aParameters << myNode1->text();
if(myType == Type_3d )
aParameters << myNode2->text();
- myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
+ myMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
}
QList<int> ids;
getIds(ids);
_PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
SMESH_Actor* anActor = SMESH::FindActorByEntry(aSO->GetID().c_str());
if (!anActor) {
- anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str());
+ anActor = SMESH::CreateActor(aSO->GetID().c_str());
if (anActor) {
SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
SMESH::FitAll();
//=======================================================================
// name : SMESHGUI_MeshPatternDlg::onReverse
-// Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged
+// Purpose : SLOT. Called when state of "Reverse order..." checkbox changed
// Calculate new points of the mesh to be created. Redisplay preview
//=======================================================================
void SMESHGUI_MeshPatternDlg::onReverse (bool)
try {
SMESH::SMESH_Pattern_var aPattern = SMESH::GetPattern();
- if (!aPattern->LoadFromFile(theName.toLatin1().data()) ||
+ if (!aPattern->LoadFromFile(theName.toUtf8().data()) ||
(myType == Type_2d && !aPattern->Is2D())) {
SMESH::SMESH_Pattern::ErrorCode aCode = aPattern->GetErrorCode();
QString aMess;