-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_MeshInfo.h
// Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com)
#include <QList>
#include <QMap>
#include <QSet>
+#include <QTreeWidget>
#include <QVector>
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
+#include CORBA_SERVER_HEADER(SMESH_Group)
class QButtonGroup;
class QLabel;
class QPushButton;
class QTabWidget;
class QTextBrowser;
-class QTreeWidget;
-class QTreeWidgetItem;
class SMESH_Actor;
class SMDS_MeshNode;
class SMDS_MeshElement;
i3DHexahedrons,
i3DPyramids,
i3DPrisms,
+ i3DHexaPrisms,
i3DPolyhedrons,
i3DEnd,
iElementsEnd = i3DEnd
{
class ItemDelegate;
+ enum { Bold = 0x01, All = 0x80 };
+
public:
SMESHGUI_TreeElemInfo( QWidget* = 0 );
void clearInternal();
private:
- QTreeWidgetItem* createItem( QTreeWidgetItem* = 0, int = 100 );
+ QTreeWidgetItem* createItem( QTreeWidgetItem* = 0, int = 0 );
private:
QTreeWidget* myInfo;
};
+class GrpComputor: public QObject
+{
+ Q_OBJECT;
+
+public:
+ GrpComputor( SMESH::SMESH_GroupBase_ptr, QTreeWidgetItem*, QObject* );
+
+public slots:
+ void compute();
+
+private:
+ SMESH::SMESH_GroupBase_var myGroup;
+ QTreeWidgetItem* myItem;
+};
+
+class SMESHGUI_EXPORT SMESHGUI_AddInfo : public QTreeWidget
+{
+ Q_OBJECT;
+
+ enum { Bold = 0x01, All = 0x80 };
+
+public:
+ SMESHGUI_AddInfo( QWidget* = 0 );
+ ~SMESHGUI_AddInfo();
+
+ void showInfo( SMESH::SMESH_IDSource_ptr );
+ // void clear();
+
+private:
+ QTreeWidgetItem* createItem( QTreeWidgetItem* = 0, int = 0 );
+ void meshInfo( SMESH::SMESH_Mesh_ptr, QTreeWidgetItem* );
+ void subMeshInfo( SMESH::SMESH_subMesh_ptr, QTreeWidgetItem* );
+ void groupInfo( SMESH::SMESH_GroupBase_ptr, QTreeWidgetItem* );
+
+private:
+ QList<GrpComputor*> myComputors;
+};
+
class SMESHGUI_EXPORT SMESHGUI_MeshInfoDlg : public QDialog
{
Q_OBJECT;
//! Information type
enum {
BaseInfo, //!< base mesh information
- ElemInfo //!< mesh element information
+ ElemInfo, //!< mesh element information
+ AddInfo //!< additional information
};
SMESHGUI_MeshInfoDlg( QWidget* = 0, int = BaseInfo );
QButtonGroup* myMode;
QLineEdit* myID;
SMESHGUI_ElemInfo* myElemInfo;
+ SMESHGUI_AddInfo* myAddInfo;
SMESH_Actor* myActor;
};