+//================================================================================
+/*!
+ * \brief Checks if a concurrent sub-meshes appear as result of sub-mesh
+ * creation/edition and, if (askUser) , proposes the uses to set up a desired
+ * order of sub-mesh computation.
+ * Returns \c true if a sub-mesh concurrency detected.
+ */
+//================================================================================
+
+bool SMESHGUI_MeshOp::checkSubMeshConcurrency(SMESH::SMESH_Mesh_ptr mesh,
+ SMESH::SMESH_subMesh_ptr submesh,
+ bool askUser)
+{
+ if ( CORBA::is_nil( mesh ) || CORBA::is_nil( submesh ))
+ return false;
+
+ bool isNewConcurrent = mesh->IsUnorderedSubMesh( submesh->GetId() );
+ if ( isNewConcurrent && askUser )
+ {
+ int butID = SUIT_MessageBox::warning( myDlg->parentWidget(), tr( "SMESH_WARNING" ),
+ tr("CONCURRENT_SUBMESH_APPEARS"),
+ tr("SMESH_BUT_YES"), tr("SMESH_BUT_NO"));
+ if ( butID == 0 )
+ {
+ _PTR(SObject) meshSO = SMESH::FindSObject( mesh );
+ LightApp_SelectionMgr* aSelectionMgr = selectionMgr();
+ if ( meshSO && aSelectionMgr )
+ {
+ myDlg->setEnabled( false ); // disactivate selection
+ selectionMgr()->clearFilters();
+ selectObject( meshSO );
+ SMESHGUI::GetSMESHGUI()->OnGUIEvent( 713 ); // MESH_ORDER
+ qApp->processEvents();
+
+ myDlg->setEnabled( true );
+ int obj = myDlg->getActiveObject();
+ onActivateObject( obj ); // restore filter
+ if ( !myToCreate )
+ {
+ selectObject( SMESH::FindSObject( submesh ));
+ selectionDone();
+ }
+ }
+ }
+ }
+
+ return isNewConcurrent;
+}
+