{
double myX, myY, myZ;
XYZ() { myX = myY = myZ = 0.0; }
+ XYZ(double x, double y, double z) { myX = x; myY = y; myZ = z; }
void add( double x, double y, double z ) { myX += x; myY += y; myZ += z; }
void divide( double a ) { if ( a != 0.) { myX /= a; myY /= a; myZ /= a; } }
double x() const { return myX; }
Connectivity nodeConnectivity( const SMDS_MeshNode* );
QString formatConnectivity( Connectivity, int );
XYZ gravityCenter( const SMDS_MeshElement* );
+ XYZ normal( const SMDS_MeshElement* );
signals:
void itemInfo( int );