton*                       mySwitch3d;
+
+  QCheckBox*                          myRefine;
+
+  QFrame*                             myRefineGrp;
+  SalomeApp_IntSpinBox*               myNode1;
+  SalomeApp_IntSpinBox*               myNode2;
+  QLabel*                             myNode2Lbl;
+
+  QFrame*                             myGeomGrp;
+  QMap<int, QPushButton*>             mySelBtn;
+  QMap<int, QLineEdit*>               mySelEdit;
+  QMap<int, QLabel*>                  mySelLbl;
+
+  QWidget*                            myMainFrame;
+
+  QLineEdit*                          myName;
+  QPushButton*                        myOpenBtn;
+  QPushButton*                        myNewBtn;
+
+  QCheckBox*                          myReverseChk;
+  QCheckBox*                          myCreatePolygonsChk;
+  QCheckBox*                          myCreatePolyedrsChk;
+  SMESHGUI_PatternWidget*             myPicture2d;
+  QLabel*                             myPicture3d;
+
+  QCheckBox*                          myPreviewChk;
+
+  SMESHGUI*                           mySMESHGUI;
+  SVTK_Selector*                      mySelector;
+  LightApp_SelectionMgr*              mySelectionMgr;
+  int                                 mySelInput;
+  int                                 myNbPoints;
+  int                                 myType;
+  bool                                myIsCreateDlgOpen;
+  bool                                myBusy;
+
+  SMESH::SMESH_Mesh_var               myMesh;
+  GEOM::GEOM_Object_var               myMeshShape;
+  QMap<int, GEOM::GEOM_Object_var>    myGeomObj;
+  
+  SMESHGUI_CreatePatternDlg*          myCreationDlg;
+  SMESH::SMESH_Pattern_var            myPattern;
+  SALOME_Actor*                       myPreviewActor;
+
+  QString                             myHelpFileName;
+};
+
+#endif // SMESHGUI_MESHPATTERNDLG_H